Files
OpenRA/OpenRA.Game/Orders/GenericSelectTarget.cs
2010-04-10 12:24:00 +12:00

57 lines
1.7 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford.
* This file is part of OpenRA.
*
* OpenRA is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* OpenRA is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with OpenRA. If not, see <http://www.gnu.org/licenses/>.
*/
#endregion
using System.Collections.Generic;
namespace OpenRA.Orders
{
public class GenericSelectTarget : IOrderGenerator
{
readonly Actor subject;
readonly string order;
readonly string cursor;
public GenericSelectTarget(Actor subject, string order, string cursor)
{
this.subject = subject;
this.order = order;
this.cursor = cursor;
}
public IEnumerable<Order> Order(World world, int2 xy, MouseInput mi)
{
if (mi.Button == MouseButton.Right)
Game.controller.CancelInputMode();
return OrderInner(world, xy, mi);
}
IEnumerable<Order> OrderInner(World world, int2 xy, MouseInput mi)
{
if (mi.Button == MouseButton.Left)
yield return new Order(order, subject, xy);
}
public void Tick(World world) { }
public void Render(World world) { }
public string GetCursor(World world, int2 xy, MouseInput mi) { return cursor; }
}
}