Files
OpenRA/OpenRA.Game/Widgets/RadarBinWidget.cs
2010-05-29 18:01:36 +12:00

223 lines
7.8 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford.
* This file is part of OpenRA.
*
* OpenRA is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* OpenRA is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with OpenRA. If not, see <http://www.gnu.org/licenses/>.
*/
#endregion
using System;
using System.Drawing;
using System.Linq;
using OpenRA.Graphics;
using OpenRA.Traits;
namespace OpenRA.Widgets
{
public class RadarBinWidget : Widget
{
// Radar
static float2 radarOpenOrigin = new float2(Game.viewport.Width - 215, 29);
static float2 radarClosedOrigin = new float2(Game.viewport.Width - 215, -166);
static float2 radarOrigin = radarClosedOrigin;
float radarMinimapHeight;
const int radarSlideAnimationLength = 15;
const int radarActivateAnimationLength = 5;
int radarAnimationFrame = 0;
bool radarAnimating = false;
bool hasRadar = false;
// Power bar
static float2 powerOrigin = new float2(42, 205); // Relative to radarOrigin
static Size powerSize = new Size(138, 5);
float? lastPowerProvidedPos;
float? lastPowerDrainedPos;
string radarCollection;
public override bool HandleInput(MouseInput mi)
{
if (!hasRadar || radarAnimating) return false; // we're not set up for this.
var mapRect = new RectangleF(radarOrigin.X + 9, radarOrigin.Y + (192 - radarMinimapHeight) / 2,
192, radarMinimapHeight);
if (!mapRect.Contains(mi.Location.ToPointF()))
return false;
var loc = Game.world.Minimap.MinimapPixelToCell(mapRect, mi.Location);
if ((mi.Event == MouseInputEvent.Down || mi.Event == MouseInputEvent.Move) && mi.Button == MouseButton.Left)
Game.viewport.Center(loc);
if (mi.Event == MouseInputEvent.Down && mi.Button == MouseButton.Right)
{
// fake a mousedown/mouseup here
var fakemi = new MouseInput
{
Event = MouseInputEvent.Down,
Button = MouseButton.Right,
Modifiers = mi.Modifiers,
Location = (loc * Game.CellSize - Game.viewport.Location).ToInt2()
};
Game.controller.HandleInput(Game.world, fakemi);
fakemi.Event = MouseInputEvent.Up;
Game.controller.HandleInput(Game.world, fakemi);
}
return true;
}
public override Widget Clone() { throw new NotImplementedException("Why are you Cloning RadarBin?"); }
public override void DrawInner(World world)
{
DrawRadar(world);
DrawPower(world);
}
public override void Tick(World world)
{
if (world.LocalPlayer != null)
world.Minimap.Update();
if (!radarAnimating)
return;
// Increment frame
if (hasRadar)
radarAnimationFrame++;
else
radarAnimationFrame--;
// Calculate radar bin position
if (radarAnimationFrame <= radarSlideAnimationLength)
radarOrigin = float2.Lerp(radarClosedOrigin, radarOpenOrigin, radarAnimationFrame * 1.0f / radarSlideAnimationLength);
var eva = Rules.Info["world"].Traits.Get<EvaAlertsInfo>();
// Play radar-on sound at the start of the activate anim (open)
if (radarAnimationFrame == radarSlideAnimationLength && hasRadar)
Sound.Play(eva.RadarUp);
// Play radar-on sound at the start of the activate anim (close)
if (radarAnimationFrame == radarSlideAnimationLength + radarActivateAnimationLength - 1 && !hasRadar)
Sound.Play(eva.RadarDown);
// Minimap height
if (radarAnimationFrame >= radarSlideAnimationLength)
radarMinimapHeight = float2.Lerp(0, 192, (radarAnimationFrame - radarSlideAnimationLength) * 1.0f / radarActivateAnimationLength);
// Animation is complete
if (radarAnimationFrame == (hasRadar ? radarSlideAnimationLength+radarActivateAnimationLength : 0))
radarAnimating = false;
}
void DrawRadar(World world)
{
radarCollection = "radar-" + world.LocalPlayer.Country.Race;
var hasNewRadar = world.Queries.OwnedBy[world.LocalPlayer]
.WithTrait<ProvidesRadar>()
.Any(a => a.Trait.IsActive);
if (hasNewRadar != hasRadar)
radarAnimating = true;
hasRadar = hasNewRadar;
var renderer = Game.chrome.renderer;
var rgbaRenderer = renderer.RgbaSpriteRenderer;
rgbaRenderer.DrawSprite(ChromeProvider.GetImage(renderer, radarCollection, "left"), radarOrigin, "chrome");
rgbaRenderer.DrawSprite(ChromeProvider.GetImage(renderer, radarCollection, "right"), radarOrigin + new float2(201, 0), "chrome");
rgbaRenderer.DrawSprite(ChromeProvider.GetImage(renderer, radarCollection, "bottom"), radarOrigin + new float2(0, 192), "chrome");
if (radarAnimating)
rgbaRenderer.DrawSprite(ChromeProvider.GetImage(renderer, radarCollection, "bg"), radarOrigin + new float2(9, 0), "chrome");
rgbaRenderer.Flush();
if (radarAnimationFrame >= radarSlideAnimationLength)
{
var mapRect = new RectangleF(radarOrigin.X + 9, radarOrigin.Y + (192 - radarMinimapHeight) / 2, 192, radarMinimapHeight);
world.Minimap.Draw(mapRect);
}
}
void DrawPower(World world)
{
var resources = world.LocalPlayer.PlayerActor.traits.Get<PlayerResources>();
// Nothing to draw
if (resources.PowerProvided == 0
&& resources.PowerDrained == 0)
return;
var renderer = Game.chrome.renderer;
var lineRenderer = Game.chrome.lineRenderer;
var rgbaRenderer = renderer.RgbaSpriteRenderer;
// Draw bar horizontally
var barStart = powerOrigin + radarOrigin;
var barEnd = barStart + new float2(powerSize.Width, 0);
float powerScaleBy = 100;
var maxPower = Math.Max(resources.PowerProvided, resources.PowerDrained);
while (maxPower >= powerScaleBy) powerScaleBy *= 2;
// Current power supply
var powerLevelTemp = barStart.X + (barEnd.X - barStart.X) * (resources.PowerProvided / powerScaleBy);
lastPowerProvidedPos = float2.Lerp(lastPowerProvidedPos.GetValueOrDefault(powerLevelTemp), powerLevelTemp, .3f);
float2 powerLevel = new float2(lastPowerProvidedPos.Value, barStart.Y);
var color = Color.LimeGreen;
if (resources.GetPowerState() == PowerState.Low)
color = Color.Orange;
if (resources.GetPowerState() == PowerState.Critical)
color = Color.Red;
var colorDark = Graphics.Util.Lerp(0.25f, color, Color.Black);
for (int i = 0; i < powerSize.Height; i++)
{
color = (i - 1 < powerSize.Height / 2) ? color : colorDark;
float2 leftOffset = new float2(0, i);
float2 rightOffset = new float2(0, i);
// Indent corners
if ((i == 0 || i == powerSize.Height - 1) && powerLevel.X - barStart.X > 1)
{
leftOffset.X += 1;
rightOffset.X -= 1;
}
lineRenderer.DrawLine(Game.viewport.Location + barStart + leftOffset, Game.viewport.Location + powerLevel + rightOffset, color, color);
}
lineRenderer.Flush();
// Power usage indicator
var indicator = ChromeProvider.GetImage(renderer, radarCollection, "power-indicator");
var powerDrainedTemp = barStart.X + (barEnd.X - barStart.X) * (resources.PowerDrained / powerScaleBy);
lastPowerDrainedPos = float2.Lerp(lastPowerDrainedPos.GetValueOrDefault(powerDrainedTemp), powerDrainedTemp, .3f);
float2 powerDrainLevel = new float2(lastPowerDrainedPos.Value - indicator.size.X / 2, barStart.Y - 1);
rgbaRenderer.DrawSprite(indicator, powerDrainLevel, "chrome");
rgbaRenderer.Flush();
}
}
}