Files
OpenRA/OpenRA.Mods.RA/FreeActor.cs
2013-04-15 23:11:20 +12:00

72 lines
2.2 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using OpenRA.FileFormats;
using OpenRA.Traits;
namespace OpenRA.Mods.RA
{
[Desc("Player recives a unit for free once the building is placed. This also works for structures.",
"If you want more than one unit to appear copy this section and assign IDs like FreeActor@2, ...")]
public class FreeActorInfo : ITraitInfo
{
[ActorReference]
[Desc("Name of actor (use HARV if this trait is for refineries)")]
public readonly string Actor = null;
[Desc("What the unit should start doing. Warning: If this is not a harvester", "it will break if you use FindResources.")]
public readonly string InitialActivity = null;
[Desc("Offset relative to structure-center in 2D (e.g. 1, 2)")]
public readonly int2 SpawnOffset = int2.Zero;
[Desc("Which direction the unit should face.")]
public readonly int Facing = 0;
public object Create( ActorInitializer init ) { return new FreeActor(init, this); }
}
public class FreeActor
{
public FreeActor(ActorInitializer init, FreeActorInfo info)
{
if (init.Contains<FreeActorInit>() && !init.Get<FreeActorInit>().value)
return;
init.self.World.AddFrameEndTask(w =>
{
var a = w.CreateActor(info.Actor, new TypeDictionary
{
new ParentActorInit(init.self),
new LocationInit(init.self.Location + (CVec)info.SpawnOffset),
new OwnerInit(init.self.Owner),
new FacingInit(info.Facing),
});
if (info.InitialActivity != null)
a.QueueActivity(Game.CreateObject<Activity>(info.InitialActivity));
});
}
}
public class FreeActorInit : IActorInit<bool>
{
[FieldFromYamlKey]
public readonly bool value = true;
public FreeActorInit() { }
public FreeActorInit(bool init) { value = init; }
public bool Value(World world) { return value; }
}
public class ParentActorInit : IActorInit<Actor>
{
public readonly Actor value;
public ParentActorInit(Actor parent) { value = parent; }
public Actor Value(World world) { return value; }
}
}