Files
OpenRA/OpenRA.Mods.RA/Transforms.cs
2013-12-03 18:52:47 +13:00

102 lines
2.8 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System.Collections.Generic;
using OpenRA.Mods.RA.Activities;
using OpenRA.Mods.RA.Buildings;
using OpenRA.Mods.RA.Orders;
using OpenRA.Mods.RA.Render;
using OpenRA.Traits;
namespace OpenRA.Mods.RA
{
class TransformsInfo : ITraitInfo
{
[ActorReference] public readonly string IntoActor = null;
public readonly int2 Offset = int2.Zero;
public readonly int Facing = 96;
public readonly string[] TransformSounds = {};
public readonly string[] NoTransformSounds = {};
public virtual object Create(ActorInitializer init) { return new Transforms(init.self, this); }
}
class Transforms : IIssueOrder, IResolveOrder, IOrderVoice
{
Actor self;
TransformsInfo Info;
BuildingInfo bi;
public Transforms(Actor self, TransformsInfo info)
{
this.self = self;
Info = info;
bi = Rules.Info[info.IntoActor].Traits.GetOrDefault<BuildingInfo>();
}
public string VoicePhraseForOrder(Actor self, Order order)
{
return (order.OrderString == "DeployTransform") ? "Move" : null;
}
bool CanDeploy()
{
var b = self.TraitOrDefault<Building>();
if (b != null && b.Locked)
return false;
return (bi == null || self.World.CanPlaceBuilding(Info.IntoActor, bi, self.Location + (CVec)Info.Offset, self));
}
public IEnumerable<IOrderTargeter> Orders
{
get { yield return new DeployOrderTargeter( "DeployTransform", 5, () => CanDeploy() ); }
}
public Order IssueOrder( Actor self, IOrderTargeter order, Target target, bool queued )
{
if( order.OrderID == "DeployTransform" )
return new Order( order.OrderID, self, queued );
return null;
}
public void DeployTransform(bool queued)
{
var b = self.TraitOrDefault<Building>();
if (!CanDeploy() || (b != null && !b.Lock()))
{
foreach (var s in Info.NoTransformSounds)
Sound.PlayToPlayer(self.Owner, s);
return;
}
if (!queued)
self.CancelActivity();
if (self.HasTrait<IFacing>())
self.QueueActivity(new Turn(Info.Facing));
var rb = self.TraitOrDefault<RenderBuilding>();
if (rb != null && self.Info.Traits.Get<RenderBuildingInfo>().HasMakeAnimation)
self.QueueActivity(new MakeAnimation(self, true, () => rb.PlayCustomAnim(self, "make")));
self.QueueActivity(new Transform(self, Info.IntoActor) { Offset = (CVec)Info.Offset, Facing = Info.Facing, Sounds = Info.TransformSounds });
}
public void ResolveOrder( Actor self, Order order )
{
if (order.OrderString == "DeployTransform")
DeployTransform(order.Queued);
}
}
}