Files
OpenRA/OpenRA.Mods.Common/Widgets/Logic/ColorPickerLogic.cs
2015-07-25 00:39:31 +03:00

85 lines
2.5 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System;
using OpenRA.Graphics;
using OpenRA.Mods.Common.Traits;
using OpenRA.Primitives;
using OpenRA.Widgets;
namespace OpenRA.Mods.Common.Widgets.Logic
{
public class ColorPickerLogic
{
[ObjectCreator.UseCtor]
public ColorPickerLogic(Widget widget, World world, HSLColor initialColor, Action<HSLColor> onChange, WorldRenderer worldRenderer)
{
string actorType;
if (!ChromeMetrics.TryGet<string>("ColorPickerActorType", out actorType))
actorType = "mcv";
var preview = widget.GetOrNull<ActorPreviewWidget>("PREVIEW");
var actor = world.Map.Rules.Actors[actorType];
var td = new TypeDictionary();
td.Add(new HideBibPreviewInit());
td.Add(new OwnerInit(world.WorldActor.Owner));
td.Add(new FactionInit(world.WorldActor.Owner.PlayerReference.Faction));
if (preview != null)
preview.SetPreview(actor, td);
var hueSlider = widget.Get<SliderWidget>("HUE");
var mixer = widget.Get<ColorMixerWidget>("MIXER");
var randomButton = widget.GetOrNull<ButtonWidget>("RANDOM_BUTTON");
hueSlider.OnChange += _ => mixer.Set(hueSlider.Value);
mixer.OnChange += () => onChange(mixer.Color);
if (randomButton != null)
randomButton.OnClick = () =>
{
// Avoid colors with low sat or lum
var hue = (byte)Game.CosmeticRandom.Next(255);
var sat = (byte)Game.CosmeticRandom.Next(70, 255);
var lum = (byte)Game.CosmeticRandom.Next(70, 255);
mixer.Set(new HSLColor(hue, sat, lum));
hueSlider.Value = hue / 255f;
};
// Set the initial state
mixer.Set(initialColor);
hueSlider.Value = initialColor.H / 255f;
onChange(mixer.Color);
}
public static void ShowColorDropDown(DropDownButtonWidget color, ColorPreviewManagerWidget preview, World world)
{
Action onExit = () =>
{
Game.Settings.Player.Color = preview.Color;
Game.Settings.Save();
};
color.RemovePanel();
Action<HSLColor> onChange = c => preview.Color = c;
var colorChooser = Game.LoadWidget(world, "COLOR_CHOOSER", null, new WidgetArgs()
{
{ "onChange", onChange },
{ "initialColor", Game.Settings.Player.Color }
});
color.AttachPanel(colorChooser, onExit);
}
}
}