Files
OpenRA/OpenRA.Game/Traits/Modifiers/WithShadow.cs
2010-04-13 19:18:49 +12:00

42 lines
1.4 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford.
* This file is part of OpenRA.
*
* OpenRA is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* OpenRA is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with OpenRA. If not, see <http://www.gnu.org/licenses/>.
*/
#endregion
using System.Collections.Generic;
using System.Linq;
namespace OpenRA.Traits
{
class WithShadowInfo : TraitInfo<WithShadow> {}
class WithShadow : IRenderModifier
{
public IEnumerable<Renderable> ModifyRender(Actor self, IEnumerable<Renderable> r)
{
var unit = self.traits.Get<Unit>();
var shadowSprites = r.Select(a => a.WithPalette("shadow"));
var flyingSprites = (unit.Altitude <= 0) ? r
: r.Select(a => a.WithPos(a.Pos - new float2(0, unit.Altitude)).WithZOffset(3));
return shadowSprites.Concat(flyingSprites);
}
}
}