Files
OpenRA/OpenRA.Mods.RA/Widgets/Logic/ObserverStatsLogic.cs
2013-01-08 22:42:42 +13:00

300 lines
9.8 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2012 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using OpenRA.Mods.RA.Buildings;
using OpenRA.Mods.RA.Orders;
using OpenRA.Network;
using OpenRA.Traits;
using OpenRA.Widgets;
namespace OpenRA.Mods.RA.Widgets.Logic
{
public class ObserverStatsLogic
{
ContainerWidget basicStatsHeaders;
ContainerWidget economicStatsHeaders;
ContainerWidget productionStatsHeaders;
ContainerWidget combatStatsHeaders;
ScrollPanelWidget playerStatsPanel;
ScrollItemWidget basicPlayerTemplate;
ScrollItemWidget economicPlayerTemplate;
ScrollItemWidget productionPlayerTemplate;
ScrollItemWidget combatPlayerTemplate;
ScrollItemWidget teamTemplate;
DropDownButtonWidget statsDropDown;
IEnumerable<Player> players;
World world;
[ObjectCreator.UseCtor]
public ObserverStatsLogic(World world, Widget widget)
{
this.world = world;
players = world.Players.Where(p => !p.NonCombatant);
basicStatsHeaders = widget.Get<ContainerWidget>("BASIC_STATS_HEADERS");
economicStatsHeaders = widget.Get<ContainerWidget>("ECONOMIC_STATS_HEADERS");
productionStatsHeaders = widget.Get<ContainerWidget>("PRODUCTION_STATS_HEADERS");
combatStatsHeaders = widget.Get<ContainerWidget>("COMBAT_STATS_HEADERS");
playerStatsPanel = widget.Get<ScrollPanelWidget>("PLAYER_STATS_PANEL");
playerStatsPanel.Layout = new GridLayout(playerStatsPanel);
basicPlayerTemplate = playerStatsPanel.Get<ScrollItemWidget>("BASIC_PLAYER_TEMPLATE");
economicPlayerTemplate = playerStatsPanel.Get<ScrollItemWidget>("ECONOMIC_PLAYER_TEMPLATE");
productionPlayerTemplate = playerStatsPanel.Get<ScrollItemWidget>("PRODUCTION_PLAYER_TEMPLATE");
combatPlayerTemplate = playerStatsPanel.Get<ScrollItemWidget>("COMBAT_PLAYER_TEMPLATE");
teamTemplate = playerStatsPanel.Get<ScrollItemWidget>("TEAM_TEMPLATE");
statsDropDown = widget.Get<DropDownButtonWidget>("STATS_DROPDOWN");
statsDropDown.GetText = () => "Basic";
statsDropDown.OnMouseDown = _ =>
{
var options = new List<StatsDropDownOption>
{
new StatsDropDownOption
{
Title = "Basic",
IsSelected = () => basicStatsHeaders.Visible,
OnClick = () =>
{
ClearStats();
statsDropDown.GetText = () => "Basic";
LoadStats(BasicStats);
}
},
new StatsDropDownOption
{
Title = "Economic",
IsSelected = () => economicStatsHeaders.Visible,
OnClick = () =>
{
ClearStats();
statsDropDown.GetText = () => "Economic";
LoadStats(EconomicStats);
}
},
new StatsDropDownOption
{
Title = "Production",
IsSelected = () => productionStatsHeaders.Visible,
OnClick = () =>
{
ClearStats();
statsDropDown.GetText = () => "Production";
LoadStats(ProductionStats);
}
},
new StatsDropDownOption
{
Title = "Combat",
IsSelected = () => combatStatsHeaders.Visible,
OnClick = () =>
{
ClearStats();
statsDropDown.GetText = () => "Combat";
LoadStats(CombatStats);
}
}
};
Func<StatsDropDownOption, ScrollItemWidget, ScrollItemWidget> setupItem = (option, template) =>
{
var item = ScrollItemWidget.Setup(template, option.IsSelected, option.OnClick);
item.Get<LabelWidget>("LABEL").GetText = () => option.Title;
return item;
};
statsDropDown.ShowDropDown("LABEL_DROPDOWN_TEMPLATE", 150, options, setupItem);
};
widget.Height = (200 + (Math.Min(8, players.Count()) * 25)).ToString();
InitializeWidgets(widget, widget.Get("BACKGROUND"), widget.Get("PLAYER_STATS_PANEL"));
ClearStats();
LoadStats(BasicStats);
}
void ClearStats()
{
playerStatsPanel.Children.Clear();
basicStatsHeaders.Visible = false;
economicStatsHeaders.Visible = false;
productionStatsHeaders.Visible = false;
combatStatsHeaders.Visible = false;
}
void LoadStats(Func<Player, ScrollItemWidget> forEachPlayer)
{
var teams = players.GroupBy(p => (world.LobbyInfo.ClientWithIndex(p.ClientIndex) ?? new Session.Client()).Team).OrderBy(g => g.Key);
foreach (var t in teams)
{
var team = t;
var tt = ScrollItemWidget.Setup(teamTemplate, () => false, () => { });
tt.IgnoreMouseOver = true;
tt.Get<LabelWidget>("TEAM").GetText = () => team.Key == 0 ? "No team" : "Team " + team.Key;
playerStatsPanel.AddChild(tt);
foreach (var p in team)
{
var player = p;
playerStatsPanel.AddChild(forEachPlayer(player));
}
}
}
ScrollItemWidget CombatStats(Player player)
{
combatStatsHeaders.Visible = true;
var template = SetupPlayerScrollItemWidget(combatPlayerTemplate, player);
AddPlayerFlagAndName(template, player);
template.Get<LabelWidget>("MAP_CONTROL").GetText = () =>
{
var total = world.Map.Bounds.Width * world.Map.Bounds.Height;
var controlled = world.Actors
.Where(a => !a.IsDead() && a.IsInWorld && a.Owner == player && a.HasTrait<RevealsShroud>())
.SelectMany(a => world.FindTilesInCircle(a.Location, a.Trait<RevealsShroud>().RevealRange))
.Distinct()
.Count();
return Round((double)controlled / total * 100).ToString("F1") + "%";
};
return template;
}
ScrollItemWidget ProductionStats(Player player)
{
productionStatsHeaders.Visible = true;
var template = SetupPlayerScrollItemWidget(productionPlayerTemplate, player);
AddPlayerFlagAndName(template, player);
var production = template.Get<ObserverProductionIconsWidget>("PRODUCTION_ICONS");
production.GetPlayer = () => player;
var supportPowers = template.Get<ObserverSupportPowerIconsWidget>("SUPPORT_POWER_ICONS");
supportPowers.GetPlayer = () => player;
return template;
}
ScrollItemWidget EconomicStats(Player player)
{
economicStatsHeaders.Visible = true;
var template = SetupPlayerScrollItemWidget(economicPlayerTemplate, player);
AddPlayerFlagAndName(template, player);
var res = player.PlayerActor.Trait<PlayerResources>();
template.Get<LabelWidget>("CASH").GetText = () => "$" + (res.DisplayCash + res.DisplayOre);
template.Get<LabelWidget>("INCOME").GetText = () => "$" + res.IncomePerMinute;
var change = template.Get<LabelWidget>("INCOME_CHANGE");
change.GetText = () => Round(res.IncomeChange * 100) + "%";
change.GetColor = () =>
{
var c = Round(res.IncomeChange * 100);
if (c < 0) return Color.Red;
if (c > 0) return Color.LimeGreen;
return Color.White;
};
var assets = template.Get<LabelWidget>("TOTAL_ASSETS");
assets.GetText = () => "$" + world.Actors
.Where(a => a.Owner == player && !a.IsDead() && a.Info.Traits.WithInterface<ValuedInfo>().Any())
.Sum(a => a.Info.Traits.WithInterface<ValuedInfo>().First().Cost);
template.Get<LabelWidget>("TOTAL_EARNED").GetText = () => "$" + res.TotalEarned;
template.Get<LabelWidget>("TOTAL_SPENT").GetText = () => "$" + res.TotalSpent;
var harvesters = template.Get<LabelWidget>("NUMBER_HARVESTERS");
harvesters.GetText = () => world.Actors.Count(a => a.Owner == player && !a.IsDead() && a.HasTrait<Harvester>()).ToString();
return template;
}
ScrollItemWidget BasicStats(Player player)
{
basicStatsHeaders.Visible = true;
var template = SetupPlayerScrollItemWidget(basicPlayerTemplate, player);
AddPlayerFlagAndName(template, player);
var res = player.PlayerActor.Trait<PlayerResources>();
template.Get<LabelWidget>("CASH").GetText = () => "$" + (res.DisplayCash + res.DisplayOre);
template.Get<LabelWidget>("INCOME").GetText = () => "$" + res.IncomePerMinute;
var powerRes = player.PlayerActor.Trait<PowerManager>();
var power = template.Get<LabelWidget>("POWER");
power.GetText = () => powerRes.PowerDrained + "/" + powerRes.PowerProvided;
power.GetColor = () => GetPowerColor(powerRes.PowerState);
template.Get<LabelWidget>("KILLS").GetText = () => player.Kills.ToString();
template.Get<LabelWidget>("DEATHS").GetText = () => player.Deaths.ToString();
template.Get<LabelWidget>("ORDERS").GetText = () => OrderCounter.OrdersPerMinute(player.PlayerActor.Trait<OrderCounter>(), world).ToString("F1");
return template;
}
ScrollItemWidget SetupPlayerScrollItemWidget(ScrollItemWidget template, Player player)
{
return ScrollItemWidget.Setup(template, () => false, () =>
{
var playerBase = world.Actors.FirstOrDefault(a => !a.IsDead() && a.HasTrait<BaseBuilding>() && a.Owner == player);
if (playerBase != null)
{
Game.MoveViewport(playerBase.Location.ToFloat2());
}
});
}
static double Round(double value)
{
return Math.Round(value, 1, MidpointRounding.AwayFromZero);
}
static void AddPlayerFlagAndName(ScrollItemWidget template, Player player)
{
var flag = template.Get<ImageWidget>("FLAG");
flag.GetImageName = () => player.Country.Race;
flag.GetImageCollection = () => "flags";
var playerName = template.Get<LabelWidget>("PLAYER");
playerName.GetText = () => player.PlayerName + (player.WinState == WinState.Undefined ? "" : " (" + player.WinState + ")");
playerName.GetColor = () => player.ColorRamp.GetColor(0);
}
static void InitializeWidgets(params Widget[] widgets)
{
var args = new WidgetArgs();
foreach (var widget in widgets)
{
widget.Initialize(args);
}
}
static Color GetPowerColor(PowerState state)
{
if (state == PowerState.Critical) return Color.Red;
if (state == PowerState.Low) return Color.Orange;
return Color.LimeGreen;
}
class StatsDropDownOption
{
public string Title;
public Func<bool> IsSelected;
public Action OnClick;
}
}
}