460 lines
13 KiB
C#
460 lines
13 KiB
C#
#region Copyright & License Information
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/*
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* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Drawing;
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using System.Globalization;
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using System.IO;
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using System.Linq;
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using System.Text;
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using OpenRA.FileFormats;
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using OpenRA.Traits;
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namespace OpenRA.Editor
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{
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public class LegacyMapImporter
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{
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// Mapping from ra overlay index to type string
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static string[] raOverlayNames =
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{
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"sbag", "cycl", "brik", "fenc", "wood",
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"gold01", "gold02", "gold03", "gold04",
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"gem01", "gem02", "gem03", "gem04",
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"v12", "v13", "v14", "v15", "v16", "v17", "v18",
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"fpls", "wcrate", "scrate", "barb", "sbag",
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};
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static Dictionary<string, Pair<byte, byte>> overlayResourceMapping = new Dictionary<string, Pair<byte, byte>>()
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{
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// RA Gems, Gold
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{ "gold01", new Pair<byte,byte>(1,0) },
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{ "gold02", new Pair<byte,byte>(1,1) },
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{ "gold03", new Pair<byte,byte>(1,2) },
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{ "gold04", new Pair<byte,byte>(1,3) },
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{ "gem01", new Pair<byte,byte>(2,0) },
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{ "gem02", new Pair<byte,byte>(2,1) },
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{ "gem03", new Pair<byte,byte>(2,2) },
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{ "gem04", new Pair<byte,byte>(2,3) },
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// cnc tiberium
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{ "ti1", new Pair<byte,byte>(1,0) },
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{ "ti2", new Pair<byte,byte>(1,1) },
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{ "ti3", new Pair<byte,byte>(1,2) },
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{ "ti4", new Pair<byte,byte>(1,3) },
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{ "ti5", new Pair<byte,byte>(1,4) },
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{ "ti6", new Pair<byte,byte>(1,5) },
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{ "ti7", new Pair<byte,byte>(1,6) },
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{ "ti8", new Pair<byte,byte>(1,7) },
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{ "ti9", new Pair<byte,byte>(1,8) },
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{ "ti10", new Pair<byte,byte>(1,9) },
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{ "ti11", new Pair<byte,byte>(1,10) },
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{ "ti12", new Pair<byte,byte>(1,11) },
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};
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static Dictionary<string, string> overlayActorMapping = new Dictionary<string, string>() {
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// Fences
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{"sbag","sbag"},
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{"cycl","cycl"},
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{"brik","brik"},
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{"fenc","fenc"},
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{"wood","wood"},
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// Fields
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{"v12","v12"},
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{"v13","v13"},
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{"v14","v14"},
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{"v15","v15"},
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{"v16","v16"},
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{"v17","v17"},
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{"v18","v18"},
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// Crates
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// {"wcrate","crate"},
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// {"scrate","crate"},
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};
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// todo: fix this -- will have bitrotted pretty badly.
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static Dictionary<string,Pair<Color,Color>> namedColorMapping = new Dictionary<string, Pair<Color, Color>>()
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{
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{"gold",Pair.New(Color.FromArgb(246,214,121),Color.FromArgb(40,32,8))},
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{"blue",Pair.New(Color.FromArgb(226,230,246),Color.FromArgb(8,20,52))},
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{"red",Pair.New(Color.FromArgb(255,20,0),Color.FromArgb(56,0,0))},
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{"neutral",Pair.New(Color.FromArgb(238,238,238),Color.FromArgb(44,28,24))},
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{"orange",Pair.New(Color.FromArgb(255,230,149),Color.FromArgb(56,0,0))},
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{"teal",Pair.New(Color.FromArgb(93,194,165),Color.FromArgb(0,32,32))},
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{"salmon",Pair.New(Color.FromArgb(210,153,125),Color.FromArgb(56,0,0))},
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{"green",Pair.New(Color.FromArgb(160,240,140),Color.FromArgb(20,20,20))},
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{"white",Pair.New(Color.FromArgb(255,255,255),Color.FromArgb(75,75,75))},
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{"black",Pair.New(Color.FromArgb(80,80,80),Color.FromArgb(5,5,5))},
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};
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int MapSize;
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int ActorCount = 0;
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Map Map = new Map();
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List<string> Players = new List<string>();
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Action<string> errorHandler;
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LegacyMapImporter(string filename, Action<string> errorHandler)
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{
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this.errorHandler = errorHandler;
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ConvertIniMap(filename);
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}
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public static Map Import(string filename, Action<string> errorHandler)
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{
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var converter = new LegacyMapImporter(filename, errorHandler);
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return converter.Map;
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}
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enum IniMapFormat { RedAlert = 3, /* otherwise, cnc (2 variants exist, we don't care to differentiate) */ };
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public void ConvertIniMap(string iniFile)
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{
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var file = new IniFile(FileSystem.Open(iniFile));
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var basic = file.GetSection("Basic");
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var map = file.GetSection("Map");
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var legacyMapFormat = (IniMapFormat)int.Parse(basic.GetValue("NewINIFormat", "0"));
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var XOffset = int.Parse(map.GetValue("X", "0"));
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var YOffset = int.Parse(map.GetValue("Y", "0"));
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var Width = int.Parse(map.GetValue("Width", "0"));
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var Height = int.Parse(map.GetValue("Height", "0"));
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MapSize = (legacyMapFormat == IniMapFormat.RedAlert) ? 128 : 64;
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Map.Title = basic.GetValue("Name", "(null)");
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Map.Author = "Westwood Studios";
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Map.Tileset = Truncate(map.GetValue("Theater", "TEMPERAT"), 8);
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Map.MapSize.X = MapSize;
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Map.MapSize.Y = MapSize;
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Map.Bounds = Rectangle.FromLTRB(XOffset, YOffset, XOffset + Width, YOffset + Height);
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Map.Selectable = true;
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Map.Smudges = Lazy.New(() => new List<SmudgeReference>());
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Map.Actors = Lazy.New(() => new Dictionary<string, ActorReference>());
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Map.MapResources = Lazy.New(() => new TileReference<byte, byte>[MapSize, MapSize]);
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Map.MapTiles = Lazy.New(() => new TileReference<ushort, byte>[MapSize, MapSize]);
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if (legacyMapFormat == IniMapFormat.RedAlert)
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{
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UnpackRATileData(ReadPackedSection(file.GetSection("MapPack")));
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UnpackRAOverlayData(ReadPackedSection(file.GetSection("OverlayPack")));
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ReadRATrees(file);
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}
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else // CNC
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{
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UnpackCncTileData(FileSystem.Open(iniFile.Substring(0, iniFile.Length - 4) + ".bin"));
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ReadCncOverlay(file);
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ReadCncTrees(file);
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}
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LoadActors(file, "STRUCTURES");
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LoadActors(file, "UNITS");
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LoadActors(file, "INFANTRY");
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LoadSmudges(file, "SMUDGE");
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foreach (var p in Players)
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LoadPlayer(file, p, (legacyMapFormat == IniMapFormat.RedAlert));
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var wps = file.GetSection("Waypoints")
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.Where(kv => int.Parse(kv.Value) > 0)
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.Select(kv => Pair.New(int.Parse(kv.Key),
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LocationFromMapOffset(int.Parse(kv.Value), MapSize)))
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.ToArray();
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// Add waypoint actors
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foreach( var kv in wps )
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{
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var a = new ActorReference("mpspawn");
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a.Add(new LocationInit(kv.Second));
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a.Add(new OwnerInit("Neutral"));
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Map.Actors.Value.Add("spawn" + kv.First, a);
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}
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}
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static int2 LocationFromMapOffset(int offset, int mapSize)
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{
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return new int2(offset % mapSize, offset / mapSize);
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}
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static MemoryStream ReadPackedSection(IniSection mapPackSection)
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{
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var sb = new StringBuilder();
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for (int i = 1; ; i++)
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{
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var line = mapPackSection.GetValue(i.ToString(), null);
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if (line == null)
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break;
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sb.Append(line.Trim());
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}
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var data = Convert.FromBase64String(sb.ToString());
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var chunks = new List<byte[]>();
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var reader = new BinaryReader(new MemoryStream(data));
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try
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{
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while (true)
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{
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var length = reader.ReadUInt32() & 0xdfffffff;
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var dest = new byte[8192];
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var src = reader.ReadBytes((int)length);
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/*int actualLength =*/
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Format80.DecodeInto(src, dest);
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chunks.Add(dest);
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}
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}
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catch (EndOfStreamException) { }
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var ms = new MemoryStream();
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foreach (var chunk in chunks)
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ms.Write(chunk, 0, chunk.Length);
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ms.Position = 0;
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return ms;
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}
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static byte ReadByte(Stream s)
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{
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int ret = s.ReadByte();
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if (ret == -1)
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throw new NotImplementedException();
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return (byte)ret;
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}
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static ushort ReadWord(Stream s)
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{
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ushort ret = ReadByte(s);
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ret |= (ushort)(ReadByte(s) << 8);
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return ret;
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}
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void UnpackRATileData(MemoryStream ms)
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{
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for (int i = 0; i < MapSize; i++)
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for (int j = 0; j < MapSize; j++)
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Map.MapTiles.Value[i, j] = new TileReference<ushort, byte>();
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for (int j = 0; j < MapSize; j++)
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for (int i = 0; i < MapSize; i++)
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Map.MapTiles.Value[i, j].type = ReadWord(ms);
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for (int j = 0; j < MapSize; j++)
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for (int i = 0; i < MapSize; i++)
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Map.MapTiles.Value[i, j].index = ReadByte(ms);
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}
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void UnpackRAOverlayData(MemoryStream ms)
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{
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for (int j = 0; j < MapSize; j++)
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for (int i = 0; i < MapSize; i++)
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{
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byte o = ReadByte(ms);
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var res = Pair.New((byte)0, (byte)0);
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if (o != 255 && overlayResourceMapping.ContainsKey(raOverlayNames[o]))
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res = overlayResourceMapping[raOverlayNames[o]];
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Map.MapResources.Value[i, j] = new TileReference<byte, byte>(res.First, res.Second);
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if (o != 255 && overlayActorMapping.ContainsKey(raOverlayNames[o]))
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Map.Actors.Value.Add("Actor" + ActorCount++,
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new ActorReference(overlayActorMapping[raOverlayNames[o]])
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{
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new LocationInit( new int2(i, j) ),
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new OwnerInit( "Neutral" )
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});
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}
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}
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void ReadRATrees(IniFile file)
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{
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var terrain = file.GetSection("TERRAIN", true);
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if (terrain == null)
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return;
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foreach (KeyValuePair<string, string> kv in terrain)
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{
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var loc = int.Parse(kv.Key);
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Map.Actors.Value.Add("Actor" + ActorCount++,
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new ActorReference(kv.Value.ToLowerInvariant())
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{
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new LocationInit(new int2(loc % MapSize, loc / MapSize)),
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new OwnerInit("Neutral")
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});
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}
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}
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void UnpackCncTileData(Stream ms)
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{
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for (int i = 0; i < MapSize; i++)
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for (int j = 0; j < MapSize; j++)
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Map.MapTiles.Value[i, j] = new TileReference<ushort, byte>();
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for (int j = 0; j < MapSize; j++)
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for (int i = 0; i < MapSize; i++)
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{
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Map.MapTiles.Value[i, j].type = ReadByte(ms);
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Map.MapTiles.Value[i, j].index = ReadByte(ms);
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}
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}
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void ReadCncOverlay(IniFile file)
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{
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var overlay = file.GetSection("OVERLAY", true);
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if (overlay == null)
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return;
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foreach (KeyValuePair<string, string> kv in overlay)
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{
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var loc = int.Parse(kv.Key);
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var cell = new int2(loc % MapSize, loc / MapSize);
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var res = Pair.New((byte)0, (byte)0);
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if (overlayResourceMapping.ContainsKey(kv.Value.ToLower()))
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res = overlayResourceMapping[kv.Value.ToLower()];
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Map.MapResources.Value[cell.X, cell.Y] = new TileReference<byte, byte>(res.First, res.Second);
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if (overlayActorMapping.ContainsKey(kv.Value.ToLower()))
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Map.Actors.Value.Add("Actor" + ActorCount++,
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new ActorReference(overlayActorMapping[kv.Value.ToLower()])
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{
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new LocationInit(cell),
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new OwnerInit("Neutral")
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});
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}
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}
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void ReadCncTrees(IniFile file)
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{
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var terrain = file.GetSection("TERRAIN", true);
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if (terrain == null)
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return;
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foreach (KeyValuePair<string, string> kv in terrain)
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{
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var loc = int.Parse(kv.Key);
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Map.Actors.Value.Add("Actor" + ActorCount++,
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new ActorReference(kv.Value.Split(',')[0].ToLowerInvariant())
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{
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new LocationInit(new int2(loc % MapSize, loc / MapSize)),
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new OwnerInit("Neutral")
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});
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}
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}
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void LoadActors(IniFile file, string section)
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{
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foreach (var s in file.GetSection(section, true))
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{
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//Structures: num=owner,type,health,location,turret-facing,trigger
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//Units: num=owner,type,health,location,facing,action,trigger
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//Infantry: num=owner,type,health,location,subcell,action,facing,trigger
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try
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{
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var parts = s.Value.Split(',');
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var loc = int.Parse(parts[3]);
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if (parts[0] == "")
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parts[0] = "Neutral";
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if (!Players.Contains(parts[0]))
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Players.Add(parts[0]);
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var actor = new ActorReference(parts[1].ToLowerInvariant())
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{
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new LocationInit(new int2(loc % MapSize, loc / MapSize)),
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new OwnerInit(parts[0]),
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new HealthInit(float.Parse(parts[2], NumberFormatInfo.InvariantInfo)/256),
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new FacingInit((section == "INFANTRY") ? int.Parse(parts[6]) : int.Parse(parts[4])),
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};
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if (section == "INFANTRY")
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actor.Add(new SubCellInit(int.Parse(parts[4])));
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if (!Rules.Info.ContainsKey(parts[1].ToLowerInvariant()))
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errorHandler("Ignoring unknown actor type: `{0}`".F(parts[1].ToLowerInvariant()));
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else
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Map.Actors.Value.Add("Actor" + ActorCount++, actor);
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}
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catch (Exception)
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{
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errorHandler("Malformed actor definition: `{0}`".F(s));
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}
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}
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}
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void LoadSmudges(IniFile file, string section)
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{
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foreach (var s in file.GetSection(section, true))
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{
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//loc=type,loc,depth
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var parts = s.Value.Split(',');
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var loc = int.Parse(parts[1]);
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Map.Smudges.Value.Add(new SmudgeReference(parts[0].ToLowerInvariant(), new int2(loc % MapSize, loc / MapSize), int.Parse(parts[2])));
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}
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}
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void LoadPlayer(IniFile file, string section, bool isRA)
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{
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var c = section == "BadGuy" ? "red" :
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isRA ? "blue" : "gold";
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var color = namedColorMapping[c];
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var pr = new PlayerReference
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{
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Name = section,
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OwnsWorld = section == "Neutral",
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NonCombatant = section == "Neutral",
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Race = isRA ? (section == "BadGuy" ? "soviet" : "allies") : (section == "BadGuy" ? "nod" : "gdi"),
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ColorRamp = new ColorRamp(
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(byte)((color.First.GetHue() / 360.0f) * 255),
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(byte)(color.First.GetSaturation() * 255),
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(byte)(color.First.GetBrightness() * 255),
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(byte)(color.Second.GetBrightness() * 255))
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};
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var Neutral = new [] {"Neutral"};
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foreach (var s in file.GetSection(section, true))
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{
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Console.WriteLine(s.Key);
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switch(s.Key)
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{
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case "Credits":
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pr.InitialCash = int.Parse(s.Value);
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break;
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case "Allies":
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pr.Allies = s.Value.Split(',').Intersect(Players).Except(Neutral).ToArray();
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pr.Enemies = s.Value.Split(',').SymmetricDifference(Players).Except(Neutral).ToArray();
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break;
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}
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}
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Map.Players.Add(section, pr);
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}
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static string Truncate(string s, int maxLength)
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{
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return s.Length <= maxLength ? s : s.Substring(0, maxLength);
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}
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}
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}
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