Files
OpenRA/mods/cnc/sequences/misc.yaml
2020-04-17 10:52:59 +02:00

478 lines
5.9 KiB
YAML

fb4:
idle:
Length: 4
ZOffset: 1023
fire:
1: fire1
Length: *
Offset: 0,-3
ZOffset: 1023
2: fire2
Length: *
Offset: 0,-3
ZOffset: 1023
burn-l:
idle:
Length: *
ZOffset: 512
loop:
Start: 16
Length: 44
ZOffset: 512
end:
Start: 60
Length: 6
ZOffset: 512
burn-m:
idle:
Length: *
ZOffset: 512
loop:
Start: 16
Length: 44
ZOffset: 512
end:
Start: 60
Length: 6
ZOffset: 512
burn-s:
idle:
Length: *
ZOffset: 512
loop:
Start: 12
Length: 46
ZOffset: 512
end:
Start: 59
Length: 5
ZOffset: 512
120mm:
idle:
ZOffset: 1023
smoke_m:
idle:
Length: *
Offset: 2, -5
ZOffset: 512
loop:
Start: 49
Length: 42
Offset: 2, -5
ZOffset: 512
end:
Start: 26
Length: -26
Offset: 2, -5
ZOffset: 512
laserfire:
idle: veh-hit3
Length: *
ZOffset: 511
dragon:
idle:
Facings: 32
ZOffset: 1023
smokey:
idle:
Length: *
ZOffset: 1023
bomb:
idle:
Length: *
ZOffset: 1023
missile:
idle:
Facings: 32
ZOffset: 1023
patriot:
idle:
Facings: 32
ZOffset: 1023
explosion:
Defaults:
Length: *
ZOffset: 2047
nuke_explosion: atomsfx
piff: piff
piffs: piffpiff
chemball: chemball
small_napalm: napalm1
med_napalm: napalm2
big_napalm: napalm3
small_frag: veh-hit3
med_frag: frag1
big_frag: frag3
small_poof: veh-hit2
poof: art-exp1
small_building: veh-hit1
building: fball1
building_napalm: napalm2
FlipX: true
rank:
Defaults:
Offset: 0, 3
rank-veteran-1:
rank-veteran-2:
Start: 1
rank-veteran-3:
Start: 2
rank-elite:
Start: 3
Offset: 1, 3
rallypoint:
flag: flagfly
Length: *
Offset: 10,-5
ZOffset: 2535
circles: fpls
Length: *
ZOffset: 2047
beacon:
Defaults:
ZOffset: 2535
arrow: mouse2
Start: 5
Offset: 1,-12
circles: fpls
Length: *
ZOffset: 2047
airstrike: bombicon
Offset: 0,-42
atomic: atomicon
Offset: 0,-42
clock: beaconclock
Length: *
Offset: 0,-42
select:
repair:
Start: 2
allyrepair:
repair:
Length: *
Tick: 160
ZOffset: 2047
crate:
idle:
ZOffset: -511
scrate:
idle:
ZOffset: -511
wcrate:
idle:
ZOffset: -511
xcratea:
idle: xcrate
ZOffset: -511
xcrateb:
idle: xcrate
Start: 1
ZOffset: -511
xcratec:
idle: xcrate
Start: 2
ZOffset: -511
xcrated:
idle: xcrate
Start: 3
ZOffset: -511
crate-effects:
Defaults:
Length: *
ZOffset: 2047
airstrike: deviator
nuke: missile2
dollar: dollar
reveal-map: radarcrate
hide-map: empulse
heal: healcrate
mine: mine
redskull: rapid
cloak: cloakcrate
levelup: levelup
Tick: 200
firepowerup: firepowercrate
armorup: armorcrate
speedup: speedcrate
atomic:
Defaults:
Length: *
ZOffset: 1023
up: atomicup
down: atomicdn
ionsfx:
idle:
Length: *
Offset: 0, -78
ZOffset: 1023
bomblet:
idle:
Length: *
ZOffset: 1023
mpspawn:
idle:
Length: *
waypoint:
idle:
Length: *
camera:
idle:
Length: *
clock:
idle: hclock
Length: *
pips:
pip-empty:
pip-green:
Start: 1
pip-yellow:
Start: 2
pip-gray:
Start: 3
pip-red:
Start: 4
pip-blue:
Start: 5
pip-heal: pip-heal
Offset: -1, 1
groups: pdigits
Length: *
Offset: 9, 5
pip-hazmat: pip-hazmat
Offset: -3, 0
overlay:
Defaults: trans.icn
AddExtension: False
build-valid:
build-invalid:
Start: 2
target-valid:
target-select:
Start: 1
target-invalid:
Start: 2
editor-overlay:
Defaults: trans.icn
AddExtension: False
copy:
paste:
Start: 2
poweroff:
offline:
Length: *
Tick: 160
ZOffset: 2047
icon:
Defaults:
AddExtension: False
airstrike: bombicnh.tem
ioncannon: ionicnh.tem
abomb: atomicnh.tem
moveflsh:
idle:
Length: *
Tick: 80
ZOffset: 2047
resources:
Defaults:
UseTilesetExtension: true
Length: *
ti1: ti1
ti2: ti2
ti3: ti3
ti4: ti4
ti5: ti5
ti6: ti6
ti7: ti7
ti8: ti8
ti9: ti9
ti10: ti10
ti11: ti11
ti12: ti12
bti1: rtib1
TilesetOverrides:
WINTER: TEMPERAT
JUNGLE: TEMPERAT
SNOW: TEMPERAT
bti2: rtib2
TilesetOverrides:
WINTER: TEMPERAT
JUNGLE: TEMPERAT
SNOW: TEMPERAT
bti3: rtib3
TilesetOverrides:
WINTER: TEMPERAT
JUNGLE: TEMPERAT
SNOW: TEMPERAT
bti4: rtib4
TilesetOverrides:
WINTER: TEMPERAT
JUNGLE: TEMPERAT
SNOW: TEMPERAT
bti5: rtib5
TilesetOverrides:
WINTER: TEMPERAT
JUNGLE: TEMPERAT
SNOW: TEMPERAT
bti6: rtib6
TilesetOverrides:
WINTER: TEMPERAT
JUNGLE: TEMPERAT
SNOW: TEMPERAT
bti7: rtib7
TilesetOverrides:
WINTER: TEMPERAT
JUNGLE: TEMPERAT
SNOW: TEMPERAT
bti8: rtib8
TilesetOverrides:
WINTER: TEMPERAT
JUNGLE: TEMPERAT
SNOW: TEMPERAT
bti9: rtib9
TilesetOverrides:
WINTER: TEMPERAT
JUNGLE: TEMPERAT
SNOW: TEMPERAT
bti10: rtib10
TilesetOverrides:
WINTER: TEMPERAT
JUNGLE: TEMPERAT
SNOW: TEMPERAT
bti11: rtib11
TilesetOverrides:
WINTER: TEMPERAT
JUNGLE: TEMPERAT
SNOW: TEMPERAT
bti12: rtib12
TilesetOverrides:
WINTER: TEMPERAT
JUNGLE: TEMPERAT
SNOW: TEMPERAT
shroud:
Defaults:
Length: 12
typea: shadow
typeb: shadow
Start: 12
typec: shadow
Start: 24
typed: shadow
Start: 36
full: fullshroud
Length: 1
# Note: The order of smudges and craters determines
# the index that is mapped to them in maps
scorches:
Defaults:
UseTilesetExtension: true
Length: *
sc1: sc1
sc2: sc2
sc3: sc3
sc4: sc4
sc5: sc5
sc6: sc6
craters:
Defaults:
UseTilesetExtension: true
Length: *
cr1: cr1
cr2: cr2
cr3: cr3
cr4: cr4
cr5: cr5
cr6: cr6
smokland:
open:
Length: 72
Tick: 120
ZOffset: 1023
idle:
Start: 72
Length: 20
Tick: 120
ZOffset: 1023
airstrikedirection:
arrow-t: mouse2
Start: 1
Y: -12
Offset: 0, -15, 0
arrow-tr: mouse2
Start: 2
X: 14
Y: -12
Offset: 7, -7, 0
arrow-r: mouse2
Start: 3
X: 14
Offset: 12, 0, 0
arrow-br: mouse2
Start: 4
X: 14
Y: 11
Offset: 7, 7, 0
arrow-b: mouse2
Start: 5
Y: 11
Offset: 0, 15, 0
arrow-bl: mouse2
Start: 6
X: -15
Y: 11
Offset: -7, 7, 0
arrow-l: mouse2
Start: 7
X: -15
Offset: -12, 0, 0
arrow-tl: mouse2
Start: 8
X: -15
Y: -12
Offset: -7, -7, 0