Files
OpenRA/OpenRA.Mods.Common/Widgets/Logic/Ingame/Hotkeys/TogglePixelDoubleHotkeyLogic.cs

49 lines
1.4 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2017 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System.Collections.Generic;
using OpenRA.Graphics;
using OpenRA.Mods.Common.Lint;
using OpenRA.Widgets;
namespace OpenRA.Mods.Common.Widgets.Logic.Ingame
{
[ChromeLogicArgsHotkeys("TogglePixelDoubleKey")]
public class TogglePixelDoubleHotkeyLogic : SingleHotkeyBaseLogic
{
readonly Viewport viewport;
[ObjectCreator.UseCtor]
public TogglePixelDoubleHotkeyLogic(Widget widget, WorldRenderer worldRenderer, Dictionary<string, MiniYaml> logicArgs)
: base(widget, "TogglePixelDoubleKey", "WORLD_KEYHANDLER", logicArgs)
{
viewport = worldRenderer.Viewport;
}
protected override bool OnHotkeyActivated(KeyInput e)
{
// Zoom is currently always set directly, so we don't need to worry about floating point imprecision
if (viewport.Zoom == 1f)
viewport.Zoom = 2f;
else
{
// Reset zoom to regular view if it was anything else before
// (like a zoom level only reachable by using the scroll wheel).
viewport.Zoom = 1f;
}
Game.Settings.Graphics.PixelDouble = viewport.Zoom == 2f;
return true;
}
}
}