Files
OpenRA/OpenRA.Mods.RA/Widgets/Logic/ObserverStatsLogic.cs
2013-01-08 22:42:40 +13:00

120 lines
4.2 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2012 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System;
using System.Drawing;
using System.Linq;
using OpenRA.Mods.RA.Buildings;
using OpenRA.Network;
using OpenRA.Traits;
using OpenRA.Widgets;
namespace OpenRA.Mods.RA.Widgets.Logic
{
public class ObserverStatsLogic
{
ScrollPanelWidget playersPanel;
ScrollItemWidget playerTemplate;
ScrollItemWidget teamTemplate;
[ObjectCreator.UseCtor]
public ObserverStatsLogic(World world, Widget widget)
{
playersPanel = widget.Get<ScrollPanelWidget>("PLAYERS");
playerTemplate = playersPanel.Get<ScrollItemWidget>("PLAYER_TEMPLATE");
teamTemplate = playersPanel.Get<ScrollItemWidget>("TEAM_TEMPLATE");
playersPanel.RemoveChildren();
playersPanel.Layout = new GridLayout(playersPanel);
var players = world.Players.Where(p => !p.NonCombatant);
widget.Height = (200 + (Math.Min(8, players.Count()) * 25)).ToString();
var args = new WidgetArgs();
widget.Initialize(args);
widget.Get("BACKGROUND").Initialize(args);
widget.Get("PLAYERS").Initialize(args);
var teams = players.GroupBy(p => (world.LobbyInfo.ClientWithIndex(p.ClientIndex) ?? new Session.Client()).Team).OrderBy(g => g.Key);
foreach (var t in teams)
{
var team = t;
var tt = ScrollItemWidget.Setup(teamTemplate, () => false, () => { });
tt.IgnoreMouseOver = true;
tt.Get<LabelWidget>("TEAM").GetText = () => team.Key == 0 ? "No team" : "Team " + team.Key;
playersPanel.AddChild(tt);
foreach (var p in team)
{
var player = p;
var template = ScrollItemWidget.Setup(playerTemplate, () => false, () =>
{
var playerBase = world.Actors.FirstOrDefault(a => !a.IsDead() && a.HasTrait<BaseBuilding>() && a.Owner == player);
if (playerBase != null)
{
Game.MoveViewport(playerBase.Location.ToFloat2());
}
});
var flag = template.Get<ImageWidget>("FACTION_FLAG");
flag.GetImageName = () => player.Country.Race;
flag.GetImageCollection = () => "flags";
var playerName = template.Get<LabelWidget>("PLAYER");
playerName.GetText = () => player.PlayerName + (player.WinState == WinState.Undefined ? "" : " (" + player.WinState + ")");
playerName.GetColor = () => player.ColorRamp.GetColor(0);
var res = player.PlayerActor.Trait<PlayerResources>();
template.Get<LabelWidget>("CASH").GetText = () => "$" + (res.DisplayCash + res.DisplayOre);
var powerRes = player.PlayerActor.Trait<PowerManager>();
var power = template.Get<LabelWidget>("POWER");
power.GetText = () => powerRes.PowerDrained + "/" + powerRes.PowerProvided;
power.GetColor = () => GetPowerColor(powerRes.PowerState);
template.Get<LabelWidget>("KILLS").GetText = () => player.Kills.ToString();
template.Get<LabelWidget>("DEATHS").GetText = () => player.Deaths.ToString();
var building = template.Get<ObserverBuildIconWidget>("BUILDING_ICON");
building.GetPlayer = () => player;
building.GetQueue = () => "Building";
var defense = template.Get<ObserverBuildIconWidget>("DEFENSE_ICON");
defense.GetPlayer = () => player;
defense.GetQueue = () => "Defense";
var vehicle = template.Get<ObserverBuildIconWidget>("VEHICLE_ICON");
vehicle.GetPlayer = () => player;
vehicle.GetQueue = () => "Vehicle";
var infantry = template.Get<ObserverBuildIconWidget>("INFANTRY_ICON");
infantry.GetPlayer = () => player;
infantry.GetQueue = () => "Infantry";
var ship = template.Get<ObserverBuildIconWidget>("SHIP_ICON");
ship.GetPlayer = () => player;
ship.GetQueue = () => "Ship";
var plane = template.Get<ObserverBuildIconWidget>("PLANE_ICON");
plane.GetPlayer = () => player;
plane.GetQueue = () => "Plane";
playersPanel.AddChild(template);
}
}
}
static Color GetPowerColor(PowerState state)
{
if (state == PowerState.Critical) return Color.Red;
if (state == PowerState.Low) return Color.Orange;
return Color.LimeGreen;
}
}
}