Files
OpenRA/OpenRA.Mods.RA/Widgets/ObserverBuildIconWidget.cs
2013-01-08 22:42:40 +13:00

81 lines
2.1 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2012 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System;
using System.Collections.Generic;
using System.Linq;
using OpenRA.Graphics;
using OpenRA.Widgets;
namespace OpenRA.Mods.RA.Widgets
{
public class ObserverBuildIconWidget : Widget
{
public Func<Player> GetPlayer;
public Func<string> GetQueue;
Dictionary<string, Sprite> iconSprites;
World world;
WorldRenderer worldRenderer;
[ObjectCreator.UseCtor]
public ObserverBuildIconWidget(World world, WorldRenderer worldRenderer)
: base()
{
iconSprites = Rules.Info.Values.Where(u => u.Traits.Contains<BuildableInfo>() && u.Name[0] != '^')
.ToDictionary(
u => u.Name,
u => Game.modData.SpriteLoader.LoadAllSprites(u.Traits.Get<TooltipInfo>().Icon ?? (u.Name + "icon"))[0]);
this.world = world;
this.worldRenderer = worldRenderer;
}
protected ObserverBuildIconWidget(ObserverBuildIconWidget other)
: base(other)
{
GetPlayer = other.GetPlayer;
GetQueue = other.GetQueue;
iconSprites = other.iconSprites;
world = other.world;
worldRenderer = other.worldRenderer;
}
public override void Draw()
{
var player = GetPlayer();
var queue = GetQueue();
if (player == null || queue == null)
{
return;
}
var production = world.ActorsWithTrait<ProductionQueue>()
.Where(a => a.Actor.Owner == player && a.Trait.Info.Type == queue)
.Select(a => a.Trait)
.FirstOrDefault();
if (production == null)
{
return;
}
var item = production.CurrentItem();
if (item == null)
{
return;
}
var location = new float2(RenderBounds.Location);
var sprite = iconSprites[item.Item];
WidgetUtils.DrawSHP(sprite, location, worldRenderer, sprite.size / new float2(2, 2));
}
public override Widget Clone()
{
return new ObserverBuildIconWidget(this);
}
}
}