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83eae029b766d50c4f18bf07fe3ed7c176eb6194
OpenRA/OpenRA.Mods.RA/Render
History
Chris Forbes 83eae029b7 add explicit Z to Renderable. eating my hat, etc.
2010-09-17 20:21:21 +12:00
..
RenderBuilding.cs
Support for arbitrary building art offset relative to footprint
2010-09-17 20:18:14 +12:00
RenderBuildingCharge.cs
remove Game.skipMakeAnims
2010-08-20 17:14:20 +12:00
RenderBuildingOre.cs
remove Game.skipMakeAnims
2010-08-20 17:14:20 +12:00
RenderBuildingTurreted.cs
remove Game.skipMakeAnims
2010-08-20 17:14:20 +12:00
RenderBuildingWall.cs
remove Game.skipMakeAnims
2010-08-20 17:14:20 +12:00
RenderBuildingWarFactory.cs
Actor.traits is implementation detail
2010-08-14 17:39:49 +12:00
RenderFlare.cs
trim down license spam in all files
2010-07-18 16:48:21 +12:00
RenderInfantry.cs
Idle animations for infantry. Enabled for cnc e3.
2010-09-07 23:30:49 +12:00
RenderSpy.cs
#140
2010-09-13 07:44:11 +12:00
RenderUnit.cs
Actor.traits is implementation detail
2010-08-14 17:39:49 +12:00
RenderUnitReload.cs
msam polish -- contains some dirty hacks
2010-08-15 21:11:38 +12:00
RenderUnitRotor.cs
Actor.traits is implementation detail
2010-08-14 17:39:49 +12:00
RenderUnitSpinner.cs
Actor.traits is implementation detail
2010-08-14 17:39:49 +12:00
RenderUnitTurreted.cs
add explicit Z to Renderable. eating my hat, etc.
2010-09-17 20:21:21 +12:00
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