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OpenRA/mods/d2k/maps/ordos-01a/ordos01a.lua

170 lines
5.0 KiB
Lua

--[[
Copyright (c) The OpenRA Developers and Contributors
This file is part of OpenRA, which is free software. It is made
available to you under the terms of the GNU General Public License
as published by the Free Software Foundation, either version 3 of
the License, or (at your option) any later version. For more
information, see COPYING.
]]
HarkonnenReinforcements =
{
easy =
{
{ "light_inf", "light_inf" }
},
normal =
{
{ "light_inf", "light_inf" },
{ "light_inf", "light_inf", "light_inf" },
{ "light_inf", "trike" }
},
hard =
{
{ "light_inf", "light_inf" },
{ "trike", "trike" },
{ "light_inf", "light_inf", "light_inf" },
{ "light_inf", "trike" },
{ "trike", "trike" }
}
}
HarkonnenEntryWaypoints = { HarkonnenWaypoint1.Location, HarkonnenWaypoint2.Location, HarkonnenWaypoint3.Location }
HarkonnenAttackDelay = DateTime.Seconds(30)
HarkonnenAttackWaves =
{
easy = 1,
normal = 5,
hard = 12
}
ToHarvest =
{
easy = 2500,
normal = 3000,
hard = 3500
}
OrdosReinforcements = { "light_inf", "light_inf", "light_inf", "light_inf", "raider" }
OrdosEntryPath = { OrdosWaypoint.Location, OrdosRally.Location }
Messages =
{
UserInterface.GetFluentMessage("build-concrete"),
UserInterface.GetFluentMessage("build-windtrap"),
UserInterface.GetFluentMessage("build-refinery"),
UserInterface.GetFluentMessage("build-silo")
}
CachedResources = -1
Tick = function()
if HarkonnenArrived and Harkonnen.HasNoRequiredUnits() then
Ordos.MarkCompletedObjective(KillHarkonnen)
end
if Ordos.Resources > SpiceToHarvest - 1 then
Ordos.MarkCompletedObjective(GatherSpice)
end
-- player has no Wind Trap
if (Ordos.PowerProvided <= 20 or Ordos.PowerState ~= "Normal") and DateTime.GameTime % DateTime.Seconds(32) == 0 then
HasPower = false
Media.DisplayMessage(Messages[2], Mentat)
else
HasPower = true
end
-- player has no Refinery and no Silos
if HasPower and Ordos.ResourceCapacity == 0 and DateTime.GameTime % DateTime.Seconds(32) == 0 then
Media.DisplayMessage(Messages[3], Mentat)
end
if HasPower and Ordos.Resources > Ordos.ResourceCapacity * 0.8 and DateTime.GameTime % DateTime.Seconds(32) == 0 then
Media.DisplayMessage(Messages[4], Mentat)
end
if Ordos.Resources ~= CachedResources then
local harvestedResources = UserInterface.GetFluentMessage("harvested-resources",
{ ["harvested"] = Ordos.Resources, ["goal"] = SpiceToHarvest })
UserInterface.SetMissionText(harvestedResources)
CachedResources = Ordos.Resources
end
end
WorldLoaded = function()
Ordos = Player.GetPlayer("Ordos")
Harkonnen = Player.GetPlayer("Harkonnen")
SpiceToHarvest = ToHarvest[Difficulty]
InitObjectives(Ordos)
KillOrdos = AddPrimaryObjective(Harkonnen, "")
local harvestSpice = UserInterface.GetFluentMessage("harvest-spice", { ["spice"] = SpiceToHarvest })
GatherSpice = AddPrimaryObjective(Ordos, harvestSpice)
KillHarkonnen = AddSecondaryObjective(Ordos, "eliminate-harkonnen-units-reinforcements")
local checkResourceCapacity = function()
Trigger.AfterDelay(0, function()
if Ordos.ResourceCapacity < SpiceToHarvest then
Media.DisplayMessage(UserInterface.GetFluentMessage("not-enough-silos"), Mentat)
Trigger.AfterDelay(DateTime.Seconds(3), function()
Harkonnen.MarkCompletedObjective(KillAtreides)
end)
end
end)
end
Trigger.OnRemovedFromWorld(OrdosConyard, function()
-- Mission already failed, no need to check the other conditions as well
if checkResourceCapacity() then
return
end
local refs = Utils.Where(Map.ActorsInWorld, function(actor) return actor.Type == "refinery" and actor.Owner == Ordos end)
if #refs == 0 then
Harkonnen.MarkCompletedObjective(KillOrdos)
else
Trigger.OnAllRemovedFromWorld(refs, function()
Harkonnen.MarkCompletedObjective(KillOrdos)
end)
local silos = Utils.Where(Map.ActorsInWorld, function(actor) return actor.Type == "silo" and actor.Owner == Ordos end)
Utils.Do(refs, function(actor) Trigger.OnRemovedFromWorld(actor, checkResourceCapacity) end)
Utils.Do(silos, function(actor) Trigger.OnRemovedFromWorld(actor, checkResourceCapacity) end)
end
end)
Media.DisplayMessage(Messages[1], Mentat)
Trigger.AfterDelay(DateTime.Seconds(25), function()
Media.PlaySpeechNotification(Ordos, "Reinforce")
Reinforcements.Reinforce(Ordos, OrdosReinforcements, OrdosEntryPath)
end)
WavesLeft = HarkonnenAttackWaves[Difficulty]
SendReinforcements()
end
SendReinforcements = function()
local units = HarkonnenReinforcements[Difficulty]
local delay = Utils.RandomInteger(HarkonnenAttackDelay - DateTime.Seconds(2), HarkonnenAttackDelay)
HarkonnenAttackDelay = HarkonnenAttackDelay - (#units * 3 - 3 - WavesLeft) * DateTime.Seconds(1)
if HarkonnenAttackDelay < 0 then HarkonnenAttackDelay = 0 end
Trigger.AfterDelay(delay, function()
Reinforcements.Reinforce(Harkonnen, Utils.Random(units), { Utils.Random(HarkonnenEntryWaypoints) }, 10, IdleHunt)
WavesLeft = WavesLeft - 1
if WavesLeft == 0 then
Trigger.AfterDelay(DateTime.Seconds(1), function() HarkonnenArrived = true end)
else
SendReinforcements()
end
end)
end