170 lines
5.0 KiB
Lua
170 lines
5.0 KiB
Lua
--[[
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Copyright (c) The OpenRA Developers and Contributors
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This file is part of OpenRA, which is free software. It is made
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available to you under the terms of the GNU General Public License
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as published by the Free Software Foundation, either version 3 of
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the License, or (at your option) any later version. For more
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information, see COPYING.
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]]
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HarkonnenReinforcements =
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{
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easy =
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{
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{ "light_inf", "light_inf" }
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},
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normal =
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{
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{ "light_inf", "light_inf" },
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{ "light_inf", "light_inf", "light_inf" },
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{ "light_inf", "trike" }
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},
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hard =
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{
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{ "light_inf", "light_inf" },
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{ "trike", "trike" },
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{ "light_inf", "light_inf", "light_inf" },
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{ "light_inf", "trike" },
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{ "trike", "trike" }
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}
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}
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HarkonnenEntryWaypoints = { HarkonnenWaypoint1.Location, HarkonnenWaypoint2.Location, HarkonnenWaypoint3.Location }
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HarkonnenAttackDelay = DateTime.Seconds(30)
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HarkonnenAttackWaves =
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{
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easy = 1,
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normal = 5,
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hard = 12
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}
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ToHarvest =
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{
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easy = 2500,
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normal = 3000,
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hard = 3500
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}
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OrdosReinforcements = { "light_inf", "light_inf", "light_inf", "light_inf", "raider" }
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OrdosEntryPath = { OrdosWaypoint.Location, OrdosRally.Location }
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Messages =
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{
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UserInterface.GetFluentMessage("build-concrete"),
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UserInterface.GetFluentMessage("build-windtrap"),
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UserInterface.GetFluentMessage("build-refinery"),
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UserInterface.GetFluentMessage("build-silo")
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}
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CachedResources = -1
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Tick = function()
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if HarkonnenArrived and Harkonnen.HasNoRequiredUnits() then
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Ordos.MarkCompletedObjective(KillHarkonnen)
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end
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if Ordos.Resources > SpiceToHarvest - 1 then
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Ordos.MarkCompletedObjective(GatherSpice)
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end
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-- player has no Wind Trap
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if (Ordos.PowerProvided <= 20 or Ordos.PowerState ~= "Normal") and DateTime.GameTime % DateTime.Seconds(32) == 0 then
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HasPower = false
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Media.DisplayMessage(Messages[2], Mentat)
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else
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HasPower = true
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end
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-- player has no Refinery and no Silos
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if HasPower and Ordos.ResourceCapacity == 0 and DateTime.GameTime % DateTime.Seconds(32) == 0 then
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Media.DisplayMessage(Messages[3], Mentat)
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end
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if HasPower and Ordos.Resources > Ordos.ResourceCapacity * 0.8 and DateTime.GameTime % DateTime.Seconds(32) == 0 then
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Media.DisplayMessage(Messages[4], Mentat)
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end
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if Ordos.Resources ~= CachedResources then
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local harvestedResources = UserInterface.GetFluentMessage("harvested-resources",
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{ ["harvested"] = Ordos.Resources, ["goal"] = SpiceToHarvest })
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UserInterface.SetMissionText(harvestedResources)
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CachedResources = Ordos.Resources
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end
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end
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WorldLoaded = function()
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Ordos = Player.GetPlayer("Ordos")
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Harkonnen = Player.GetPlayer("Harkonnen")
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SpiceToHarvest = ToHarvest[Difficulty]
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InitObjectives(Ordos)
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KillOrdos = AddPrimaryObjective(Harkonnen, "")
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local harvestSpice = UserInterface.GetFluentMessage("harvest-spice", { ["spice"] = SpiceToHarvest })
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GatherSpice = AddPrimaryObjective(Ordos, harvestSpice)
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KillHarkonnen = AddSecondaryObjective(Ordos, "eliminate-harkonnen-units-reinforcements")
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local checkResourceCapacity = function()
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Trigger.AfterDelay(0, function()
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if Ordos.ResourceCapacity < SpiceToHarvest then
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Media.DisplayMessage(UserInterface.GetFluentMessage("not-enough-silos"), Mentat)
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Trigger.AfterDelay(DateTime.Seconds(3), function()
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Harkonnen.MarkCompletedObjective(KillAtreides)
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end)
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end
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end)
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end
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Trigger.OnRemovedFromWorld(OrdosConyard, function()
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-- Mission already failed, no need to check the other conditions as well
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if checkResourceCapacity() then
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return
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end
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local refs = Utils.Where(Map.ActorsInWorld, function(actor) return actor.Type == "refinery" and actor.Owner == Ordos end)
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if #refs == 0 then
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Harkonnen.MarkCompletedObjective(KillOrdos)
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else
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Trigger.OnAllRemovedFromWorld(refs, function()
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Harkonnen.MarkCompletedObjective(KillOrdos)
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end)
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local silos = Utils.Where(Map.ActorsInWorld, function(actor) return actor.Type == "silo" and actor.Owner == Ordos end)
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Utils.Do(refs, function(actor) Trigger.OnRemovedFromWorld(actor, checkResourceCapacity) end)
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Utils.Do(silos, function(actor) Trigger.OnRemovedFromWorld(actor, checkResourceCapacity) end)
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end
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end)
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Media.DisplayMessage(Messages[1], Mentat)
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Trigger.AfterDelay(DateTime.Seconds(25), function()
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Media.PlaySpeechNotification(Ordos, "Reinforce")
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Reinforcements.Reinforce(Ordos, OrdosReinforcements, OrdosEntryPath)
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end)
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WavesLeft = HarkonnenAttackWaves[Difficulty]
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SendReinforcements()
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end
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SendReinforcements = function()
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local units = HarkonnenReinforcements[Difficulty]
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local delay = Utils.RandomInteger(HarkonnenAttackDelay - DateTime.Seconds(2), HarkonnenAttackDelay)
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HarkonnenAttackDelay = HarkonnenAttackDelay - (#units * 3 - 3 - WavesLeft) * DateTime.Seconds(1)
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if HarkonnenAttackDelay < 0 then HarkonnenAttackDelay = 0 end
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Trigger.AfterDelay(delay, function()
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Reinforcements.Reinforce(Harkonnen, Utils.Random(units), { Utils.Random(HarkonnenEntryWaypoints) }, 10, IdleHunt)
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WavesLeft = WavesLeft - 1
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if WavesLeft == 0 then
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Trigger.AfterDelay(DateTime.Seconds(1), function() HarkonnenArrived = true end)
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else
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SendReinforcements()
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end
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end)
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end
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