194 lines
5.7 KiB
C#
194 lines
5.7 KiB
C#
#region Copyright & License Information
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/*
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* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using OpenRA.FileFormats;
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using OpenRA.Server;
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using OpenRA.Widgets;
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using OpenRA.Mods.RA.Widgets.Delegates;
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namespace OpenRA.Mods.Cnc.Widgets
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{
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public class CncServerBrowserLogic : IWidgetDelegate
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{
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// Prevent repeated additions of RefreshServerList to the master server
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static bool masterServerSetup;
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GameServer currentServer = null;
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Widget serverTemplate;
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enum SearchStatus
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{
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Fetching,
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Failed,
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NoGames,
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Hidden
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}
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SearchStatus searchStatus = SearchStatus.Fetching;
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public string ProgressLabelText()
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{
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switch (searchStatus)
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{
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case SearchStatus.Fetching:
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return "Fetching game list...";
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case SearchStatus.Failed:
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return "Failed to contact master server.";
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case SearchStatus.NoGames:
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return "No games found.";
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default:
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return "";
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}
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}
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[ObjectCreator.UseCtor]
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public CncServerBrowserLogic( [ObjectCreator.Param] Widget widget, [ObjectCreator.Param] Action onExit )
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{
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var panel = widget.GetWidget("SERVERBROWSER_PANEL");
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var sl = panel.GetWidget<ScrollPanelWidget>("SERVER_LIST");
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// Menu buttons
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panel.GetWidget("REFRESH_BUTTON").OnMouseUp = mi =>
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{
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searchStatus = SearchStatus.Fetching;
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sl.RemoveChildren();
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MasterServerQuery.Refresh(Game.Settings.Server.MasterServer);
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return true;
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};
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var join = panel.GetWidget("JOIN_BUTTON");
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join.IsVisible = () => currentServer != null && ServerBrowserDelegate.CanJoin(currentServer);
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join.OnMouseUp = mi =>
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{
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if (currentServer == null)
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return false;
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Widget.CloseWindow();
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Game.JoinServer(currentServer.Address.Split(':')[0], int.Parse(currentServer.Address.Split(':')[1]));
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return true;
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};
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panel.GetWidget("BACK_BUTTON").OnMouseUp = mi => { onExit(); return true; };
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// Server list
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serverTemplate = sl.GetWidget("SERVER_TEMPLATE");
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// Display the progress label over the server list
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// The text is only visible when the list is empty
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var progressText = panel.GetWidget<LabelWidget>("PROGRESS_LABEL");
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progressText.IsVisible = () => searchStatus != SearchStatus.Hidden;
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progressText.GetText = ProgressLabelText;
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// Server info
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var infoPanel = panel.GetWidget("SERVER_INFO");
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infoPanel.IsVisible = () => currentServer != null;
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var preview = infoPanel.GetWidget<MapPreviewWidget>("MAP_PREVIEW");
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preview.Map = () => CurrentMap();
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preview.IsVisible = () => CurrentMap() != null;
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infoPanel.GetWidget<LabelWidget>("SERVER_IP").GetText = () => currentServer.Address;
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infoPanel.GetWidget<LabelWidget>("SERVER_MODS").GetText = () => ServerBrowserDelegate.GenerateModsLabel(currentServer);
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infoPanel.GetWidget<LabelWidget>("MAP_TITLE").GetText = () => (CurrentMap() != null) ? CurrentMap().Title : "Unknown";
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infoPanel.GetWidget<LabelWidget>("MAP_PLAYERS").GetText = () =>
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{
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if (currentServer == null)
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return "";
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string ret = currentServer.Players.ToString();
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if (CurrentMap() != null)
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ret += "/" + CurrentMap().PlayerCount.ToString();
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return ret;
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};
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// Master server should be set up *once*
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if (!masterServerSetup)
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{
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masterServerSetup = true;
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MasterServerQuery.OnComplete += games => RefreshServerListStub(games);
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}
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MasterServerQuery.Refresh(Game.Settings.Server.MasterServer);
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}
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Map CurrentMap()
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{
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return (currentServer == null) ? null : GetMap(currentServer.Map);
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}
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static Map GetMap(string uid)
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{
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return (!Game.modData.AvailableMaps.ContainsKey(uid))
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? null : Game.modData.AvailableMaps[uid];
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}
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public void RefreshServerList(IEnumerable<GameServer> games)
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{
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var sl = Widget.RootWidget.GetWidget("SERVERBROWSER_PANEL")
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.GetWidget<ScrollPanelWidget>("SERVER_LIST");
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sl.RemoveChildren();
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currentServer = null;
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if (games == null)
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{
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searchStatus = SearchStatus.Failed;
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return;
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}
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var gamesWaiting = games.Where(g => ServerBrowserDelegate.CanJoin(g));
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if (gamesWaiting.Count() == 0)
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{
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searchStatus = SearchStatus.NoGames;
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return;
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}
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searchStatus = SearchStatus.Hidden;
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int i = 0;
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foreach (var loop in gamesWaiting)
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{
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var game = loop;
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var template = serverTemplate.Clone() as ContainerWidget;
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template.GetBackground = () => (currentServer == game) ? "dialog2" : null;
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template.OnMouseDown = mi => { if (mi.Button != MouseButton.Left) return false; currentServer = game; return true; };
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template.IsVisible = () => true;
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template.GetWidget<LabelWidget>("TITLE").GetText = () => game.Name;
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template.GetWidget<LabelWidget>("MAP").GetText = () => {var map = GetMap(game.Map); return map == null ? "Unknown" : map.Title;};
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template.GetWidget<LabelWidget>("PLAYERS").GetText = () => "{0} / {1}".F(game.Players, -1);
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template.GetWidget<LabelWidget>("IP").GetText = () => game.Address;
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sl.AddChild(template);
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if (i == 0) currentServer = game;
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i++;
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}
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}
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static void RefreshServerListStub(IEnumerable<GameServer> games)
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{
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var panel = Widget.RootWidget.GetWidget("SERVERBROWSER_PANEL");
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// The panel may not be open anymore
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if (panel == null)
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return;
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var browserLogic = panel.DelegateObject as CncServerBrowserLogic;
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if (browserLogic == null)
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return;
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browserLogic.RefreshServerList(games);
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}
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}
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}
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