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OpenRA/mods/d2k/fluent/chrome.ftl
2025-02-19 20:55:30 +00:00

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## encyclopedia.yaml, mainmenu.yaml
label-mentat-title = Mentat
## ingame-menu.yaml
label-menu-buttons-title = Options
## ingame-observer.yaml
button-observer-widget-options = Options (Esc)
button-replay-player-pause-tooltip = Pause
button-replay-player-play-tooltip = Play
button-replay-player-slow =
.tooltip = Slow speed
.label = 50%
button-replay-player-regular =
.tooltip = Regular speed
.label = 100%
button-replay-player-fast =
.tooltip = Fast speed
.label = 200%
button-replay-player-maximum =
.tooltip = Maximum speed
.label = MAX
label-basic-stats-player-header = Player
label-basic-stats-cash-header = Cash
label-basic-stats-power-header = Power
label-basic-stats-kills-header = Kills
label-basic-stats-deaths-header = Deaths
label-basic-stats-assets-destroyed-header = Destroyed
label-basic-stats-assets-lost-header = Lost
label-basic-stats-experience-header = Score
label-basic-stats-actions-min-header = APM
label-economy-stats-player-header = Player
label-economy-stats-cash-header = Cash
label-economy-stats-income-header = Income
label-economy-stats-assets-header = Assets
label-economy-stats-earned-header = Earned
label-economy-stats-spent-header = Spent
label-economy-stats-harvesters-header = Harvesters
label-economy-stats-carryalls-header = Carryalls
label-production-stats-player-header = Player
label-production-stats-header = Production
label-support-powers-player-header = Player
label-support-powers-header = Support Powers
label-army-player-header = Player
label-army-header = Army
label-combat-stats-player-header = Player
label-combat-stats-assets-destroyed-header = Destroyed
label-combat-stats-assets-lost-header = Lost
label-combat-stats-units-killed-header = U. Killed
label-combat-stats-units-dead-header = U. Lost
label-combat-stats-buildings-killed-header = B. Killed
label-combat-stats-buildings-dead-header = B. Lost
label-combat-stats-army-value-header = Army Value
label-combat-stats-vision-header = Vision
## ingame-observer.yaml, ingame-player.yaml
label-mute-indicator = Audio Muted
## ingame-player.yaml
supportpowers-support-powers-palette =
.ready = READY
.hold = ON HOLD
button-command-bar-attack-move =
.tooltip = Attack Move
.tooltipdesc =
Selected units will move to the desired location
and attack any enemies they encounter en route.
Hold <(Ctrl)> while targeting to order an Assault Move
that attacks any units or structures encountered en route.
Left-click icon then right-click on target location.
button-command-bar-force-move =
.tooltip = Force Move
.tooltipdesc =
Selected units will move to the desired location
- Default activity for the target is suppressed
- Vehicles will attempt to crush enemies at the target location
- Deployed thumpers will undeploy and move to the target location
Left-click icon then right-click on target.
Hold <(Alt)> to activate temporarily while commanding units.
button-command-bar-force-attack =
.tooltip = Force Attack
.tooltipdesc =
Selected units will attack the targeted unit or location
- Default activity for the target is suppressed
- Allows targeting of own or ally forces
Left-click icon then right-click on target.
Hold <(Ctrl)> to activate temporarily while commanding units.
button-command-bar-guard =
.tooltip = Guard
.tooltipdesc =
Selected units will follow the targeted unit.
Left-click icon then right-click on target unit.
button-command-bar-deploy =
.tooltip = Deploy
.tooltipdesc =
Selected units will perform their default deploy activity
- MCVs will unpack into a Construction Yard
- Thumpers will start or stop attracting worms
- Devastators will become immobilized and explode
Acts immediately on selected units.
button-command-bar-scatter =
.tooltip = Scatter
.tooltipdesc =
Selected units will stop their current activity
and move to a nearby location.
Acts immediately on selected units.
button-command-bar-stop =
.tooltip = Stop
.tooltipdesc =
Selected units will stop their current activity.
Selected buildings will reset their rally point.
Acts immediately on selected targets.
button-command-bar-queue-orders =
.tooltip = Waypoint Mode
.tooltipdesc =
Use Waypoint Mode to give multiple linking commands
to the selected units. Units will execute the commands
immediately upon receiving them.
Left-click icon then give commands in the game world.
Hold <(Shift)> to activate temporarily while commanding units.
button-stance-bar-attackanything =
.tooltip = Attack Anything Stance
.tooltipdesc =
Set the selected units to Attack Anything stance:
- Units will attack enemy units and structures on sight
- Units will pursue attackers across the battlefield
button-stance-bar-defend =
.tooltip = Defend Stance
.tooltipdesc =
Set the selected units to Defend stance:
- Units will attack enemy units on sight
- Units will not move or pursue enemies
button-stance-bar-returnfire =
.tooltip = Return Fire Stance
.tooltipdesc =
Set the selected units to Return Fire stance:
- Units will retaliate against enemies that attack them
- Units will not move or pursue enemies
button-stance-bar-holdfire =
.tooltip = Hold Fire Stance
.tooltipdesc =
Set the selected units to Hold Fire stance:
- Units will not fire upon enemies
- Units will not move or pursue enemies
button-top-buttons-repair-tooltip = Repair
button-top-buttons-sell-tooltip = Sell
button-top-buttons-beacon-tooltip = Place Beacon
button-top-buttons-power-tooltip = Power Down
button-top-buttons-options-tooltip = Options
productionpalette-sidebar-production-palette =
.ready = READY
.hold = ON HOLD
button-production-types-building-tooltip = Buildings
button-production-types-infantry-tooltip = Infantry
button-production-types-vehicle-tooltip = Light Vehicles
button-production-types-tanks-tooltip = Heavy Vehicles
button-production-types-aircraft-tooltip = Aircraft
button-production-types-starport-tooltip = Starport
button-production-types-upgrade-tooltip = Upgrades
button-production-types-scroll-up-tooltip = Scroll up
button-production-types-scroll-down-tooltip = Scroll down