Files
OpenRA/OpenRA.Mods.RA/ProductionSurround.cs
2010-07-28 20:48:50 +12:00

49 lines
1.4 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see LICENSE.
*/
#endregion
using System.Linq;
using OpenRA.GameRules;
using OpenRA.Traits;
namespace OpenRA.Mods.RA
{
class ProductionSurroundInfo : ProductionInfo
{
public override object Create(ActorInitializer init) { return new ProductionSurround(); }
}
class ProductionSurround : Production
{
static int2? FindAdjacentTile(Actor self, bool waterBound)
{
var tiles = Footprint.Tiles(self);
var min = tiles.Aggregate(int2.Min) - new int2(1, 1);
var max = tiles.Aggregate(int2.Max) + new int2(1, 1);
for (var j = min.Y; j <= max.Y; j++)
for (var i = min.X; i <= max.X; i++)
if (self.World.IsCellBuildable(new int2(i, j), waterBound))
return new int2(i, j);
return null;
}
public override int2? CreationLocation(Actor self, ActorInfo producee)
{
return FindAdjacentTile(self, self.Info.Traits.Get<BuildingInfo>().WaterBound);
}
public override int CreationFacing(Actor self, Actor newUnit)
{
return Util.GetFacing(newUnit.CenterLocation - self.CenterLocation, 128);
}
}
}