93 lines
2.6 KiB
C#
93 lines
2.6 KiB
C#
#region Copyright & License Information
|
|
/*
|
|
* Copyright 2007-2017 The OpenRA Developers (see AUTHORS)
|
|
* This file is part of OpenRA, which is free software. It is made
|
|
* available to you under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation, either version 3 of
|
|
* the License, or (at your option) any later version. For more
|
|
* information, see COPYING.
|
|
*/
|
|
#endregion
|
|
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using OpenRA.Mods.Common.HitShapes;
|
|
using OpenRA.Traits;
|
|
|
|
namespace OpenRA.Mods.Common.Traits
|
|
{
|
|
[Desc("Shape of actor for targeting and damage calculations.")]
|
|
public class HitShapeInfo : ConditionalTraitInfo, Requires<BodyOrientationInfo>
|
|
{
|
|
[Desc("Create a targetable position for each offset listed here (relative to CenterPosition).")]
|
|
public readonly WVec[] TargetableOffsets = { WVec.Zero };
|
|
|
|
[Desc("Create a targetable position at the center of each occupied cell. Stacks with TargetableOffsets.")]
|
|
public readonly bool UseTargetableCellsOffsets = false;
|
|
|
|
[FieldLoader.LoadUsing("LoadShape")]
|
|
public readonly IHitShape Type;
|
|
|
|
static object LoadShape(MiniYaml yaml)
|
|
{
|
|
IHitShape ret;
|
|
|
|
var shapeNode = yaml.Nodes.FirstOrDefault(n => n.Key == "Type");
|
|
var shape = shapeNode != null ? shapeNode.Value.Value : string.Empty;
|
|
|
|
if (!string.IsNullOrEmpty(shape))
|
|
{
|
|
try
|
|
{
|
|
ret = Game.CreateObject<IHitShape>(shape + "Shape");
|
|
FieldLoader.Load(ret, shapeNode.Value);
|
|
}
|
|
catch (YamlException e)
|
|
{
|
|
throw new YamlException("HitShape {0}: {1}".F(shape, e.Message));
|
|
}
|
|
}
|
|
else
|
|
ret = new CircleShape();
|
|
|
|
ret.Initialize();
|
|
return ret;
|
|
}
|
|
|
|
public override object Create(ActorInitializer init) { return new HitShape(init.Self, this); }
|
|
}
|
|
|
|
public class HitShape : ConditionalTrait<HitShapeInfo>, ITargetablePositions
|
|
{
|
|
BodyOrientation orientation;
|
|
ITargetableCells targetableCells;
|
|
|
|
public HitShape(Actor self, HitShapeInfo info)
|
|
: base(info) { }
|
|
|
|
protected override void Created(Actor self)
|
|
{
|
|
orientation = self.Trait<BodyOrientation>();
|
|
targetableCells = self.TraitOrDefault<ITargetableCells>();
|
|
|
|
base.Created(self);
|
|
}
|
|
|
|
IEnumerable<WPos> ITargetablePositions.TargetablePositions(Actor self)
|
|
{
|
|
if (IsTraitDisabled)
|
|
yield break;
|
|
|
|
if (Info.UseTargetableCellsOffsets && targetableCells != null)
|
|
foreach (var c in targetableCells.TargetableCells())
|
|
yield return self.World.Map.CenterOfCell(c.First);
|
|
|
|
foreach (var o in Info.TargetableOffsets)
|
|
{
|
|
var offset = orientation.LocalToWorld(o.Rotate(orientation.QuantizeOrientation(self, self.Orientation)));
|
|
yield return self.CenterPosition + offset;
|
|
}
|
|
}
|
|
}
|
|
}
|