Files
OpenRA/OpenRA.Mods.Common/Traits/Player/GrantConditionOnPrerequisiteManager.cs
2016-12-31 23:46:13 -06:00

94 lines
2.7 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2017 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System.Collections.Generic;
using System.Linq;
using OpenRA.Primitives;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
{
[Desc("Attach this to the player actor.")]
public class GrantConditionOnPrerequisiteManagerInfo : ITraitInfo, Requires<TechTreeInfo>
{
public object Create(ActorInitializer init) { return new GrantConditionOnPrerequisiteManager(init); }
}
public class GrantConditionOnPrerequisiteManager : ITechTreeElement
{
readonly Actor self;
readonly Dictionary<string, List<Pair<Actor, GrantConditionOnPrerequisite>>> upgradables = new Dictionary<string, List<Pair<Actor, GrantConditionOnPrerequisite>>>();
readonly TechTree techTree;
public GrantConditionOnPrerequisiteManager(ActorInitializer init)
{
self = init.Self;
techTree = self.Trait<TechTree>();
}
static string MakeKey(string[] prerequisites)
{
return "condition_" + string.Join("_", prerequisites.OrderBy(a => a));
}
public void Register(Actor actor, GrantConditionOnPrerequisite u, string[] prerequisites)
{
var key = MakeKey(prerequisites);
if (!upgradables.ContainsKey(key))
{
upgradables.Add(key, new List<Pair<Actor, GrantConditionOnPrerequisite>>());
techTree.Add(key, prerequisites, 0, this);
}
upgradables[key].Add(Pair.New(actor, u));
// Notify the current state
u.PrerequisitesUpdated(actor, techTree.HasPrerequisites(prerequisites));
}
public void Unregister(Actor actor, GrantConditionOnPrerequisite u, string[] prerequisites)
{
var key = MakeKey(prerequisites);
var list = upgradables[key];
list.RemoveAll(x => x.First == actor && x.Second == u);
if (!list.Any())
{
upgradables.Remove(key);
techTree.Remove(key);
}
}
public void PrerequisitesAvailable(string key)
{
List<Pair<Actor, GrantConditionOnPrerequisite>> list;
if (!upgradables.TryGetValue(key, out list))
return;
foreach (var u in list)
u.Second.PrerequisitesUpdated(u.First, true);
}
public void PrerequisitesUnavailable(string key)
{
List<Pair<Actor, GrantConditionOnPrerequisite>> list;
if (!upgradables.TryGetValue(key, out list))
return;
foreach (var u in list)
u.Second.PrerequisitesUpdated(u.First, false);
}
public void PrerequisitesItemHidden(string key) { }
public void PrerequisitesItemVisible(string key) { }
}
}