45 lines
1.3 KiB
C#
45 lines
1.3 KiB
C#
#region Copyright & License Information
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/*
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* Copyright 2007-2022 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using OpenRA.Primitives;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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{
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public class ShakeOnDeathInfo : TraitInfo
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{
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[Desc("DeathType(s) that trigger the shake. Leave empty to always trigger a shake.")]
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public readonly BitSet<DamageType> DeathTypes = default;
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public readonly int Duration = 10;
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public readonly int Intensity = 1;
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public override object Create(ActorInitializer init) { return new ShakeOnDeath(this); }
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}
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public class ShakeOnDeath : INotifyKilled
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{
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readonly ShakeOnDeathInfo info;
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public ShakeOnDeath(ShakeOnDeathInfo info)
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{
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this.info = info;
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}
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void INotifyKilled.Killed(Actor self, AttackInfo e)
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{
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if (!info.DeathTypes.IsEmpty && !e.Damage.DamageTypes.Overlaps(info.DeathTypes))
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return;
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self.World.WorldActor.Trait<ScreenShaker>().AddEffect(info.Duration, self.CenterPosition, info.Intensity);
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}
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}
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}
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