441 lines
13 KiB
C#
441 lines
13 KiB
C#
#region Copyright & License Information
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/*
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* Copyright 2007-2016 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Drawing;
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using System.IO;
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using System.Linq;
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using OpenRA.FileSystem;
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using OpenRA.Mods.Common;
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using OpenRA.Mods.Common.FileFormats;
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using OpenRA.Mods.Common.Traits;
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namespace OpenRA.Mods.TS.UtilityCommands
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{
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class ImportTSMapCommand : IUtilityCommand
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{
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string IUtilityCommand.Name { get { return "--import-ts-map"; } }
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bool IUtilityCommand.ValidateArguments(string[] args) { return args.Length >= 2; }
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static readonly Dictionary<byte, string> OverlayToActor = new Dictionary<byte, string>()
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{
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{ 0x01, "gasand" },
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{ 0x03, "gawall" },
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/*
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{ 0x18, "bridge1" },
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{ 0x19, "bridge2" },
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*/
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{ 0x1A, "nawall" },
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{ 0x27, "tracks01" },
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{ 0x28, "tracks02" },
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{ 0x29, "tracks03" },
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{ 0x2A, "tracks04" },
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{ 0x2B, "tracks05" },
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{ 0x2C, "tracks06" },
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{ 0x2D, "tracks07" },
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{ 0x2E, "tracks08" },
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{ 0x2F, "tracks09" },
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{ 0x30, "tracks10" },
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{ 0x31, "tracks11" },
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{ 0x32, "tracks12" },
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{ 0x33, "tracks13" },
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{ 0x34, "tracks14" },
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{ 0x35, "tracks15" },
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{ 0x36, "tracks16" },
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{ 0x37, "tracktunnel01" },
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{ 0x38, "tracktunnel02" },
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{ 0x39, "tracktunnel03" },
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{ 0x3A, "tracktunnel04" },
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/*
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{ 0x3B, "railbrdg1" },
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{ 0x3C, "railbrdg2" },
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*/
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{ 0x3D, "crat01" },
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{ 0x3E, "crat02" },
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{ 0x3F, "crat03" },
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{ 0x40, "crat04" },
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{ 0x41, "crat0A" },
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{ 0x42, "crat0B" },
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{ 0x43, "crat0C" },
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{ 0x44, "drum01" },
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{ 0x45, "drum02" },
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{ 0x46, "palet01" },
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{ 0x47, "palet02" },
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{ 0x48, "palet03" },
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{ 0x49, "palet04" },
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/*
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{ 0x4A, "lobrdg01" },
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{ 0x4B, "lobrdg02" },
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{ 0x4C, "lobrdg03" },
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{ 0x4D, "lobrdg04" },
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{ 0x4E, "lobrdg05" },
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{ 0x4F, "lobrdg06" },
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{ 0x50, "lobrdg07" },
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{ 0x51, "lobrdg08" },
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{ 0x52, "lobrdg09" },
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{ 0x53, "lobrdg10" },
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{ 0x54, "lobrdg11" },
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{ 0x55, "lobrdg12" },
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{ 0x56, "lobrdg13" },
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{ 0x57, "lobrdg14" },
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{ 0x58, "lobrdg15" },
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{ 0x59, "lobrdg16" },
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{ 0x5A, "lobrdg17" },
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{ 0x5B, "lobrdg18" },
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{ 0x5C, "lobrdg19" },
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{ 0x5D, "lobrdg20" },
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{ 0x5E, "lobrdg21" },
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{ 0x5F, "lobrdg22" },
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{ 0x60, "lobrdg23" },
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{ 0x61, "lobrdg24" },
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{ 0x62, "lobrdg25" },
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{ 0x63, "lobrdg26" },
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{ 0x64, "lobrdg27" },
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{ 0x65, "lobrdg28" },
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{ 0x7A, "lobrdg1" },
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{ 0x7B, "lobrdg2" },
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{ 0x7C, "lobrdg3" },
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{ 0x7D, "lobrdg4" },
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*/
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{ 0xA7, "veinhole" },
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{ 0xA8, "srock01" },
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{ 0xA9, "srock02" },
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{ 0xAA, "srock03" },
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{ 0xAB, "srock04" },
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{ 0xAC, "srock05" },
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{ 0xAD, "trock01" },
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{ 0xAE, "trock02" },
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{ 0xAF, "trock03" },
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{ 0xB0, "trock04" },
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{ 0xB1, "trock05" },
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{ 0xBB, "veinholedummy" },
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{ 0xBC, "crate" }
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};
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static readonly Dictionary<byte, byte[]> ResourceFromOverlay = new Dictionary<byte, byte[]>()
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{
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// "tib" - Regular Tiberium
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{ 0x01, new byte[] { 0x66, 0x67, 0x68, 0x69, 0x6A, 0x6B, 0x6C, 0x6D, 0x6E, 0x6F,
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0x70, 0x71, 0x72, 0x73, 0x74, 0x75, 0x76, 0x77, 0x78, 0x79 } },
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// "btib" - Blue Tiberium
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{ 0x02, new byte[] { 0x1B, 0x1C, 0x1D, 0x1E, 0x1F, 0x20, 0x21, 0x22, 0x23, 0x24, 0x25, 0x26,
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// Should be "tib2"
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0x7F, 0x80, 0x81, 0x82, 0x83, 0x84, 0x85, 0x86, 0x87, 0x88,
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0x89, 0x8A, 0x8B, 0x8C, 0x8D, 0x8E, 0x8F, 0x90, 0x91, 0x92,
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// Should be "tib3"
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0x93, 0x94, 0x95, 0x96, 0x97, 0x98, 0x99, 0x9A, 0x9B, 0x9C,
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0x9D, 0x9E, 0x9F, 0xA0, 0xA1, 0xA2, 0xA3, 0xA4, 0xA5, 0xA6 } },
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// Veins
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{ 0x03, new byte[] { 0x7E } }
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};
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static readonly Dictionary<string, string> DeployableActors = new Dictionary<string, string>()
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{
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{ "gadpsa", "lpst" },
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{ "gatick", "ttnk" }
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};
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[Desc("FILENAME", "Convert a Tiberian Sun map to the OpenRA format.")]
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void IUtilityCommand.Run(ModData modData, string[] args)
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{
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// HACK: The engine code assumes that Game.modData is set.
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Game.ModData = modData;
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var filename = args[1];
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var file = new IniFile(File.Open(args[1], FileMode.Open));
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var basic = file.GetSection("Basic");
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var mapSection = file.GetSection("Map");
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var tileset = mapSection.GetValue("Theater", "");
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var iniSize = mapSection.GetValue("Size", "0, 0, 0, 0").Split(',').Select(int.Parse).ToArray();
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var iniBounds = mapSection.GetValue("LocalSize", "0, 0, 0, 0").Split(',').Select(int.Parse).ToArray();
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var size = new Size(iniSize[2], 2 * iniSize[3]);
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var map = new Map(Game.ModData, modData.DefaultTileSets[tileset], size.Width, size.Height)
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{
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Title = basic.GetValue("Name", Path.GetFileNameWithoutExtension(filename)),
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Author = "Westwood Studios",
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Bounds = new Rectangle(iniBounds[0], iniBounds[1], iniBounds[2], 2 * iniBounds[3] + 2 * iniBounds[1]),
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RequiresMod = modData.Manifest.Mod.Id
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};
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var fullSize = new int2(iniSize[2], iniSize[3]);
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ReadTiles(map, file, fullSize);
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ReadActors(map, file, "Structures", fullSize);
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ReadActors(map, file, "Units", fullSize);
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ReadActors(map, file, "Infantry", fullSize);
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ReadTerrainActors(map, file, fullSize);
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ReadWaypoints(map, file, fullSize);
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ReadOverlay(map, file, fullSize);
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ReadLighting(map, file);
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var spawnCount = map.ActorDefinitions.Count(n => n.Value.Value == "mpspawn");
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var mapPlayers = new MapPlayers(map.Rules, spawnCount);
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map.PlayerDefinitions = mapPlayers.ToMiniYaml();
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var dest = Path.GetFileNameWithoutExtension(args[1]) + ".oramap";
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map.Save(ZipFile.Create(dest, new Folder(".")));
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Console.WriteLine(dest + " saved.");
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}
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static void UnpackLZO(byte[] src, byte[] dest)
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{
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var srcOffset = 0U;
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var destOffset = 0U;
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while (destOffset < dest.Length && srcOffset < src.Length)
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{
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var srcLength = BitConverter.ToUInt16(src, (int)srcOffset);
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var destLength = (uint)BitConverter.ToUInt16(src, (int)srcOffset + 2);
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srcOffset += 4;
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LZOCompression.DecodeInto(src, srcOffset, srcLength, dest, destOffset, ref destLength);
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srcOffset += srcLength;
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destOffset += destLength;
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}
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}
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static void UnpackLCW(byte[] src, byte[] dest, byte[] temp)
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{
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var srcOffset = 0;
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var destOffset = 0;
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while (destOffset < dest.Length)
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{
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var srcLength = BitConverter.ToUInt16(src, srcOffset);
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var destLength = BitConverter.ToUInt16(src, srcOffset + 2);
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srcOffset += 4;
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LCWCompression.DecodeInto(src, temp, srcOffset);
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Array.Copy(temp, 0, dest, destOffset, destLength);
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srcOffset += srcLength;
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destOffset += destLength;
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}
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}
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static void ReadTiles(Map map, IniFile file, int2 fullSize)
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{
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var tileset = Game.ModData.DefaultTileSets[map.Tileset];
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var mapSection = file.GetSection("IsoMapPack5");
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var data = Convert.FromBase64String(mapSection.Aggregate(string.Empty, (a, b) => a + b.Value));
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int cells = (fullSize.X * 2 - 1) * fullSize.Y;
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int lzoPackSize = cells * 11 + 4; // last 4 bytes contains a lzo pack header saying no more data is left
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var isoMapPack = new byte[lzoPackSize];
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UnpackLZO(data, isoMapPack);
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var mf = new MemoryStream(isoMapPack);
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for (var i = 0; i < cells; i++)
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{
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var rx = mf.ReadUInt16();
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var ry = mf.ReadUInt16();
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var tilenum = mf.ReadUInt16();
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/*var zero1 = */mf.ReadInt16();
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var subtile = mf.ReadUInt8();
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var z = mf.ReadUInt8();
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/*var zero2 = */mf.ReadUInt8();
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int dx = rx - ry + fullSize.X - 1;
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int dy = rx + ry - fullSize.X - 1;
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var mapCell = new MPos(dx / 2, dy);
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var cell = mapCell.ToCPos(map);
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if (map.Tiles.Contains(cell))
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{
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if (!tileset.Templates.ContainsKey(tilenum))
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tilenum = subtile = 0;
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map.Tiles[cell] = new TerrainTile(tilenum, subtile);
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map.Height[cell] = z;
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}
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}
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}
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static void ReadOverlay(Map map, IniFile file, int2 fullSize)
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{
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var overlaySection = file.GetSection("OverlayPack");
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var overlayCompressed = Convert.FromBase64String(overlaySection.Aggregate(string.Empty, (a, b) => a + b.Value));
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var overlayPack = new byte[1 << 18];
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var temp = new byte[1 << 18];
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UnpackLCW(overlayCompressed, overlayPack, temp);
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var overlayDataSection = file.GetSection("OverlayDataPack");
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var overlayDataCompressed = Convert.FromBase64String(overlayDataSection.Aggregate(string.Empty, (a, b) => a + b.Value));
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var overlayDataPack = new byte[1 << 18];
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UnpackLCW(overlayDataCompressed, overlayDataPack, temp);
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for (var y = 0; y < fullSize.Y; y++)
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{
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for (var x = fullSize.X * 2 - 2; x >= 0; x--)
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{
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var dx = (ushort)x;
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var dy = (ushort)(y * 2 + x % 2);
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var uv = new MPos(dx / 2, dy);
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var rx = (ushort)((dx + dy) / 2 + 1);
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var ry = (ushort)(dy - rx + fullSize.X + 1);
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if (!map.Resources.Contains(uv))
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continue;
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var idx = rx + 512 * ry;
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var overlayType = overlayPack[idx];
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if (overlayType == 0xFF)
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continue;
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string actorType;
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if (OverlayToActor.TryGetValue(overlayType, out actorType))
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{
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var ar = new ActorReference(actorType)
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{
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new LocationInit(uv.ToCPos(map)),
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new OwnerInit("Neutral")
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};
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map.ActorDefinitions.Add(new MiniYamlNode("Actor" + map.ActorDefinitions.Count, ar.Save()));
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continue;
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}
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var resourceType = ResourceFromOverlay
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.Where(kv => kv.Value.Contains(overlayType))
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.Select(kv => kv.Key)
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.FirstOrDefault();
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if (resourceType != 0)
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{
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map.Resources[uv] = new ResourceTile(resourceType, overlayDataPack[idx]);
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continue;
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}
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Console.WriteLine("{0} unknown overlay {1}", uv, overlayType);
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}
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}
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}
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static void ReadWaypoints(Map map, IniFile file, int2 fullSize)
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{
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var waypointsSection = file.GetSection("Waypoints", true);
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foreach (var kv in waypointsSection)
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{
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var pos = int.Parse(kv.Value);
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var ry = pos / 1000;
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var rx = pos - ry * 1000;
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var dx = rx - ry + fullSize.X - 1;
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var dy = rx + ry - fullSize.X - 1;
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var cell = new MPos(dx / 2, dy).ToCPos(map);
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int wpindex;
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var ar = new ActorReference((!int.TryParse(kv.Key, out wpindex) || wpindex > 7) ? "waypoint" : "mpspawn");
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ar.Add(new LocationInit(cell));
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ar.Add(new OwnerInit("Neutral"));
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map.ActorDefinitions.Add(new MiniYamlNode("Actor" + map.ActorDefinitions.Count, ar.Save()));
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}
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}
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static void ReadTerrainActors(Map map, IniFile file, int2 fullSize)
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{
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var terrainSection = file.GetSection("Terrain", true);
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foreach (var kv in terrainSection)
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{
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var pos = int.Parse(kv.Key);
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var ry = pos / 1000;
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var rx = pos - ry * 1000;
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var dx = rx - ry + fullSize.X - 1;
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var dy = rx + ry - fullSize.X - 1;
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var cell = new MPos(dx / 2, dy).ToCPos(map);
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var name = kv.Value.ToLowerInvariant();
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var ar = new ActorReference(name);
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ar.Add(new LocationInit(cell));
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ar.Add(new OwnerInit("Neutral"));
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if (!map.Rules.Actors.ContainsKey(name))
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Console.WriteLine("Ignoring unknown actor type: `{0}`".F(name));
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else
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map.ActorDefinitions.Add(new MiniYamlNode("Actor" + map.ActorDefinitions.Count, ar.Save()));
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}
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}
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static void ReadActors(Map map, IniFile file, string type, int2 fullSize)
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{
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var structuresSection = file.GetSection(type, true);
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foreach (var kv in structuresSection)
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{
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var isDeployed = false;
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var entries = kv.Value.Split(',');
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var name = entries[1].ToLowerInvariant();
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if (DeployableActors.ContainsKey(name))
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{
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name = DeployableActors[name];
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isDeployed = true;
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}
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var health = short.Parse(entries[2]);
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var rx = int.Parse(entries[3]);
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var ry = int.Parse(entries[4]);
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var facing = (byte)(byte.Parse(entries[5]) + 96);
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var dx = rx - ry + fullSize.X - 1;
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var dy = rx + ry - fullSize.X - 1;
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var cell = new MPos(dx / 2, dy).ToCPos(map);
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var ar = new ActorReference(name)
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{
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new LocationInit(cell),
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new OwnerInit("Neutral"),
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new HealthInit(100 * health / 256),
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new FacingInit(facing),
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};
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if (isDeployed)
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ar.Add(new DeployStateInit(DeployState.Deployed));
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if (!map.Rules.Actors.ContainsKey(name))
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Console.WriteLine("Ignoring unknown actor type: `{0}`".F(name));
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else
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map.ActorDefinitions.Add(new MiniYamlNode("Actor" + map.ActorDefinitions.Count, ar.Save()));
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}
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}
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static void ReadLighting(Map map, IniFile file)
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{
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var lightingTypes = new[] { "Red", "Green", "Blue", "Ambient" };
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var lightingSection = file.GetSection("Lighting");
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var lightingNodes = new List<MiniYamlNode>();
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foreach (var kv in lightingSection)
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{
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if (lightingTypes.Contains(kv.Key))
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{
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var val = FieldLoader.GetValue<float>(kv.Key, kv.Value);
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if (val != 1.0f)
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lightingNodes.Add(new MiniYamlNode(kv.Key, FieldSaver.FormatValue(val)));
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}
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else
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Console.WriteLine("Ignoring unknown lighting type: `{0}`".F(kv.Key));
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}
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if (lightingNodes.Any())
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{
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map.RuleDefinitions.Nodes.Add(new MiniYamlNode("World", new MiniYaml("", new List<MiniYamlNode>()
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{
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new MiniYamlNode("GlobalLightingPaletteEffect", new MiniYaml("", lightingNodes))
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})));
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}
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}
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}
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}
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