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OpenRA/OpenRA.Game/Traits
History
Bob 480c5edd75 move Building et al into Mods/
2010-11-06 11:05:45 +13:00
..
Activities
move Building et al into Mods/
2010-11-06 11:05:45 +13:00
Player
move Building et al into Mods/
2010-11-06 11:05:45 +13:00
Render
Fixed sequence crash
2010-09-19 19:13:15 +12:00
World
move Building et al into Mods/
2010-11-06 11:05:45 +13:00
ActorStance.cs
Import infantry subcell and actor stance
2010-08-25 20:15:47 +12:00
Armor.cs
fix toplevel exception handler in ralint; update cnc to use new armortypes
2010-09-08 22:11:19 +12:00
BaseBuilding.cs
move Building et al into Mods/
2010-11-06 11:05:45 +13:00
DrawLineToTarget.cs
pass worldRenderer around as necessary
2010-10-12 17:24:07 +13:00
Health.cs
Core: Added the attacker to IDamageModifier' GetDamageModifier
2010-11-05 19:48:31 +13:00
LintAttributes.cs
trim down license spam in all files
2010-07-18 16:48:21 +12:00
RevealsShroud.cs
#151 fixed
2010-09-16 18:32:03 +12:00
Scale.cs
Added a new trait : Scale
2010-11-05 19:48:29 +13:00
Selectable.cs
Core: Added basic support for Spectators
2010-10-31 04:03:31 +01:00
SharesCell.cs
moved more traits from engine into mods
2010-09-20 21:17:50 +12:00
TraitsInterfaces.cs
rename TargetableSquares -> TargetableCells
2010-11-05 19:50:16 +13:00
Util.cs
Added a new trait : Scale
2010-11-05 19:48:29 +13:00
ValidateOrder.cs
(gecko) Allow mods to override order validation
2010-11-05 19:48:26 +13:00
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