65 lines
1.6 KiB
C#
65 lines
1.6 KiB
C#
#region Copyright & License Information
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/*
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* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System.Collections.Generic;
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using System.Linq;
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using OpenRA.Effects;
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using OpenRA.GameRules;
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using OpenRA.Graphics;
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using OpenRA.Mods.RA;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Cnc.Effects
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{
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public class IonCannon : IEffect
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{
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readonly Target target;
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readonly Animation anim;
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readonly Player firedBy;
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readonly string palette;
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readonly string weapon;
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int weaponDelay;
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bool impacted = false;
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public IonCannon(Player firedBy, string weapon, World world, CPos location, string effect, string palette, int delay)
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{
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this.firedBy = firedBy;
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this.weapon = weapon;
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this.palette = palette;
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weaponDelay = delay;
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target = Target.FromCell(world, location);
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anim = new Animation(world, effect);
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anim.PlayThen("idle", () => Finish(world));
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}
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public void Tick(World world)
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{
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anim.Tick();
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if (!impacted && weaponDelay-- <= 0)
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{
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var weapon = world.Map.Rules.Weapons[this.weapon.ToLowerInvariant()];
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weapon.Impact(target, firedBy.PlayerActor, Enumerable.Empty<int>());
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impacted = true;
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}
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}
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public IEnumerable<IRenderable> Render(WorldRenderer wr)
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{
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return anim.Render(target.CenterPosition, wr.Palette(palette));
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}
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void Finish(World world)
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{
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world.AddFrameEndTask(w => w.Remove(this));
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}
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}
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}
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