Files
OpenRA/OpenRA.Game/Traits/Player/PlayerResources.cs
2016-06-04 10:06:18 +01:00

223 lines
5.4 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2016 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System;
using System.Collections.Generic;
using System.Linq;
namespace OpenRA.Traits
{
public class PlayerResourcesInfo : ITraitInfo, ILobbyOptions
{
[Desc("Starting cash options that are available in the lobby options.")]
public readonly int[] SelectableCash = { 2500, 5000, 10000, 20000 };
[Desc("Default starting cash option: should be one of the SelectableCash options.")]
public readonly int DefaultCash = 5000;
[Desc("Force the DefaultCash option by disabling changes in the lobby.")]
public readonly bool DefaultCashLocked = false;
[Desc("Speech notification to play when the player does not have any funds.")]
public readonly string InsufficientFundsNotification = null;
[Desc("Delay (in ticks) during which warnings will be muted.")]
public readonly int InsufficientFundsNotificationDelay = 750;
IEnumerable<LobbyOption> ILobbyOptions.LobbyOptions(Ruleset rules)
{
var startingCash = SelectableCash.ToDictionary(c => c.ToString(), c => "$" + c.ToString());
if (startingCash.Any())
yield return new LobbyOption("startingcash", "Starting Cash", new ReadOnlyDictionary<string, string>(startingCash), DefaultCash.ToString(), DefaultCashLocked);
}
public object Create(ActorInitializer init) { return new PlayerResources(init.Self, this); }
}
public class PlayerResources : ITick, ISync
{
const float DisplayCashFracPerFrame = .07f;
const int DisplayCashDeltaPerFrame = 37;
readonly PlayerResourcesInfo info;
readonly Player owner;
public PlayerResources(Actor self, PlayerResourcesInfo info)
{
this.info = info;
owner = self.Owner;
var startingCash = self.World.LobbyInfo.GlobalSettings
.OptionOrDefault("startingcash", info.DefaultCash.ToString());
if (!int.TryParse(startingCash, out Cash))
Cash = info.DefaultCash;
}
[Sync] public int Cash;
[Sync] public int Resources;
[Sync] public int ResourceCapacity;
public int DisplayCash;
public int DisplayResources;
public int Earned;
public int Spent;
int lastNotificationTick;
public bool CanGiveResources(int amount)
{
return Resources + amount <= ResourceCapacity;
}
public void GiveResources(int num)
{
Resources += num;
Earned += num;
if (Resources > ResourceCapacity)
{
Earned -= Resources - ResourceCapacity;
Resources = ResourceCapacity;
}
}
public bool TakeResources(int num)
{
if (Resources < num) return false;
Resources -= num;
Spent += num;
return true;
}
public void GiveCash(int num)
{
if (Cash < int.MaxValue)
{
try
{
checked
{
Cash += num;
}
}
catch (OverflowException)
{
Cash = int.MaxValue;
}
}
if (Earned < int.MaxValue)
{
try
{
checked
{
Earned += num;
}
}
catch (OverflowException)
{
Earned = int.MaxValue;
}
}
}
public bool TakeCash(int num, bool notifyLowFunds = false)
{
if (Cash + Resources < num)
{
if (notifyLowFunds && !string.IsNullOrEmpty(info.InsufficientFundsNotification) &&
owner.World.WorldTick - lastNotificationTick >= info.InsufficientFundsNotificationDelay)
{
lastNotificationTick = owner.World.WorldTick;
Game.Sound.PlayNotification(owner.World.Map.Rules, owner, "Speech", info.InsufficientFundsNotification, owner.Faction.InternalName);
}
return false;
}
// Spend ore before cash
Resources -= num;
Spent += num;
if (Resources < 0)
{
Cash += Resources;
Resources = 0;
}
return true;
}
int nextCashTickTime = 0;
public void Tick(Actor self)
{
if (nextCashTickTime > 0)
nextCashTickTime--;
ResourceCapacity = self.World.ActorsWithTrait<IStoreResources>()
.Where(a => a.Actor.Owner == owner)
.Sum(a => a.Trait.Capacity);
if (Resources > ResourceCapacity)
Resources = ResourceCapacity;
var diff = Math.Abs(Cash - DisplayCash);
var move = Math.Min(Math.Max((int)(diff * DisplayCashFracPerFrame), DisplayCashDeltaPerFrame), diff);
if (DisplayCash < Cash)
{
DisplayCash += move;
PlayCashTickUp(self);
}
else if (DisplayCash > Cash)
{
DisplayCash -= move;
PlayCashTickDown(self);
}
diff = Math.Abs(Resources - DisplayResources);
move = Math.Min(Math.Max((int)(diff * DisplayCashFracPerFrame),
DisplayCashDeltaPerFrame), diff);
if (DisplayResources < Resources)
{
DisplayResources += move;
PlayCashTickUp(self);
}
else if (DisplayResources > Resources)
{
DisplayResources -= move;
PlayCashTickDown(self);
}
}
public void PlayCashTickUp(Actor self)
{
if (Game.Settings.Sound.CashTicks)
Game.Sound.PlayNotification(self.World.Map.Rules, self.Owner, "Sounds", "CashTickUp", self.Owner.Faction.InternalName);
}
public void PlayCashTickDown(Actor self)
{
if (Game.Settings.Sound.CashTicks && nextCashTickTime == 0)
{
Game.Sound.PlayNotification(self.World.Map.Rules, self.Owner, "Sounds", "CashTickDown", self.Owner.Faction.InternalName);
nextCashTickTime = 2;
}
}
}
}