116 lines
3.2 KiB
C#
116 lines
3.2 KiB
C#
#region Copyright & License Information
|
|
/*
|
|
* Copyright 2007-2013 The OpenRA Developers (see AUTHORS)
|
|
* This file is part of OpenRA, which is free software. It is made
|
|
* available to you under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation. For more information,
|
|
* see COPYING.
|
|
*/
|
|
#endregion
|
|
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.Drawing;
|
|
using System.Linq;
|
|
using OpenRA.FileFormats;
|
|
using OpenRA.Graphics;
|
|
using OpenRA.Mods.RA.Effects;
|
|
using OpenRA.Traits;
|
|
|
|
namespace OpenRA.Mods.RA
|
|
{
|
|
public class SmudgeLayerInfo : ITraitInfo
|
|
{
|
|
public readonly string Type = "Scorch";
|
|
public readonly string[] Types = { "sc1", "sc2", "sc3", "sc4", "sc5", "sc6" };
|
|
public readonly int[] Depths = { 1, 1, 1, 1, 1, 1 };
|
|
public readonly int SmokePercentage = 25;
|
|
public readonly string SmokeType = "smoke_m";
|
|
public object Create(ActorInitializer init) { return new SmudgeLayer(this); }
|
|
}
|
|
|
|
public class SmudgeLayer : IRenderOverlay, IWorldLoaded, ITickRender
|
|
{
|
|
public SmudgeLayerInfo Info;
|
|
Dictionary<CPos, TileReference<byte, byte>> tiles;
|
|
Dictionary<CPos, TileReference<byte, byte>> dirty;
|
|
Sprite[][] smudgeSprites;
|
|
World world;
|
|
|
|
public SmudgeLayer(SmudgeLayerInfo info)
|
|
{
|
|
this.Info = info;
|
|
smudgeSprites = Info.Types.Select(x => Game.modData.SpriteLoader.LoadAllSprites(x)).ToArray();
|
|
}
|
|
|
|
public void WorldLoaded(World w, WorldRenderer wr)
|
|
{
|
|
world = w;
|
|
tiles = new Dictionary<CPos, TileReference<byte, byte>>();
|
|
dirty = new Dictionary<CPos, TileReference<byte, byte>>();
|
|
|
|
// Add map smudges
|
|
foreach (var s in w.Map.Smudges.Value.Where(s => Info.Types.Contains(s.Type)))
|
|
tiles.Add((CPos)s.Location, new TileReference<byte, byte>((byte)Array.IndexOf(Info.Types, s.Type), (byte)s.Depth));
|
|
}
|
|
|
|
public void AddSmudge(CPos loc)
|
|
{
|
|
if (Game.CosmeticRandom.Next(0, 100) <= Info.SmokePercentage)
|
|
world.AddFrameEndTask(w => w.Add(new Smoke(w, loc.CenterPosition, Info.SmokeType)));
|
|
|
|
if (!dirty.ContainsKey(loc) && !tiles.ContainsKey(loc))
|
|
{
|
|
// No smudge; create a new one
|
|
var st = (byte)(1 + world.SharedRandom.Next(Info.Types.Length - 1));
|
|
dirty[loc] = new TileReference<byte, byte>(st, (byte)0);
|
|
}
|
|
else
|
|
{
|
|
// Existing smudge; make it deeper
|
|
var tile = dirty.ContainsKey(loc) ? dirty[loc] : tiles[loc];
|
|
var depth = Info.Depths[tile.Type - 1];
|
|
if (tile.Index < depth - 1)
|
|
tile.Index++;
|
|
|
|
dirty[loc] = tile;
|
|
}
|
|
}
|
|
|
|
public void TickRender(WorldRenderer wr, Actor self)
|
|
{
|
|
var remove = new List<CPos>();
|
|
foreach (var kv in dirty)
|
|
{
|
|
if (!self.World.FogObscures(kv.Key))
|
|
{
|
|
tiles[kv.Key] = kv.Value;
|
|
remove.Add(kv.Key);
|
|
}
|
|
}
|
|
|
|
foreach (var r in remove)
|
|
dirty.Remove(r);
|
|
}
|
|
|
|
public void Render(WorldRenderer wr)
|
|
{
|
|
var cliprect = wr.Viewport.CellBounds;
|
|
var pal = wr.Palette("terrain");
|
|
|
|
foreach (var kv in tiles)
|
|
{
|
|
if (!cliprect.Contains(kv.Key.X, kv.Key.Y))
|
|
continue;
|
|
|
|
if (world.ShroudObscures(kv.Key))
|
|
continue;
|
|
|
|
var tile = smudgeSprites[kv.Value.Type - 1][kv.Value.Index];
|
|
new SpriteRenderable(tile, kv.Key.CenterPosition,
|
|
WVec.Zero, -511, pal, 1f, true).Render(wr);
|
|
}
|
|
}
|
|
}
|
|
}
|