Files
OpenRA/OpenRA.Mods.RA/World/SmudgeLayer.cs
2013-10-05 21:01:22 +13:00

116 lines
3.2 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2013 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using OpenRA.FileFormats;
using OpenRA.Graphics;
using OpenRA.Mods.RA.Effects;
using OpenRA.Traits;
namespace OpenRA.Mods.RA
{
public class SmudgeLayerInfo : ITraitInfo
{
public readonly string Type = "Scorch";
public readonly string[] Types = { "sc1", "sc2", "sc3", "sc4", "sc5", "sc6" };
public readonly int[] Depths = { 1, 1, 1, 1, 1, 1 };
public readonly int SmokePercentage = 25;
public readonly string SmokeType = "smoke_m";
public object Create(ActorInitializer init) { return new SmudgeLayer(this); }
}
public class SmudgeLayer : IRenderOverlay, IWorldLoaded, ITickRender
{
public SmudgeLayerInfo Info;
Dictionary<CPos, TileReference<byte, byte>> tiles;
Dictionary<CPos, TileReference<byte, byte>> dirty;
Sprite[][] smudgeSprites;
World world;
public SmudgeLayer(SmudgeLayerInfo info)
{
this.Info = info;
smudgeSprites = Info.Types.Select(x => Game.modData.SpriteLoader.LoadAllSprites(x)).ToArray();
}
public void WorldLoaded(World w, WorldRenderer wr)
{
world = w;
tiles = new Dictionary<CPos, TileReference<byte, byte>>();
dirty = new Dictionary<CPos, TileReference<byte, byte>>();
// Add map smudges
foreach (var s in w.Map.Smudges.Value.Where(s => Info.Types.Contains(s.Type)))
tiles.Add((CPos)s.Location, new TileReference<byte, byte>((byte)Array.IndexOf(Info.Types, s.Type), (byte)s.Depth));
}
public void AddSmudge(CPos loc)
{
if (Game.CosmeticRandom.Next(0, 100) <= Info.SmokePercentage)
world.AddFrameEndTask(w => w.Add(new Smoke(w, loc.CenterPosition, Info.SmokeType)));
if (!dirty.ContainsKey(loc) && !tiles.ContainsKey(loc))
{
// No smudge; create a new one
var st = (byte)(1 + world.SharedRandom.Next(Info.Types.Length - 1));
dirty[loc] = new TileReference<byte, byte>(st, (byte)0);
}
else
{
// Existing smudge; make it deeper
var tile = dirty.ContainsKey(loc) ? dirty[loc] : tiles[loc];
var depth = Info.Depths[tile.Type - 1];
if (tile.Index < depth - 1)
tile.Index++;
dirty[loc] = tile;
}
}
public void TickRender(WorldRenderer wr, Actor self)
{
var remove = new List<CPos>();
foreach (var kv in dirty)
{
if (!self.World.FogObscures(kv.Key))
{
tiles[kv.Key] = kv.Value;
remove.Add(kv.Key);
}
}
foreach (var r in remove)
dirty.Remove(r);
}
public void Render(WorldRenderer wr)
{
var cliprect = wr.Viewport.CellBounds;
var pal = wr.Palette("terrain");
foreach (var kv in tiles)
{
if (!cliprect.Contains(kv.Key.X, kv.Key.Y))
continue;
if (world.ShroudObscures(kv.Key))
continue;
var tile = smudgeSprites[kv.Value.Type - 1][kv.Value.Index];
new SpriteRenderable(tile, kv.Key.CenterPosition,
WVec.Zero, -511, pal, 1f, true).Render(wr);
}
}
}
}