Files
OpenRA/OpenRA.Mods.Common/Traits/Buildings/Exit.cs
2016-12-31 23:46:13 -06:00

35 lines
1.2 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2017 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
{
[Desc("Where the unit should leave the building. Multiples are allowed if IDs are added: Exit@2, ...")]
public class ExitInfo : TraitInfo<Exit>, Requires<IOccupySpaceInfo>
{
[Desc("Offset at which that the exiting actor is spawned relative to the center of the producing actor.")]
public readonly WVec SpawnOffset = WVec.Zero;
[Desc("Cell offset where the exiting actor enters the ActorMap relative to the topleft cell of the producing actor.")]
public readonly CVec ExitCell = CVec.Zero;
public readonly int Facing = -1;
[Desc("AttackMove to a RallyPoint or stay where you are spawned.")]
public readonly bool MoveIntoWorld = true;
[Desc("Number of ticks to wait before moving into the world.")]
public readonly int ExitDelay = 0;
}
public class Exit { }
}