Logo
Explore Help
Register Sign In
epic/OpenRA
1
0
Fork 0
You've already forked OpenRA
Code Issues Pull Requests Actions Packages Projects Releases Wiki Activity
Files
86e8c3974f0eb132dacfc5420881585a30c3f0b6
OpenRA/mods/cnc
History
Paul Chote 86e8c3974f Fix #611 - prereqs handled by traits. Make both cnc power plants valid for prereqs.
2011-03-17 22:26:28 +13:00
..
bits
fix issues with mpspawn and waypoint sprites
2011-02-15 16:09:53 +13:00
chrome
add chrome + plumbing for BuildAnywhere devhack
2011-03-07 20:20:44 +13:00
maps
patched pchote's map
2011-03-13 15:54:33 +13:00
packages
bugfix
2010-06-20 17:48:20 +12:00
rules
Fix #611 - prereqs handled by traits. Make both cnc power plants valid for prereqs.
2011-03-17 22:26:28 +13:00
sequences
Start RenderInfantry rework. TODO: fix ra sequences, split Prone/Panicked into RenderInfantry* overrides, integrate idle anims.
2011-02-17 19:53:58 +13:00
tilesets
Fix snow theatre
2010-10-13 19:57:18 +13:00
uibits
fix cnc tab art
2011-03-02 23:23:09 +13:00
chrome.yaml
Export chrome.xml to yaml
2011-03-12 21:54:19 +13:00
cursors.yaml
Fix cnc.
2011-01-27 20:50:01 +13:00
mod.yaml
Kill chrome.xml.
2011-03-12 22:23:46 +13:00
movies-gdi.yaml
cnc movie list
2010-08-13 00:30:46 +12:00
movies-nod.yaml
cnc movie list
2010-08-13 00:30:46 +12:00
music.yaml
cnc musics
2010-09-10 20:36:42 +12:00
voices.yaml
fix crash when civilians die
2010-08-15 02:45:20 +12:00
weapons.yaml
Visceroid spawning. Add tib death anims for e1 and e2. Others will crash.
2011-02-11 23:05:01 +13:00
Powered by Gitea Version: 1.25.4 Page: 385ms Template: 23ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API