Files
OpenRA/OpenRA.Game/Traits/Player/PlayerHighlightPalette.cs
2020-05-21 13:01:04 +02:00

48 lines
1.5 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2020 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System.Linq;
using OpenRA.Graphics;
using OpenRA.Primitives;
namespace OpenRA.Traits
{
[Desc("Add this to the Player actor definition.")]
public class PlayerHighlightPaletteInfo : TraitInfo
{
[PaletteDefinition(true)]
[Desc("The prefix for the resulting player palettes")]
public readonly string BaseName = "highlight";
[Desc("Index set to be fully transparent/invisible.")]
public readonly int TransparentIndex = 0;
public override object Create(ActorInitializer init) { return new PlayerHighlightPalette(this); }
}
public class PlayerHighlightPalette : ILoadsPlayerPalettes
{
readonly PlayerHighlightPaletteInfo info;
public PlayerHighlightPalette(PlayerHighlightPaletteInfo info)
{
this.info = info;
}
public void LoadPlayerPalettes(WorldRenderer wr, string playerName, Color color, bool replaceExisting)
{
var argb = (uint)Color.FromArgb(128, color).ToArgb();
var pal = new ImmutablePalette(Enumerable.Range(0, Palette.Size).Select(i => i == info.TransparentIndex ? 0 : argb));
wr.AddPalette(info.BaseName + playerName, pal, false, replaceExisting);
}
}
}