Files
OpenRA/OpenRA.Mods.Cnc/Traits/Infiltration/InfiltrateForExploration.cs
2020-05-21 13:01:04 +02:00

64 lines
2.2 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2020 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System.Linq;
using OpenRA.Mods.Common.Traits;
using OpenRA.Primitives;
using OpenRA.Traits;
namespace OpenRA.Mods.Cnc.Traits
{
[Desc("Steal and reset the owner's exploration.")]
class InfiltrateForExplorationInfo : TraitInfo
{
[Desc("The `TargetTypes` from `Targetable` that are allowed to enter.")]
public readonly BitSet<TargetableType> Types = default(BitSet<TargetableType>);
[NotificationReference("Speech")]
[Desc("Sound the victim will hear when they get sabotaged.")]
public readonly string InfiltratedNotification = null;
[NotificationReference("Speech")]
[Desc("Sound the perpetrator will hear after successful infiltration.")]
public readonly string InfiltrationNotification = null;
public override object Create(ActorInitializer init) { return new InfiltrateForExploration(init.Self, this); }
}
class InfiltrateForExploration : INotifyInfiltrated
{
readonly InfiltrateForExplorationInfo info;
public InfiltrateForExploration(Actor self, InfiltrateForExplorationInfo info)
{
this.info = info;
}
void INotifyInfiltrated.Infiltrated(Actor self, Actor infiltrator, BitSet<TargetableType> types)
{
if (!info.Types.Overlaps(types))
return;
if (info.InfiltratedNotification != null)
Game.Sound.PlayNotification(self.World.Map.Rules, self.Owner, "Speech", info.InfiltratedNotification, self.Owner.Faction.InternalName);
if (info.InfiltrationNotification != null)
Game.Sound.PlayNotification(self.World.Map.Rules, infiltrator.Owner, "Speech", info.InfiltrationNotification, infiltrator.Owner.Faction.InternalName);
infiltrator.Owner.Shroud.Explore(self.Owner.Shroud);
var preventReset = self.Owner.PlayerActor.TraitsImplementing<IPreventsShroudReset>()
.Any(p => p.PreventShroudReset(self));
if (!preventReset)
self.Owner.Shroud.ResetExploration();
}
}
}