Files
OpenRA/OpenRA.Mods.Cnc/Traits/PortableChrono.cs
2020-05-21 13:01:04 +02:00

248 lines
7.4 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2020 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System.Collections.Generic;
using OpenRA.Graphics;
using OpenRA.Mods.Cnc.Activities;
using OpenRA.Mods.Common.Graphics;
using OpenRA.Mods.Common.Orders;
using OpenRA.Mods.Common.Traits;
using OpenRA.Primitives;
using OpenRA.Traits;
namespace OpenRA.Mods.Cnc.Traits
{
class PortableChronoInfo : TraitInfo, Requires<IMoveInfo>
{
[Desc("Cooldown in ticks until the unit can teleport.")]
public readonly int ChargeDelay = 500;
[Desc("Can the unit teleport only a certain distance?")]
public readonly bool HasDistanceLimit = true;
[Desc("The maximum distance in cells this unit can teleport (only used if HasDistanceLimit = true).")]
public readonly int MaxDistance = 12;
[Desc("Sound to play when teleporting.")]
public readonly string ChronoshiftSound = "chrotnk1.aud";
[Desc("Cursor to display when able to deploy the actor.")]
public readonly string DeployCursor = "deploy";
[Desc("Cursor to display when unable to deploy the actor.")]
public readonly string DeployBlockedCursor = "deploy-blocked";
[Desc("Cursor to display when targeting a teleport location.")]
public readonly string TargetCursor = "chrono-target";
[Desc("Cursor to display when the targeted location is blocked.")]
public readonly string TargetBlockedCursor = "move-blocked";
[Desc("Kill cargo on teleporting.")]
public readonly bool KillCargo = true;
[Desc("Flash the screen on teleporting.")]
public readonly bool FlashScreen = false;
[VoiceReference]
public readonly string Voice = "Action";
public override object Create(ActorInitializer init) { return new PortableChrono(init.Self, this); }
}
class PortableChrono : IIssueOrder, IResolveOrder, ITick, ISelectionBar, IOrderVoice, ISync
{
public readonly PortableChronoInfo Info;
readonly IMove move;
[Sync]
int chargeTick = 0;
public PortableChrono(Actor self, PortableChronoInfo info)
{
Info = info;
move = self.Trait<IMove>();
}
void ITick.Tick(Actor self)
{
if (chargeTick > 0)
chargeTick--;
}
public IEnumerable<IOrderTargeter> Orders
{
get
{
yield return new PortableChronoOrderTargeter(Info.TargetCursor);
yield return new DeployOrderTargeter("PortableChronoDeploy", 5,
() => CanTeleport ? Info.DeployCursor : Info.DeployBlockedCursor);
}
}
public Order IssueOrder(Actor self, IOrderTargeter order, Target target, bool queued)
{
if (order.OrderID == "PortableChronoDeploy")
{
// HACK: Switch the global order generator instead of actually issuing an order
if (CanTeleport)
self.World.OrderGenerator = new PortableChronoOrderGenerator(self, Info);
// HACK: We need to issue a fake order to stop the game complaining about the bodge above
return new Order(order.OrderID, self, Target.Invalid, queued);
}
if (order.OrderID == "PortableChronoTeleport")
return new Order(order.OrderID, self, target, queued);
return null;
}
public void ResolveOrder(Actor self, Order order)
{
if (order.OrderString == "PortableChronoTeleport" && order.Target.Type != TargetType.Invalid)
{
var maxDistance = Info.HasDistanceLimit ? Info.MaxDistance : (int?)null;
if (!order.Queued)
self.CancelActivity();
var cell = self.World.Map.CellContaining(order.Target.CenterPosition);
if (maxDistance != null)
self.QueueActivity(move.MoveWithinRange(order.Target, WDist.FromCells(maxDistance.Value), targetLineColor: Color.LawnGreen));
self.QueueActivity(new Teleport(self, cell, maxDistance, Info.KillCargo, Info.FlashScreen, Info.ChronoshiftSound));
self.QueueActivity(move.MoveTo(cell, 5, targetLineColor: Color.LawnGreen));
self.ShowTargetLines();
}
}
string IOrderVoice.VoicePhraseForOrder(Actor self, Order order)
{
return order.OrderString == "PortableChronoTeleport" ? Info.Voice : null;
}
public void ResetChargeTime()
{
chargeTick = Info.ChargeDelay;
}
public bool CanTeleport
{
get { return chargeTick <= 0; }
}
float ISelectionBar.GetValue()
{
return (float)(Info.ChargeDelay - chargeTick) / Info.ChargeDelay;
}
Color ISelectionBar.GetColor() { return Color.Magenta; }
bool ISelectionBar.DisplayWhenEmpty { get { return false; } }
}
class PortableChronoOrderTargeter : IOrderTargeter
{
readonly string targetCursor;
public PortableChronoOrderTargeter(string targetCursor)
{
this.targetCursor = targetCursor;
}
public string OrderID { get { return "PortableChronoTeleport"; } }
public int OrderPriority { get { return 5; } }
public bool IsQueued { get; protected set; }
public bool TargetOverridesSelection(Actor self, Target target, List<Actor> actorsAt, CPos xy, TargetModifiers modifiers) { return true; }
public bool CanTarget(Actor self, Target target, List<Actor> othersAtTarget, ref TargetModifiers modifiers, ref string cursor)
{
if (modifiers.HasModifier(TargetModifiers.ForceMove))
{
var xy = self.World.Map.CellContaining(target.CenterPosition);
IsQueued = modifiers.HasModifier(TargetModifiers.ForceQueue);
if (self.IsInWorld && self.Owner.Shroud.IsExplored(xy))
{
cursor = targetCursor;
return true;
}
return false;
}
return false;
}
}
class PortableChronoOrderGenerator : OrderGenerator
{
readonly Actor self;
readonly PortableChronoInfo info;
public PortableChronoOrderGenerator(Actor self, PortableChronoInfo info)
{
this.self = self;
this.info = info;
}
protected override IEnumerable<Order> OrderInner(World world, CPos cell, int2 worldPixel, MouseInput mi)
{
if (mi.Button == Game.Settings.Game.MouseButtonPreference.Cancel)
{
world.CancelInputMode();
yield break;
}
if (self.IsInWorld && self.Location != cell
&& self.Trait<PortableChrono>().CanTeleport && self.Owner.Shroud.IsExplored(cell))
{
world.CancelInputMode();
yield return new Order("PortableChronoTeleport", self, Target.FromCell(world, cell), mi.Modifiers.HasModifier(Modifiers.Shift));
}
}
protected override void Tick(World world)
{
if (!self.IsInWorld || self.IsDead)
world.CancelInputMode();
}
protected override IEnumerable<IRenderable> Render(WorldRenderer wr, World world) { yield break; }
protected override IEnumerable<IRenderable> RenderAboveShroud(WorldRenderer wr, World world) { yield break; }
protected override IEnumerable<IRenderable> RenderAnnotations(WorldRenderer wr, World world)
{
if (!self.IsInWorld || self.Owner != self.World.LocalPlayer)
yield break;
if (!self.Trait<PortableChrono>().Info.HasDistanceLimit)
yield break;
yield return new RangeCircleAnnotationRenderable(
self.CenterPosition,
WDist.FromCells(self.Trait<PortableChrono>().Info.MaxDistance),
0,
Color.FromArgb(128, Color.LawnGreen),
Color.FromArgb(96, Color.Black));
}
protected override string GetCursor(World world, CPos cell, int2 worldPixel, MouseInput mi)
{
if (self.IsInWorld && self.Location != cell
&& self.Trait<PortableChrono>().CanTeleport && self.Owner.Shroud.IsExplored(cell))
return info.TargetCursor;
else
return info.TargetBlockedCursor;
}
}
}