70 lines
1.9 KiB
C#
70 lines
1.9 KiB
C#
#region Copyright & License Information
|
|
/*
|
|
* Copyright 2007-2020 The OpenRA Developers (see AUTHORS)
|
|
* This file is part of OpenRA, which is free software. It is made
|
|
* available to you under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation, either version 3 of
|
|
* the License, or (at your option) any later version. For more
|
|
* information, see COPYING.
|
|
*/
|
|
#endregion
|
|
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using OpenRA.Graphics;
|
|
using OpenRA.Mods.Common.Traits;
|
|
using OpenRA.Primitives;
|
|
using OpenRA.Traits;
|
|
|
|
namespace OpenRA.Mods.Cnc.Traits
|
|
{
|
|
[Desc("Adds the hard-coded shroud palette to the game")]
|
|
class ShroudPaletteInfo : TraitInfo
|
|
{
|
|
[PaletteDefinition]
|
|
[FieldLoader.Require]
|
|
[Desc("Internal palette name")]
|
|
public readonly string Name = "shroud";
|
|
|
|
[Desc("Palette type")]
|
|
public readonly bool Fog = false;
|
|
|
|
public override object Create(ActorInitializer init) { return new ShroudPalette(this); }
|
|
}
|
|
|
|
class ShroudPalette : ILoadsPalettes, IProvidesAssetBrowserPalettes
|
|
{
|
|
readonly ShroudPaletteInfo info;
|
|
|
|
public ShroudPalette(ShroudPaletteInfo info) { this.info = info; }
|
|
|
|
public void LoadPalettes(WorldRenderer wr)
|
|
{
|
|
var c = info.Fog ? Fog : Shroud;
|
|
wr.AddPalette(info.Name, new ImmutablePalette(Enumerable.Range(0, Palette.Size).Select(i => (uint)c[i % 8].ToArgb())));
|
|
}
|
|
|
|
static readonly Color[] Fog = new[]
|
|
{
|
|
Color.FromArgb(0, 0, 0, 0),
|
|
Color.Green, Color.Blue, Color.Yellow,
|
|
Color.FromArgb(128, 0, 0, 0),
|
|
Color.FromArgb(96, 0, 0, 0),
|
|
Color.FromArgb(64, 0, 0, 0),
|
|
Color.FromArgb(32, 0, 0, 0)
|
|
};
|
|
|
|
static readonly Color[] Shroud = new[]
|
|
{
|
|
Color.FromArgb(0, 0, 0, 0),
|
|
Color.Green, Color.Blue, Color.Yellow,
|
|
Color.Black,
|
|
Color.FromArgb(160, 0, 0, 0),
|
|
Color.FromArgb(128, 0, 0, 0),
|
|
Color.FromArgb(64, 0, 0, 0)
|
|
};
|
|
|
|
public IEnumerable<string> PaletteNames { get { yield return info.Name; } }
|
|
}
|
|
}
|