120 lines
3.7 KiB
C#
120 lines
3.7 KiB
C#
#region Copyright & License Information
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/*
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* Copyright 2007-2020 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System;
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using System.Linq;
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using System.Reflection;
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using OpenRA.GameRules;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Lint
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{
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public class CheckActorReferences : ILintRulesPass
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{
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Action<string> emitError;
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public void Run(Action<string> emitError, Action<string> emitWarning, Ruleset rules)
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{
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this.emitError = emitError;
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foreach (var actorInfo in rules.Actors)
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foreach (var traitInfo in actorInfo.Value.TraitInfos<TraitInfo>())
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CheckTrait(actorInfo.Value, traitInfo, rules);
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}
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void CheckTrait(ActorInfo actorInfo, TraitInfo traitInfo, Ruleset rules)
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{
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var actualType = traitInfo.GetType();
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foreach (var field in actualType.GetFields())
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{
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if (field.HasAttribute<ActorReferenceAttribute>())
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CheckActorReference(actorInfo, traitInfo, field, rules.Actors,
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field.GetCustomAttributes<ActorReferenceAttribute>(true)[0]);
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if (field.HasAttribute<WeaponReferenceAttribute>())
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CheckWeaponReference(actorInfo, traitInfo, field, rules.Weapons,
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field.GetCustomAttributes<WeaponReferenceAttribute>(true)[0]);
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if (field.HasAttribute<VoiceSetReferenceAttribute>())
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CheckVoiceReference(actorInfo, traitInfo, field, rules.Voices,
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field.GetCustomAttributes<VoiceSetReferenceAttribute>(true)[0]);
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}
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}
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void CheckActorReference(ActorInfo actorInfo,
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TraitInfo traitInfo,
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FieldInfo fieldInfo,
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IReadOnlyDictionary<string, ActorInfo> dict,
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ActorReferenceAttribute attribute)
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{
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var values = LintExts.GetFieldValues(traitInfo, fieldInfo, emitError);
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foreach (var value in values)
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{
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if (value == null)
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continue;
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// NOTE: Once https://github.com/OpenRA/OpenRA/issues/4124 is resolved we won't
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// have to .ToLower* anything here.
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var v = value.ToLowerInvariant();
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if (!dict.ContainsKey(v))
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{
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emitError("{0}.{1}.{2}: Missing actor `{3}`."
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.F(actorInfo.Name, traitInfo.GetType().Name, fieldInfo.Name, value));
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continue;
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}
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foreach (var requiredTrait in attribute.RequiredTraits)
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if (!dict[v].TraitsInConstructOrder().Any(t => t.GetType() == requiredTrait || t.GetType().IsSubclassOf(requiredTrait)))
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emitError("Actor type {0} does not have trait {1} which is required by {2}.{3}."
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.F(value, requiredTrait.Name, traitInfo.GetType().Name, fieldInfo.Name));
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}
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}
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void CheckWeaponReference(ActorInfo actorInfo,
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TraitInfo traitInfo,
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FieldInfo fieldInfo,
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IReadOnlyDictionary<string, WeaponInfo> dict,
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WeaponReferenceAttribute attribute)
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{
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var values = LintExts.GetFieldValues(traitInfo, fieldInfo, emitError);
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foreach (var value in values)
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{
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if (value == null)
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continue;
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if (!dict.ContainsKey(value.ToLowerInvariant()))
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emitError("{0}.{1}.{2}: Missing weapon `{3}`."
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.F(actorInfo.Name, traitInfo.GetType().Name, fieldInfo.Name, value));
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}
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}
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void CheckVoiceReference(ActorInfo actorInfo,
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TraitInfo traitInfo,
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FieldInfo fieldInfo,
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IReadOnlyDictionary<string, SoundInfo> dict,
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VoiceSetReferenceAttribute attribute)
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{
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var values = LintExts.GetFieldValues(traitInfo, fieldInfo, emitError);
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foreach (var value in values)
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{
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if (value == null)
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continue;
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if (!dict.ContainsKey(value.ToLowerInvariant()))
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emitError("{0}.{1}.{2}: Missing voice `{3}`."
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.F(actorInfo.Name, traitInfo.GetType().Name, fieldInfo.Name, value));
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}
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}
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}
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}
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