Files
OpenRA/OpenRA.Mods.Common/Traits/Buildings/LegacyBridgeHut.cs
2020-05-21 13:01:04 +02:00

70 lines
2.2 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2020 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System.Linq;
using OpenRA.Effects;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
{
[Desc("Allows bridges to be targeted for demolition and repair.")]
class LegacyBridgeHutInfo : TraitInfo, IDemolishableInfo
{
public bool IsValidTarget(ActorInfo actorInfo, Actor saboteur) { return false; } // TODO: bridges don't support frozen under fog
public override object Create(ActorInitializer init) { return new LegacyBridgeHut(init); }
}
class LegacyBridgeHut : IDemolishable
{
public readonly Bridge FirstBridge;
public readonly Bridge Bridge;
public DamageState BridgeDamageState { get { return Bridge.AggregateDamageState(); } }
public bool Repairing { get { return repairDirections > 0; } }
int repairDirections = 0;
public LegacyBridgeHut(ActorInitializer init)
{
Bridge = init.Get<ParentActorInit>().ActorValue.Trait<Bridge>();
Bridge.AddHut(this);
FirstBridge = Bridge.Enumerate(0, true).Last();
}
public void Repair(Actor repairer)
{
repairDirections = Bridge.GetHut(0) != this && Bridge.GetHut(1) != this ? 2 : 1;
Bridge.Do((b, d) => b.Repair(repairer, d, () => repairDirections--));
}
bool IDemolishable.IsValidTarget(Actor self, Actor saboteur)
{
return BridgeDamageState != DamageState.Dead;
}
void IDemolishable.Demolish(Actor self, Actor saboteur, int delay)
{
// TODO: Handle using ITick
self.World.Add(new DelayedAction(delay, () =>
{
if (self.IsDead)
return;
var modifiers = self.TraitsImplementing<IDamageModifier>()
.Concat(self.Owner.PlayerActor.TraitsImplementing<IDamageModifier>())
.Select(t => t.GetDamageModifier(self, null));
if (Util.ApplyPercentageModifiers(100, modifiers) > 0)
Bridge.Do((b, d) => b.Demolish(saboteur, d));
}));
}
}
}