Files
OpenRA/OpenRA.Mods.Common/Traits/Conditions/GrantConditionOnBotOwner.cs
2020-05-21 13:01:04 +02:00

66 lines
2.0 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2020 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System.Linq;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
{
[Desc("Grants a condition to this actor when it is owned by an AI bot.")]
public class GrantConditionOnBotOwnerInfo : TraitInfo
{
[FieldLoader.Require]
[GrantedConditionReference]
[Desc("Condition to grant.")]
public readonly string Condition = null;
[FieldLoader.Require]
[Desc("Bot types that trigger the condition.")]
public readonly string[] Bots = { };
public override object Create(ActorInitializer init) { return new GrantConditionOnBotOwner(init, this); }
}
public class GrantConditionOnBotOwner : INotifyCreated, INotifyOwnerChanged
{
readonly GrantConditionOnBotOwnerInfo info;
int conditionToken = Actor.InvalidConditionToken;
public GrantConditionOnBotOwner(ActorInitializer init, GrantConditionOnBotOwnerInfo info)
{
this.info = info;
}
void INotifyCreated.Created(Actor self)
{
// Special case handling is required for the Player actor.
// Created is called before Player.IsBot is set, so we
// must use a different method to enable this trait if
// it's defined on the PlayerActor.
self.World.AddFrameEndTask(w =>
{
if (self.Owner.IsBot && info.Bots.Contains(self.Owner.BotType))
conditionToken = self.GrantCondition(info.Condition);
});
}
void INotifyOwnerChanged.OnOwnerChanged(Actor self, Player oldOwner, Player newOwner)
{
if (conditionToken != Actor.InvalidConditionToken)
conditionToken = self.RevokeCondition(conditionToken);
if (info.Bots.Contains(newOwner.BotType))
conditionToken = self.GrantCondition(info.Condition);
}
}
}