728 lines
12 KiB
YAML
728 lines
12 KiB
YAML
LMG:
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ReloadDelay: 20
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Range: 5c0
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Report: MGUN2.WAV
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Projectile: Bullet
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Speed: 1c256
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ContrailLength: 3
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TrailInterval: 1
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ContrailDelay: 0
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ContrailUsePlayerColor: true
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Warhead@1Dam: SpreadDamage
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Spread: 96
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Damage: 15
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DeathType: 4
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Versus:
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Wood: 25
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Light: 40
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Heavy: 10
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Concrete: 20
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Warhead@2Eff: CreateEffect
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Explosion: piffs
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Bazooka:
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ReloadDelay: 50
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Range: 5c0
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MinRange: 0c512
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Report: BAZOOK1.WAV
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ValidTargets: Ground
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Projectile: Missile
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Speed: 160
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Arm: 2
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ContrailLength: 10
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Inaccuracy: 96
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Image: RPG
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ROT: 5
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RangeLimit: 35
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Warhead@1Dam: SpreadDamage
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Spread: 96
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Damage: 50
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DeathType: 3
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ValidTargets: Ground
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Versus:
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None: 10
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Wood: 75
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Light: 60
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Heavy: 90
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Concrete: 40
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Warhead@2Smu: LeaveSmudge
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SmudgeType: SandCrater, RockCrater
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Warhead@3Eff: CreateEffect
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Explosion: small_explosion
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ImpactSound: EXPLSML1.WAV
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Sniper:
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ReloadDelay: 100
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Range: 8c512
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Report: FREMODD1.WAV
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Projectile: Bullet
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Speed: 1c896
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ContrailLength: 6
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TrailInterval: 1
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ContrailDelay: 0
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ContrailUsePlayerColor: true
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Warhead@1Dam: SpreadDamage
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Spread: 32
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Damage: 60
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DeathType: 4
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Versus:
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None: 100
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Wood: 0
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Light: 1
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Heavy: 0
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Concrete: 0
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Vulcan:
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ReloadDelay: 30
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Range: 5c768
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Report: VULCAN.AUD
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ValidTargets: Ground, Air
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Projectile: Bullet
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Speed: 1c256
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ContrailLength: 3
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TrailInterval: 1
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ContrailDelay: 0
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ContrailUsePlayerColor: true
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Warhead@1Dam: SpreadDamage
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Spread: 96
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Damage: 30
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DeathType: 4
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ValidTargets: Ground, Air
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Versus:
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Wood: 0
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Light: 60
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Heavy: 10
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Concrete: 0
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Warhead@2Eff: CreateEffect
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Explosion: piffs
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Slung:
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ReloadDelay: 60
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Delay: 5
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Range: 5c512
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Report: BAZOOK2.WAV
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ValidTargets: Ground
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Projectile: Bullet
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Speed: 320
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High: true
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Shadow: yes
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Angle: 88
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Inaccuracy: 384
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Image: MISSILE
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Warhead@1Dam: SpreadDamage
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Spread: 192
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Damage: 30
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DeathType: 3
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ValidTargets: Ground
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Versus:
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None: 0
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Wood: 75
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Light: 40
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Heavy: 90
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Concrete: 50
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Warhead@2Eff: CreateEffect
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Explosion: small_explosion
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ImpactSound: EXPLLG5.WAV
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HMG:
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ReloadDelay: 30
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Range: 5c0
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Burst: 2
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BurstDelay: 5
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Report: 20MMGUN1.WAV
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Projectile: Bullet
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Speed: 1c256
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ContrailLength: 3
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TrailInterval: 1
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ContrailDelay: 0
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ContrailUsePlayerColor: true
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Warhead@1Dam: SpreadDamage
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Spread: 96
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Damage: 30
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DeathType: 4
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Versus:
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Wood: 15
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Light: 45
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Heavy: 20
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Concrete: 20
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Warhead@2Eff: CreateEffect
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Explosion: piffs
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HMGo:
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ReloadDelay: 30
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Range: 5c0
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Burst: 2
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BurstDelay: 5
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Report: 20MMGUN1.WAV
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Projectile: Bullet
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Speed: 1c256
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ContrailLength: 3
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TrailInterval: 1
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ContrailDelay: 0
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ContrailUsePlayerColor: true
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Warhead@1Dam: SpreadDamage
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Spread: 96
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Damage: 40
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DeathType: 4
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Versus:
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Wood: 15
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Light: 45
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Heavy: 25
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Concrete: 20
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Warhead@2Eff: CreateEffect
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Explosion: piffs
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QuadRockets:
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ReloadDelay: 40
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Burst: 2
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BurstDelay: 25
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Range: 7c0
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Report: ROCKET1.WAV
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ValidTargets: Ground, Air
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Projectile: Missile
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Arm: 0
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Inaccuracy: 96
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Image: RPG
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ROT: 10
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Speed: 256
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RangeLimit: 40
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Warhead@1Dam: SpreadDamage
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Spread: 96
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Damage: 25
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DeathType: 3
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ValidTargets: Ground, Air
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Versus:
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None: 35
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Wood: 45
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Light: 100
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Heavy: 100
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Concrete: 35
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Warhead@2Smu: LeaveSmudge
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SmudgeType: SandCrater, RockCrater
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Warhead@3Eff: CreateEffect
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Explosion: med_explosion
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ImpactSound: EXPLSML1.WAV
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TurretGun:
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ReloadDelay: 35
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Range: 7c0
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Report: TURRET1.WAV
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Projectile: Bullet
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Speed: 704
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High: yes
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Shadow: no
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Inaccuracy: 288
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Image: 120mm
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Warhead@1Dam: SpreadDamage
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Spread: 256
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Damage: 55
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DeathType: 3
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Versus:
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None: 50
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Wood: 75
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Light: 100
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Concrete: 65
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Warhead@2Smu: LeaveSmudge
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SmudgeType: SandCrater, RockCrater
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Warhead@3Eff: CreateEffect
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Explosion: small_napalm
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ImpactSound: EXPLSML4.WAV
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TowerMissile:
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ReloadDelay: 35
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Range: 7c768
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MinRange: 1c0
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Report: ROCKET1.WAV
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ValidTargets: Ground, Air
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Burst: 2
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BurstDelay: 15
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Projectile: Bullet
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Arm: 0
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High: yes
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Shadow: yes
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Inaccuracy: 384
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Image: MISSILE2
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ROT: 10
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Speed: 256
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RangeLimit: 50
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Angle: 110
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Warhead@1Dam: SpreadDamage
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Spread: 384
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Damage: 50
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DeathType: 1
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ValidTargets: Ground, Air
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Versus:
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None: 50
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Wood: 45
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Light: 100
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Heavy: 50
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Concrete: 35
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Warhead@2Smu: LeaveSmudge
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SmudgeType: SandCrater, RockCrater
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Warhead@3Eff: CreateEffect
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Explosion: small_explosion
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ImpactSound: EXPLMD1.WAV
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90mm:
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ReloadDelay: 50
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Range: 5c768
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Report: MEDTANK1.WAV
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Projectile: Bullet
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Speed: 640
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Inaccuracy: 384
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Image: 120mm
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Warhead@1Dam: SpreadDamage
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Spread: 256
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Damage: 40
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DeathType: 3
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Versus:
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None: 50
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Wood: 50
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Light: 100
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Concrete: 50
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Warhead@2Smu: LeaveSmudge
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SmudgeType: SandCrater, RockCrater
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Warhead@3Eff: CreateEffect
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Explosion: small_napalm
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ImpactSound: EXPLSML4.WAV
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90mma:
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ReloadDelay: 50
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Range: 7c0
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Report: MEDTANK1.WAV
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Projectile: Bullet
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Speed: 704
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Inaccuracy: 352
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Image: 120mm
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Warhead@1Dam: SpreadDamage
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Spread: 256
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Damage: 40
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DeathType: 3
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Versus:
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None: 50
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Wood: 50
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Light: 100
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Concrete: 50
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Warhead@2Smu: LeaveSmudge
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SmudgeType: SandCrater, RockCrater
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Warhead@3Eff: CreateEffect
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Explosion: small_napalm
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ImpactSound: EXPLSML4.WAV
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DevBullet:
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ReloadDelay: 50
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Range: 5c0
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Report: TANKHVY1.WAV
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Projectile: Bullet
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Speed: 640
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Image: doubleblastbullet
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Warhead@1Dam: SpreadDamage
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Spread: 256
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Damage: 100
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DeathType: 3
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Versus:
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None: 100
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Wood: 50
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Light: 100
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Heavy: 100
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Concrete: 80
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Warhead@2Smu: LeaveSmudge
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SmudgeType: SandCrater, RockCrater
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Warhead@3Eff: CreateEffect
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Explosion: shockwave
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227mm:
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ReloadDelay: 100
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Range: 10c0
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MinRange: 4c0
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Burst: 4
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BurstDelay: 15
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Report: MISSLE1.WAV
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ValidTargets: Ground
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Projectile: Bullet
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Speed: 358
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Arm: 5
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High: yes
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Shadow: yes
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Inaccuracy: 1c416
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Angle: 110
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Image: MISSILE2
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ROT: 5
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ContrailLength: 5
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Warhead@1Dam: SpreadDamage
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Spread: 384
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Damage: 60
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DeathType: 3
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ValidTargets: Ground
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Versus:
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None: 20
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Wood: 50
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Light: 100
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Heavy: 50
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Concrete: 80
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Warhead@2Smu: LeaveSmudge
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SmudgeType: SandCrater, RockCrater
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Warhead@3Eff: CreateEffect
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Explosion: mini_explosion
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ImpactSound: EXPLMD3.WAV
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NerveGasMissile:
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ReloadDelay: 120
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Range: 8c0
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Burst: 1
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Report: MISSLE1.WAV
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Projectile: Bullet
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Speed: 448
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High: true
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Shadow: yes
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Angle: 110
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Inaccuracy: 1c96
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Image: MISSILE
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ContrailLength: 15
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ContrailUsePlayerColor: True
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Warhead@1Dam: SpreadDamage
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Spread: 96
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Damage: 10
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Versus:
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None: 0
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Wood: 0
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Concrete: 0
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Warhead@2Smu: LeaveSmudge
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SmudgeType: SandCrater, RockCrater
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Warhead@3Eff: CreateEffect
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Explosion: deviator
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ImpactSound: EXPLSML2.WAV
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Warhead@4OwnerChange: ChangeOwner
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Range: 1c0
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Duration: 750
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155mm:
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ReloadDelay: 75
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Range: 8c0
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MinRange: 2c0
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Report: MORTAR1.WAV
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Projectile: Bullet
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Speed: 256
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High: true
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Shadow: yes
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Angle: 62
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Inaccuracy: 1c256
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ContrailLength: 20
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Image: 155mm
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Warhead@1Dam: SpreadDamage
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Spread: 384
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Damage: 100
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DeathType: 1
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Versus:
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None: 100
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Wood: 80
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Light: 75
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Heavy: 50
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Concrete: 100
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Warhead@2Smu: LeaveSmudge
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SmudgeType: SandCrater, RockCrater
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Warhead@3Eff: CreateEffect
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Explosion: large_explosion
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ImpactSound: EXPLLG3.WAV
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Sound:
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ReloadDelay: 100
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Range: 8c512
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Report: SONIC1.WAV
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Projectile: LaserZap
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BeamWidth: 2
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HitAnim: laserfire
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BeamDuration: 8
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UsePlayerColor: true
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Warhead@1Dam: SpreadDamage
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Spread: 32
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Damage: 150
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DeathType: 2
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Versus:
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None: 60
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Wood: 85
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Light: 80
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Concrete: 75
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ChainGun:
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ReloadDelay: 10
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Range: 5c0
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MinRange: 1c0
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Report: 20MMGUN1.WAV
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Projectile: Bullet
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Speed: 1c256
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High: true
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Warhead@1Dam: SpreadDamage
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Spread: 96
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Damage: 20
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DeathType: 4
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Versus:
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Wood: 50
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Light: 60
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Heavy: 25
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Concrete: 25
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Warhead@2Eff: CreateEffect
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Explosion: piffs
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Heal:
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ReloadDelay: 160
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Range: 4c0
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Report:
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Projectile: Bullet
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Speed: 1c256
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Warhead@1Dam: SpreadDamage
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Spread: 160
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Damage: -50
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DeathType: 4
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Versus:
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Wood: 0
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Light: 0
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Heavy: 0
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Concrete: 0
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WormJaw:
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ReloadDelay: 10
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Range: 3c0
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Report: WORM.WAV
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Warhead@1Dam: SpreadDamage
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Spread: 160
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Damage: 100
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Versus:
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Wood: 0
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Concrete: 0
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ParaBomb:
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ReloadDelay: 10
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Range: 4c512
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Report:
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Projectile: GravityBomb
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Image: BOMBS
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Warhead@1Dam: SpreadDamage
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Spread: 192
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Damage: 50
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Falloff: 1000, 368, 135, 50, 18, 7, 0
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DeathType: 3
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Versus:
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None: 30
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Wood: 75
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Light: 75
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Concrete: 50
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Warhead@2Smu: LeaveSmudge
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SmudgeType: Crater
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Warhead@3Eff: CreateEffect
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Explosion: self_destruct
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ImpactSound: EXPLLG3.WAV
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Napalm:
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ReloadDelay: 2
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Range: 3c0
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Projectile: GravityBomb
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Image: BOMBS
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Warhead@1Dam: SpreadDamage
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Spread: 640
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Damage: 30
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Falloff: 1000, 368, 135, 50, 18, 7, 0
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DeathType: 3
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Versus:
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None: 20
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Wood: 100
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Light: 30
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Heavy: 20
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Concrete: 70
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Warhead@2Smu: LeaveSmudge
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SmudgeType: Crater
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Warhead@3Eff: CreateEffect
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Explosion: artillery
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ImpactSound: NAPALM1.WAV
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Crush:
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Warhead@1Dam: SpreadDamage
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Damage: 100
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Warhead@2Eff: CreateEffect
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ImpactSound: CRUSH1.WAV
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Demolish:
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Warhead@1Dam: SpreadDamage
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Warhead@2Eff: CreateEffect
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Explosion: building
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ImpactSound: EXPLLG2.WAV
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Atomic:
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Warhead@1Dam: SpreadDamage
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Spread: 2c0
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Damage: 180
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Falloff: 1000, 368, 135, 50, 18, 7, 0
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DeathType: 2
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Versus:
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None: 100
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Wood: 100
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Light: 100
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Heavy: 50
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Concrete: 50
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Warhead@2Eff: CreateEffect
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Explosion: nuke
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ImpactSound: EXPLLG2.WAV
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CrateNuke:
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Warhead@1Dam: SpreadDamage
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Spread: 1c576
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Damage: 80
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Falloff: 1000, 368, 135, 50, 18, 7, 0
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DeathType: 2
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Versus:
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None: 20
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Wood: 75
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Light: 25
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Heavy: 25
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Concrete: 50
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AffectsParent: true
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Warhead@2Eff: CreateEffect
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Explosion: nuke
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ImpactSound: EXPLLG2.WAV
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CrateExplosion:
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Warhead@1Dam: SpreadDamage
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Spread: 320
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Damage: 40
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Falloff: 1000, 368, 135, 50, 18, 7, 0
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DeathType: 3
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Versus:
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None: 90
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Wood: 75
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Light: 60
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Heavy: 25
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AffectsParent: true
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Warhead@2Eff: CreateEffect
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Explosion: building
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ImpactSound: EXPLSML4.WAV
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UnitExplode:
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Warhead@1Dam: SpreadDamage
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Spread: 320
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Damage: 50
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Falloff: 1000, 368, 135, 50, 18, 7, 0
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DeathType: 3
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Versus:
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None: 90
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Wood: 75
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Light: 60
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Heavy: 25
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Warhead@2Eff: CreateEffect
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Explosion: building
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ImpactSound: EXPLMD1.WAV
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UnitExplodeSmall:
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Warhead@1Dam: SpreadDamage
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Spread: 320
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Damage: 60
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DeathType: 3
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Versus:
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None: 90
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Wood: 75
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Light: 60
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Heavy: 25
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Warhead@2Eff: CreateEffect
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Explosion: self_destruct
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ImpactSound: EXPLHG1.WAV, EXPLLG1.WAV, EXPLMD1.WAV, EXPLSML4.WAV
|
|
|
|
UnitExplodeTiny:
|
|
Warhead@1Dam: SpreadDamage
|
|
Spread: 224
|
|
Damage: 30
|
|
DeathType: 3
|
|
Versus:
|
|
None: 90
|
|
Wood: 75
|
|
Light: 60
|
|
Heavy: 25
|
|
Warhead@2Eff: CreateEffect
|
|
Explosion: med_explosion
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|
ImpactSound: EXPLMD2.WAV, EXPLSML1.WAV, EXPLSML2.WAV, EXPLSML3.WAV
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|
|
|
UnitExplodeScale:
|
|
Warhead@1Dam: SpreadDamage
|
|
Spread: 416
|
|
Damage: 90
|
|
DeathType: 3
|
|
Versus:
|
|
None: 90
|
|
Wood: 75
|
|
Light: 60
|
|
Heavy: 25
|
|
Warhead@2Eff: CreateEffect
|
|
Explosion: building
|
|
ImpactSound: EXPLLG2.WAV, EXPLLG3.WAV, EXPLLG5.WAV
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|
|
|
Grenade:
|
|
ReloadDelay: 60
|
|
Range: 4c0
|
|
Report:
|
|
Projectile: Bullet
|
|
Speed: 204
|
|
High: true
|
|
Angle: 62
|
|
Inaccuracy: 416
|
|
Image: BOMBS
|
|
Warhead@1Dam: SpreadDamage
|
|
Spread: 192
|
|
Damage: 60
|
|
DeathType: 1
|
|
Versus:
|
|
None: 50
|
|
Wood: 100
|
|
Light: 25
|
|
Heavy: 5
|
|
Warhead@2Smu: LeaveSmudge
|
|
SmudgeType: SandCrater
|
|
Warhead@3Eff: CreateEffect
|
|
Explosion: med_explosion
|
|
ImpactSound: EXPLLG5.WAV
|
|
|
|
Weathering:
|
|
ReloadDelay: 100
|
|
Warhead@1Dam: SpreadDamage
|
|
Damage: 5
|
|
|
|
Shrapnel:
|
|
ReloadDelay: 60
|
|
Range: 4c0
|
|
Report:
|
|
Projectile: Bullet
|
|
Speed: 50, 125
|
|
High: true
|
|
Angle: 91, 264
|
|
Inaccuracy: 416
|
|
Image: bombs
|
|
Warhead@1Dam: SpreadDamage
|
|
Spread: 192
|
|
Damage: 60
|
|
DeathType: 1
|
|
Versus:
|
|
None: 50
|
|
Wood: 100
|
|
Light: 25
|
|
Heavy: 5
|
|
Warhead@2Smu: LeaveSmudge
|
|
SmudgeType: SandCrater
|
|
Warhead@3Eff: CreateEffect
|
|
Explosion: med_explosion
|
|
ImpactSound: EXPLLG5.WAV
|
|
|
|
SpiceExplosion:
|
|
Warhead@1Dam: SpreadDamage
|
|
Spread: 9
|
|
Damage: 10
|
|
DeathType: 1
|
|
Versus:
|
|
None: 90
|
|
Wood: 75
|
|
Light: 60
|
|
Heavy: 25
|
|
Warhead@2Res: CreateResource
|
|
AddsResourceType: Spice
|
|
Size: 2,2
|
|
Warhead@3Eff: CreateEffect
|
|
Explosion: med_explosion
|
|
ImpactSound: EXPLLG5.WAV
|
|
|