Files
OpenRA/mods/cnc/rules/world.yaml
2024-09-16 12:00:41 +01:00

302 lines
6.5 KiB
YAML

^BaseWorld:
AlwaysVisible:
Inherits: ^Palettes
ScreenMap:
ActorMap:
Selection:
ControlGroups:
MusicPlaylist:
VictoryMusic: win1
DefeatMusic: nod_map1
DebugVisualizations:
TerrainRenderer:
TerrainGeometryOverlay:
ShroudRenderer:
ShroudVariants: typea, typeb, typec, typed
FogVariants: typea, typeb, typec, typed
OverrideFullShroud: full
OverrideFullFog: full
Locomotor@FOOT:
Name: foot
Crushes: crate
SharesCell: true
TerrainSpeeds:
Clear: 100
Rough: 89
Road: 111
Bridge: 111
Tiberium: 78
PathingCost: 300
BlueTiberium: 78
PathingCost: 300
Beach: 89
Locomotor@CHEM:
Name: chem
Crushes: crate
SharesCell: true
TerrainSpeeds:
Clear: 100
Rough: 89
Road: 111
Bridge: 111
Tiberium: 100
BlueTiberium: 100
Beach: 89
Locomotor@WHEELED:
Name: wheeled
Crushes: crate
TerrainSpeeds:
Clear: 100
Rough: 63
Road: 125
Bridge: 125
Tiberium: 63
BlueTiberium: 63
Beach: 50
Locomotor@HEAVYWHEELED:
Name: heavywheeled
Crushes: crate, infantry
TerrainSpeeds:
Clear: 100
Rough: 63
Road: 125
Bridge: 125
Tiberium: 63
BlueTiberium: 63
Beach: 50
Locomotor@TRACKED:
Name: tracked
Crushes: wall, crate, infantry
TerrainSpeeds:
Clear: 100
Rough: 88
Road: 125
Bridge: 125
Tiberium: 88
BlueTiberium: 88
Beach: 88
Locomotor@HEAVYTRACKED:
Name: heavytracked
Crushes: wall, heavywall, crate, infantry
TerrainSpeeds:
Clear: 100
Rough: 88
Road: 125
Bridge: 125
Tiberium: 88
BlueTiberium: 88
Beach: 88
Locomotor@NAVAL:
Name: naval
Crushes: crate
TerrainSpeeds:
Water: 100
Locomotor@LANDINGCRAFT:
Name: lcraft
Crushes: crate
TerrainSpeeds:
Clear: 100
Rough: 100
Road: 100
Water: 100
Tiberium: 100
BlueTiberium: 100
Beach: 100
River: 100
Locomotor@CRITTER:
Name: critter
Crushes: crate
TerrainSpeeds:
Clear: 100
Rough: 89
Road: 111
Bridge: 111
Tiberium: 78
BlueTiberium: 78
Beach: 89
Locomotor@VISC:
Name: visc
TerrainSpeeds:
Clear: 100
Rough: 89
Road: 111
Bridge: 111
Tiberium: 100
BlueTiberium: 100
Beach: 89
Faction@Random:
Name: faction-random.name
InternalName: Random
RandomFactionMembers: gdi, nod
Description: faction-random.description
Faction@gdi:
Name: faction-gdi.name
InternalName: gdi
Description: faction-gdi.description
Faction@nod:
Name: faction-nod.name
InternalName: nod
Description: faction-nod.description
ResourceRenderer:
ResourceTypes:
Tiberium:
Sequences: ti1, ti2, ti3, ti4, ti5, ti6, ti7, ti8, ti9, ti10, ti11, ti12
Palette: staticterrain
Name: resource-tiberium
BlueTiberium:
Sequences: bti1, bti2, bti3, bti4, bti5, bti6, bti7, bti8, bti9, bti10, bti11, bti12
Palette: bluetiberium
Name: resource-tiberium
World:
Inherits: ^BaseWorld
ChatCommands:
DevCommands:
DebugVisualizationCommands:
PathFinderOverlay:
HierarchicalPathFinderOverlay:
PlayerCommands:
HelpCommand:
ScreenShaker:
BuildingInfluence:
LegacyBridgeLayer:
Bridges: bridge1, bridge2, bridge3, bridge4
ProductionQueueFromSelection:
ProductionTabsWidget: PRODUCTION_TABS
SmudgeLayer@SCORCH:
Type: Scorch
Sequence: scorches
SmokeChance: 50
SmokeImage: scorch_flames
SmokeSequences: large_flame, medium_flame, small_flame
MaxSmokeOffsetDistance: 341
SmudgeLayer@CRATER:
Type: Crater
Sequence: craters
SmokeChance: 25
SmokeImage: smoke_m
SmokeSequences: idle
MaxSmokeOffsetDistance: 213
ResourceLayer:
RecalculateResourceDensity: true
ResourceTypes:
Tiberium:
ResourceIndex: 1
TerrainType: Tiberium
AllowedTerrainTypes: Clear, Road
MaxDensity: 12
BlueTiberium:
ResourceIndex: 2
TerrainType: BlueTiberium
AllowedTerrainTypes: Clear, Road
MaxDensity: 12
ResourceClaimLayer:
WarheadDebugOverlay:
CustomTerrainDebugOverlay:
MapCreeps:
CheckboxVisible: False
CheckboxEnabled: True
CheckboxLocked: True
SpawnMapActors:
MapBuildRadius:
AllyBuildRadiusCheckboxDisplayOrder: 4
BuildRadiusCheckboxDisplayOrder: 5
MapOptions:
ShortGameCheckboxDisplayOrder: 2
TechLevelDropdownDisplayOrder: 2
GameSpeedDropdownDisplayOrder: 1
MapStartingLocations:
SeparateTeamSpawnsCheckboxDisplayOrder: 6
CreateMapPlayers:
StartingUnits@mcvonly:
Class: none
ClassName: options-starting-units.mcv-only
Factions: gdi, nod
BaseActor: mcv
StartingUnits@defaultgdia:
Class: light
ClassName: options-starting-units.light-support
Factions: gdi
BaseActor: mcv
SupportActors: e1,e1,e1,e1,e1,e3,e3,jeep
StartingUnits@defaultnoda:
Class: light
ClassName: options-starting-units.light-support
Factions: nod
BaseActor: mcv
SupportActors: e1,e1,e1,e1,e1,e1,e3,e3,bggy
StartingUnits@heavynoda:
Class: heavy
ClassName: options-starting-units.heavy-support
Factions: nod
BaseActor: mcv
SupportActors: e1,e1,e1,e1,e3,e3,ltnk,ltnk,ftnk
StartingUnits@heavynodb:
Class: heavy
ClassName: options-starting-units.heavy-support
Factions: nod
BaseActor: mcv
SupportActors: e1,e1,e1,e1,e1,e3,e3,e3,ftnk,ftnk
StartingUnits@heavygdia:
Class: heavy
ClassName: options-starting-units.heavy-support
Factions: gdi
BaseActor: mcv
SupportActors: e1,e1,e1,e1,e3,e3,jeep,mtnk,mtnk
StartingUnits@heavygdib:
Class: heavy
ClassName: options-starting-units.heavy-support
Factions: gdi
BaseActor: mcv
SupportActors: e1,e1,e1,e1,e1,e2,e2,e2,e3,e3,apc,mtnk
SpawnStartingUnits:
CrateSpawner:
Minimum: 1
Maximum: 6
SpawnInterval: 3000
WaterChance: 0
InitialSpawnDelay: 1500
CheckboxDisplayOrder: 1
PathFinder:
ValidateOrder:
DebugPauseState:
ObjectivesPanel:
PanelName: SKIRMISH_STATS
RadarPings:
LoadWidgetAtGameStart:
ShellmapRoot: MENU_BACKGROUND
ScriptTriggers:
CellTriggerOverlay:
TimeLimitManager:
TimeLimitDisplayOrder: 2
ColorPickerManager:
PreviewActor: fact.colorpicker
PresetColors: F21818, FF7A22, F2BC18, F8D3B3, CDF291, DAF218, 18F26F, 12B572, F279E6, 502048, 391D1D, BA18F2, F218BC, 1821F2, 328DFF, 78DBF8
OrderEffects:
TerrainFlashImage: moveflsh
TerrainFlashSequence: idle
TerrainFlashPalette: moveflash
EditorWorld:
Inherits: ^BaseWorld
EditorActorLayer:
EditorCursorLayer:
EditorResourceLayer:
RecalculateResourceDensity: true
ResourceTypes:
Tiberium:
ResourceIndex: 1
TerrainType: Tiberium
AllowedTerrainTypes: Clear, Road
MaxDensity: 12
BlueTiberium:
ResourceIndex: 2
TerrainType: BlueTiberium
AllowedTerrainTypes: Clear, Road
MaxDensity: 12
LoadWidgetAtGameStart:
EditorActionManager:
BuildableTerrainOverlay:
AllowedTerrainTypes: Clear, Road
MarkerLayerOverlay: