324 lines
7.5 KiB
YAML
324 lines
7.5 KiB
YAML
^BaseWorld:
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Inherits: ^Palettes
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AlwaysVisible:
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ActorMap:
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ScreenMap:
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Selection:
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ControlGroups:
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MusicPlaylist:
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VictoryMusic: score
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DefeatMusic: map
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TerrainGeometryOverlay:
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DebugVisualizations:
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Locomotor@FOOT:
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Name: foot
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Crushes: mine, crate
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SharesCell: true
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TerrainSpeeds:
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Clear: 100
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Rough: 89
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Road: 111
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Bridge: 111
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Ore: 89
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Gems: 89
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Beach: 89
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Locomotor@WHEELED:
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Name: wheeled
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Crushes: mine, crate
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TerrainSpeeds:
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Clear: 100
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Rough: 50
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Road: 125
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Bridge: 125
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Ore: 88
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Gems: 88
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Beach: 50
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Locomotor@HEAVYWHEELED:
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Name: heavywheeled
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Crushes: wall, mine, crate, infantry
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TerrainSpeeds:
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Clear: 100
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Rough: 50
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Road: 125
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Bridge: 125
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Ore: 88
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Gems: 88
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Beach: 50
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Locomotor@LIGHTTRACKED:
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Name: lighttracked
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Crushes: wall, mine, crate
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TerrainSpeeds:
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Clear: 100
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Rough: 88
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Road: 125
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Bridge: 125
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Ore: 88
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Gems: 88
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Beach: 88
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Locomotor@TRACKED:
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Name: tracked
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Crushes: wall, infantry, mine, crate
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TerrainSpeeds:
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Clear: 100
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Rough: 88
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Road: 125
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Bridge: 125
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Ore: 88
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Gems: 88
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Beach: 88
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Locomotor@HEAVYTRACKED:
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Name: heavytracked
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Crushes: wall, infantry, mine, crate, heavywall
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TerrainSpeeds:
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Clear: 100
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Rough: 88
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Road: 125
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Bridge: 125
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Ore: 88
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Gems: 88
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Beach: 88
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Locomotor@NAVAL:
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Name: naval
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Crushes: crate
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TerrainSpeeds:
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Water: 100
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Locomotor@LANDINGCRAFT:
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Name: lcraft
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Crushes: crate
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TerrainSpeeds:
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Water: 100
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Beach: 70
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Locomotor@IMMOBILE:
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Name: immobile
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TerrainSpeeds:
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TerrainRenderer:
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ChronoVortexRenderer:
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ShroudRenderer:
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FogVariants: shroud
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Index: 255, 16, 32, 48, 64, 80, 96, 112, 128, 144, 160, 176, 192, 208, 224, 240, 20, 40, 56, 65, 97, 130, 148, 194, 24, 33, 66, 132, 28, 41, 67, 134, 1, 2, 4, 8, 3, 6, 12, 9, 7, 14, 13, 11, 5, 10, 15, 255
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UseExtendedIndex: true
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Faction@allies:
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Name: faction-allies.name
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InternalName: allies
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Side: Allies
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Selectable: False
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Faction@england:
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Name: faction-england.name
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InternalName: england
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Side: Allies
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Description: faction-england.description
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Faction@france:
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Name: faction-france.name
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InternalName: france
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Side: Allies
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Description: faction-france.description
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Faction@germany:
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Name: faction-germany.name
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InternalName: germany
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Side: Allies
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Description: faction-germany.description
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Faction@soviet:
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Name: faction-soviet.name
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InternalName: soviet
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Side: Soviet
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Selectable: False
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Faction@russia:
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Name: faction-russia.name
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InternalName: russia
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Side: Soviet
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Description: faction-russia.description
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Faction@ukraine:
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Name: faction-ukraine.name
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InternalName: ukraine
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Side: Soviet
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Description: faction-ukraine.description
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Faction@random:
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Name: faction-random.name
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InternalName: Random
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RandomFactionMembers: RandomAllies, RandomSoviet
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Side: Random
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Description: faction-random.description
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Faction@randomallies:
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Name: faction-randomallies.name
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InternalName: RandomAllies
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RandomFactionMembers: england, france, germany
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Side: Random
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Description: faction-randomallies.description
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Faction@randomsoviet:
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Name: faction-randomsoviet.name
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InternalName: RandomSoviet
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RandomFactionMembers: russia, ukraine
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Side: Random
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Description: faction-randomsoviet.description
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ResourceRenderer:
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ResourceTypes:
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Ore:
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Sequences: gold01, gold02, gold03, gold04
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Palette: player
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Name: resource-minerals
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Gems:
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Sequences: gem01, gem02, gem03, gem04
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Palette: player
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Name: resource-minerals
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World:
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Inherits: ^BaseWorld
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ChatCommands:
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DevCommands:
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DebugVisualizationCommands:
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PathFinderOverlay:
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HierarchicalPathFinderOverlay:
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PlayerCommands:
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HelpCommand:
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ScreenShaker:
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BuildingInfluence:
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ProductionQueueFromSelection:
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ProductionPaletteWidget: PRODUCTION_PALETTE
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LegacyBridgeLayer:
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Bridges: bridge1, bridge2, bridge3, bridge4, br1, br2, br3, sbridge1, sbridge2, sbridge3, sbridge4
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CustomTerrainDebugOverlay:
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CrateSpawner:
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DeliveryAircraft: badr
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QuantizedFacings: 16
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Minimum: 1
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Maximum: 3
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SpawnInterval: 3000
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WaterChance: 20
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InitialSpawnDelay: 1500
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CheckboxDisplayOrder: 1
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SmudgeLayer@SCORCH:
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Type: Scorch
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Sequence: scorches
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SmokeChance: 50
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SmokeImage: scorch_flames
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SmokeSequences: large_flame, medium_flame, small_flame
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MaxSmokeOffsetDistance: 341
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SmudgeLayer@CRATER:
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Type: Crater
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Sequence: craters
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SmokeChance: 25
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SmokeImage: smoke_m
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SmokeSequences: idle
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MaxSmokeOffsetDistance: 213
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ResourceLayer:
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RecalculateResourceDensity: true
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ResourceTypes:
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Ore:
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ResourceIndex: 1
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TerrainType: Ore
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AllowedTerrainTypes: Clear, Road
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MaxDensity: 12
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Gems:
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ResourceIndex: 2
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TerrainType: Gems
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AllowedTerrainTypes: Clear, Road
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MaxDensity: 3
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ResourceClaimLayer:
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WithResourceAnimation@GEMS:
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Types: Gems
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Image: twinkle
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Sequences: twinkle1, twinkle2, twinkle3
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Palette: effect
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WarheadDebugOverlay:
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SpawnMapActors:
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MapBuildRadius:
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AllyBuildRadiusCheckboxDisplayOrder: 4
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BuildRadiusCheckboxDisplayOrder: 5
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MapOptions:
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ShortGameCheckboxDisplayOrder: 2
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TechLevelDropdownDisplayOrder: 2
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GameSpeedDropdownDisplayOrder: 1
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CreateMapPlayers:
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StartingUnits@mcvonly:
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Class: none
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ClassName: options-starting-units.mcv-only
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Factions: allies, england, france, germany, soviet, russia, ukraine
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BaseActor: mcv
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StartingUnits@lightallies:
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Class: light
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ClassName: options-starting-units.light-support
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Factions: allies, england, france, germany
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BaseActor: mcv
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SupportActors: e1,e1,e1,e3,e3,jeep,1tnk
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InnerSupportRadius: 3
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OuterSupportRadius: 5
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StartingUnits@lightsoviet:
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Class: light
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ClassName: options-starting-units.light-support
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Factions: soviet, russia, ukraine
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BaseActor: mcv
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SupportActors: e1,e1,e1,e3,e3,apc,ftrk
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InnerSupportRadius: 3
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OuterSupportRadius: 5
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StartingUnits@heavyallies:
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Class: heavy
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ClassName: options-starting-units.heavy-support
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Factions: allies, england, france, germany
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BaseActor: mcv
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SupportActors: e1,e1,e1,e3,e3,jeep,1tnk,2tnk,2tnk,2tnk
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InnerSupportRadius: 3
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OuterSupportRadius: 5
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StartingUnits@heavysoviet:
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Class: heavy
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ClassName: options-starting-units.heavy-support
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Factions: soviet, russia, ukraine
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BaseActor: mcv
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SupportActors: e1,e1,e1,e3,e3,apc,ftrk,3tnk,3tnk
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InnerSupportRadius: 3
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OuterSupportRadius: 5
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MapStartingLocations:
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SeparateTeamSpawnsCheckboxDisplayOrder: 6
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SpawnStartingUnits:
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PathFinder:
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ValidateOrder:
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DebugPauseState:
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RadarPings:
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StartGameNotification:
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ObjectivesPanel:
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PanelName: SKIRMISH_STATS
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LoadWidgetAtGameStart:
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ScriptTriggers:
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CellTriggerOverlay:
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TimeLimitManager:
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TimeLimitDisplayOrder: 2
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TimeLimitWarnings:
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40: FourtyMinutesRemaining
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30: ThirtyMinutesRemaining
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20: TwentyMinutesRemaining
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10: TenMinutesRemaining
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5: WarningFiveMinutesRemaining
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4: WarningFourMinutesRemaining
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3: WarningThreeMinutesRemaining
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2: WarningTwoMinutesRemaining
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1: WarningOneMinuteRemaining
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ColorPickerManager:
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PreviewActor: fact.colorpicker
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PresetColors: 391D1D, 98331F, F57606, F50606, DDB8FF, ACF218, 06F739, F2BC18, 200738, 280DF6, 79F2AA, 34BA93, F861A4, C718F2, 79CEF2, 2F86F2
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OrderEffects:
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TerrainFlashImage: moveflsh
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TerrainFlashSequence: idle
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TerrainFlashPalette: moveflash
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EditorWorld:
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Inherits: ^BaseWorld
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EditorActorLayer:
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EditorCursorLayer:
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EditorResourceLayer:
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RecalculateResourceDensity: true
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ResourceTypes:
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Ore:
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ResourceIndex: 1
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TerrainType: Ore
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AllowedTerrainTypes: Clear, Road
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MaxDensity: 12
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Gems:
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ResourceIndex: 2
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TerrainType: Gems
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AllowedTerrainTypes: Clear, Road
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MaxDensity: 3
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LoadWidgetAtGameStart:
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EditorActionManager:
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BuildableTerrainOverlay:
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AllowedTerrainTypes: Clear, Road
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MarkerLayerOverlay:
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