Files
OpenRA/OpenRA.Mods.RA/ActorExts.cs
2011-09-26 08:40:39 +13:00

50 lines
1.3 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System;
using OpenRA.Traits;
namespace OpenRA.Mods.RA
{
public static class ActorExts
{
static bool IsDisguisedSpy( this Actor a )
{
var spy = a.TraitOrDefault<Spy>();
return spy != null && spy.Disguised;
}
public static bool AppearsFriendlyTo(this Actor self, Actor toActor)
{
var stance = toActor.Owner.Stances[ self.Owner ];
if (stance == Stance.Ally)
return true;
if (self.IsDisguisedSpy() && !toActor.HasTrait<IgnoresDisguise>())
return toActor.Owner.Stances[self.Trait<Spy>().disguisedAsPlayer] == Stance.Ally;
return stance == Stance.Ally;
}
public static bool AppearsHostileTo(this Actor self, Actor toActor)
{
var stance = toActor.Owner.Stances[ self.Owner ];
if (stance == Stance.Ally)
return false; /* otherwise, we'll hate friendly disguised spies */
if (self.IsDisguisedSpy() && !toActor.HasTrait<IgnoresDisguise>())
return toActor.Owner.Stances[self.Trait<Spy>().disguisedAsPlayer] == Stance.Enemy;
return stance == Stance.Enemy;
}
}
}