50 lines
1.3 KiB
C#
50 lines
1.3 KiB
C#
#region Copyright & License Information
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/*
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* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA
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{
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public static class ActorExts
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{
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static bool IsDisguisedSpy( this Actor a )
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{
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var spy = a.TraitOrDefault<Spy>();
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return spy != null && spy.Disguised;
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}
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public static bool AppearsFriendlyTo(this Actor self, Actor toActor)
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{
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var stance = toActor.Owner.Stances[ self.Owner ];
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if (stance == Stance.Ally)
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return true;
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if (self.IsDisguisedSpy() && !toActor.HasTrait<IgnoresDisguise>())
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return toActor.Owner.Stances[self.Trait<Spy>().disguisedAsPlayer] == Stance.Ally;
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return stance == Stance.Ally;
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}
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public static bool AppearsHostileTo(this Actor self, Actor toActor)
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{
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var stance = toActor.Owner.Stances[ self.Owner ];
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if (stance == Stance.Ally)
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return false; /* otherwise, we'll hate friendly disguised spies */
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if (self.IsDisguisedSpy() && !toActor.HasTrait<IgnoresDisguise>())
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return toActor.Owner.Stances[self.Trait<Spy>().disguisedAsPlayer] == Stance.Enemy;
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return stance == Stance.Enemy;
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}
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}
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}
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