the hardcoded Range=3 was crap for smaller/bigger buildings try not to break TransformOnCapture as it is used for cnc husks
42 lines
1.3 KiB
C#
42 lines
1.3 KiB
C#
#region Copyright & License Information
|
|
/*
|
|
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
|
|
* This file is part of OpenRA, which is free software. It is made
|
|
* available to you under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation. For more information,
|
|
* see COPYING.
|
|
*/
|
|
#endregion
|
|
|
|
using OpenRA.Mods.RA.Activities;
|
|
using OpenRA.Traits;
|
|
|
|
namespace OpenRA.Mods.RA
|
|
{
|
|
class TransformOnCaptureInfo : ITraitInfo
|
|
{
|
|
[ActorReference] public readonly string IntoActor = null;
|
|
public readonly int ForceHealthPercentage = 0;
|
|
public readonly bool SkipMakeAnims = true;
|
|
|
|
public virtual object Create(ActorInitializer init) { return new TransformOnCapture(this); }
|
|
}
|
|
|
|
class TransformOnCapture : INotifyCapture
|
|
{
|
|
TransformOnCaptureInfo Info;
|
|
|
|
public TransformOnCapture(TransformOnCaptureInfo info) { Info = info; }
|
|
|
|
public void OnCapture(Actor self, Actor captor, Player oldOwner, Player newOwner)
|
|
{
|
|
var facing = self.TraitOrDefault<IFacing>();
|
|
var transform = new Transform(self, Info.IntoActor) { ForceHealthPercentage = Info.ForceHealthPercentage };
|
|
if (facing != null) transform.Facing = facing.Facing;
|
|
transform.SkipMakeAnims = Info.SkipMakeAnims;
|
|
self.CancelActivity();
|
|
self.QueueActivity(transform);
|
|
}
|
|
}
|
|
}
|