744 lines
21 KiB
C#
744 lines
21 KiB
C#
#region Copyright & License Information
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/*
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* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using OpenRA.Network;
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using OpenRA.FileFormats;
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using OpenRA.Server;
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using S = OpenRA.Server.Server;
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namespace OpenRA.Mods.RA.Server
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{
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public class LobbyCommands : ServerTrait, IInterpretCommand, INotifyServerStart
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{
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static bool ValidateSlotCommand(S server, Connection conn, Session.Client client, string arg, bool requiresHost)
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{
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if (!server.LobbyInfo.Slots.ContainsKey(arg))
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{
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Log.Write("server", "Invalid slot: {0}", arg);
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return false;
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}
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if (requiresHost && !client.IsAdmin)
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{
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server.SendOrderTo(conn, "Message", "Only the host can do that");
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return false;
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}
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return true;
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}
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public static bool ValidateCommand(S server, Connection conn, Session.Client client, string cmd)
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{
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if (server.State == ServerState.GameStarted)
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{
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server.SendOrderTo(conn, "Message", "Cannot change state when game started. ({0})".F(cmd));
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return false;
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}
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else if (client.State == Session.ClientState.Ready && !(cmd == "ready" || cmd == "startgame"))
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{
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server.SendOrderTo(conn, "Message", "Cannot change state when marked as ready.");
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return false;
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}
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return true;
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}
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void CheckAutoStart(S server, Connection conn, Session.Client client)
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{
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var playerClients = server.LobbyInfo.Clients.Where(c => c.Bot == null && c.Slot != null);
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// Are all players ready?
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if (playerClients.Count() == 0 || playerClients.Any(c => c.State != Session.ClientState.Ready))
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return;
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// Are the map conditions satisfied?
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if (server.LobbyInfo.Slots.Any(sl => sl.Value.Required && server.LobbyInfo.ClientInSlot(sl.Key) == null))
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return;
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server.StartGame();
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}
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public bool InterpretCommand(S server, Connection conn, Session.Client client, string cmd)
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{
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if (!ValidateCommand(server, conn, client, cmd))
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return false;
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var dict = new Dictionary<string, Func<string, bool>>
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{
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{ "ready",
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s =>
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{
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// if we're downloading, we can't ready up.
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if (client.State == Session.ClientState.NotReady)
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client.State = Session.ClientState.Ready;
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else if (client.State == Session.ClientState.Ready)
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client.State = Session.ClientState.NotReady;
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Log.Write("server", "Player @{0} is {1}",
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conn.socket.RemoteEndPoint, client.State);
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server.SyncLobbyInfo();
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CheckAutoStart(server, conn, client);
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return true;
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}},
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{ "startgame",
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s =>
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{
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if (!client.IsAdmin)
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{
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server.SendOrderTo(conn, "Message", "Only the host can start the game");
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return true;
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}
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if (server.LobbyInfo.Slots.Any(sl => sl.Value.Required &&
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server.LobbyInfo.ClientInSlot(sl.Key) == null))
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{
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server.SendOrderTo(conn, "Message", "Unable to start the game until required slots are full.");
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return true;
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}
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server.StartGame();
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return true;
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}},
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{ "slot",
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s =>
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{
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if (!server.LobbyInfo.Slots.ContainsKey(s))
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{
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Log.Write("server", "Invalid slot: {0}", s );
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return false;
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}
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var slot = server.LobbyInfo.Slots[s];
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if (slot.Closed || server.LobbyInfo.ClientInSlot(s) != null)
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return false;
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client.Slot = s;
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S.SyncClientToPlayerReference(client, server.Map.Players[s]);
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server.SyncLobbyInfo();
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CheckAutoStart(server, conn, client);
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return true;
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}},
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{ "allow_spectate",
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s =>
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{
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s = s.Trim();
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if(s.Equals("True") || s.Equals("False")){
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bool.TryParse(s, out server.LobbyInfo.GlobalSettings.AllowSpectate);
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server.SyncLobbyInfo();
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return true;
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}else{
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server.SendOrderTo(conn, "Message", "Malformed allow_spectate command");
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return true;
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}
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}},
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{ "spectate",
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s =>
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{
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if(server.LobbyInfo.GlobalSettings.AllowSpectate){
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client.Slot = null;
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client.SpawnPoint = 0;
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client.Color = HSLColor.FromRGB(255, 255, 255);
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server.SyncLobbyInfo();
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return true;
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}else{
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return false;
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}
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}},
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{ "slot_close",
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s =>
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{
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if (!ValidateSlotCommand( server, conn, client, s, true ))
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return false;
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// kick any player that's in the slot
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var occupant = server.LobbyInfo.ClientInSlot(s);
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if (occupant != null)
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{
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if (occupant.Bot != null)
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server.LobbyInfo.Clients.Remove(occupant);
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else
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{
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var occupantConn = server.Conns.FirstOrDefault( c => c.PlayerIndex == occupant.Index );
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if (occupantConn != null)
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{
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server.SendOrderTo(occupantConn, "ServerError", "Your slot was closed by the host");
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server.DropClient(occupantConn);
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}
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}
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}
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server.LobbyInfo.Slots[s].Closed = true;
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server.SyncLobbyInfo();
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return true;
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}},
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{ "slot_open",
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s =>
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{
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if (!ValidateSlotCommand( server, conn, client, s, true ))
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return false;
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var slot = server.LobbyInfo.Slots[s];
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slot.Closed = false;
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// Slot may have a bot in it
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var occupant = server.LobbyInfo.ClientInSlot(s);
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if (occupant != null && occupant.Bot != null)
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server.LobbyInfo.Clients.Remove(occupant);
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server.SyncLobbyInfo();
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return true;
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}},
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{ "slot_bot",
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s =>
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{
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var parts = s.Split(' ');
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if (parts.Length < 3)
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{
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server.SendOrderTo(conn, "Message", "Malformed slot_bot command");
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return true;
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}
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if (!ValidateSlotCommand(server, conn, client, parts[0], true))
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return false;
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var slot = server.LobbyInfo.Slots[parts[0]];
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var bot = server.LobbyInfo.ClientInSlot(parts[0]);
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int controllerClientIndex;
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if (!int.TryParse(parts[1], out controllerClientIndex))
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{
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Log.Write("server", "Invalid bot controller client index: {0}", parts[1]);
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return false;
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}
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var botType = parts.Skip(2).JoinWith(" ");
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// Invalid slot
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if (bot != null && bot.Bot == null)
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{
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server.SendOrderTo(conn, "Message", "Can't add bots to a slot with another client");
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return true;
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}
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slot.Closed = false;
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if (bot == null)
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{
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// Create a new bot
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bot = new Session.Client()
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{
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Index = server.ChooseFreePlayerIndex(),
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Name = botType,
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Bot = botType,
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Slot = parts[0],
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Country = "random",
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SpawnPoint = 0,
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Team = 0,
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State = Session.ClientState.NotReady,
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BotControllerClientIndex = controllerClientIndex
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};
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// pick a random color for the bot
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var hue = (byte)server.Random.Next(255);
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var sat = (byte)server.Random.Next(255);
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var lum = (byte)server.Random.Next(51,255);
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bot.Color = bot.PreferredColor = new HSLColor(hue, sat, lum);
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server.LobbyInfo.Clients.Add(bot);
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}
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else
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{
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// Change the type of the existing bot
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bot.Name = botType;
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bot.Bot = botType;
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}
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S.SyncClientToPlayerReference(bot, server.Map.Players[parts[0]]);
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server.SyncLobbyInfo();
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return true;
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}},
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{ "map",
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s =>
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{
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if (!client.IsAdmin)
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{
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server.SendOrderTo(conn, "Message", "Only the host can change the map");
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return true;
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}
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if (!server.ModData.AvailableMaps.ContainsKey(s))
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{
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server.SendOrderTo(conn, "Message", "Map was not found on server");
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return true;
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}
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server.LobbyInfo.GlobalSettings.Map = s;
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var oldSlots = server.LobbyInfo.Slots.Keys.ToArray();
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LoadMap(server);
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SetDefaultDifficulty(server);
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// Reassign players into new slots based on their old slots:
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// - Observers remain as observers
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// - Players who now lack a slot are made observers
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// - Bots who now lack a slot are dropped
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var slots = server.LobbyInfo.Slots.Keys.ToArray();
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int i = 0;
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foreach (var os in oldSlots)
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{
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var c = server.LobbyInfo.ClientInSlot(os);
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if (c == null)
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continue;
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c.SpawnPoint = 0;
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c.State = Session.ClientState.NotReady;
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c.Slot = i < slots.Length ? slots[i++] : null;
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if (c.Slot != null)
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{
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// Remove Bot from slot if slot forbids bots
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if (c.Bot != null && !server.Map.Players[c.Slot].AllowBots)
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server.LobbyInfo.Clients.Remove(c);
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S.SyncClientToPlayerReference(c, server.Map.Players[c.Slot]);
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}
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else if (c.Bot != null)
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server.LobbyInfo.Clients.Remove(c);
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}
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server.SyncLobbyInfo();
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return true;
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}},
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{ "fragilealliance",
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s =>
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{
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if (!client.IsAdmin)
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{
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server.SendOrderTo(conn, "Message", "Only the host can set that option");
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return true;
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}
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if (server.Map.Options.FragileAlliances.HasValue)
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{
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server.SendOrderTo(conn, "Message", "Map has disabled alliance configuration");
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return true;
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}
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bool.TryParse(s, out server.LobbyInfo.GlobalSettings.FragileAlliances);
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server.SyncLobbyInfo();
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return true;
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}},
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{ "allowcheats",
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s =>
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{
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if (!client.IsAdmin)
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{
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server.SendOrderTo(conn, "Message", "Only the host can set that option");
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return true;
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}
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if (server.Map.Options.Cheats.HasValue)
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{
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server.SendOrderTo(conn, "Message", "Map has disabled cheat configuration");
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return true;
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}
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bool.TryParse(s, out server.LobbyInfo.GlobalSettings.AllowCheats);
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server.SyncLobbyInfo();
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return true;
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}},
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{ "shroud",
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s =>
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{
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if (!client.IsAdmin)
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{
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server.SendOrderTo(conn, "Message", "Only the host can set that option");
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return true;
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}
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if (server.Map.Options.Shroud.HasValue)
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{
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server.SendOrderTo(conn, "Message", "Map has disabled shroud configuration");
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return true;
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}
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bool.TryParse(s, out server.LobbyInfo.GlobalSettings.Shroud);
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server.SyncLobbyInfo();
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return true;
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}},
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{ "fog",
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s =>
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{
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if (!client.IsAdmin)
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{
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server.SendOrderTo(conn, "Message", "Only the host can set that option");
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return true;
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}
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if (server.Map.Options.Fog.HasValue)
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{
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server.SendOrderTo(conn, "Message", "Map has disabled fog configuration");
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return true;
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}
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bool.TryParse(s, out server.LobbyInfo.GlobalSettings.Fog);
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server.SyncLobbyInfo();
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return true;
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}},
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{ "assignteams",
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s =>
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{
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if (!client.IsAdmin)
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{
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server.SendOrderTo(conn, "Message", "Only the host can set that option");
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return true;
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}
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int teamCount;
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if (!int.TryParse(s, out teamCount))
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{
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server.SendOrderTo(conn, "Message", "Number of teams could not be parsed: {0}".F(s));
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return true;
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}
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var maxTeams = (server.LobbyInfo.Clients.Count(c => c.Slot != null) + 1) / 2;
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teamCount = teamCount.Clamp(0, maxTeams);
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var players = server.LobbyInfo.Slots
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.Select(slot => server.LobbyInfo.ClientInSlot(slot.Key))
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.Where(c => c != null && !server.LobbyInfo.Slots[c.Slot].LockTeam);
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var assigned = 0;
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var playerCount = players.Count();
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foreach (var player in players)
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{
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// Free for all
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if (teamCount == 0)
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player.Team = 0;
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// Humans vs Bots
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else if (teamCount == 1)
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player.Team = player.Bot == null ? 1 : 2;
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else
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player.Team = assigned++ * teamCount / playerCount + 1;
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}
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server.SyncLobbyInfo();
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return true;
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}},
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{ "crates",
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s =>
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{
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if (!client.IsAdmin)
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{
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server.SendOrderTo(conn, "Message", "Only the host can set that option");
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return true;
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}
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if (server.Map.Options.Crates.HasValue)
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{
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server.SendOrderTo(conn, "Message", "Map has disabled crate configuration");
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return true;
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}
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bool.TryParse(s, out server.LobbyInfo.GlobalSettings.Crates);
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server.SyncLobbyInfo();
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return true;
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}},
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{ "allybuildradius",
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s =>
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{
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if (!client.IsAdmin)
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{
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server.SendOrderTo(conn, "Message", "Only the host can set that option");
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return true;
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}
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if (server.Map.Options.AllyBuildRadius.HasValue)
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{
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server.SendOrderTo(conn, "Message", "Map has disabled ally build radius configuration");
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return true;
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}
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bool.TryParse(s, out server.LobbyInfo.GlobalSettings.AllyBuildRadius);
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server.SyncLobbyInfo();
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return true;
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}},
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{ "difficulty",
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s =>
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{
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if (!client.IsAdmin)
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{
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server.SendOrderTo(conn, "Message", "Only the host can set that option");
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return true;
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}
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if (s != null && !server.Map.Options.Difficulties.Contains(s))
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{
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server.SendOrderTo(conn, "Message", "Unsupported difficulty selected: {0}".F(s));
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server.SendOrderTo(conn, "Message", "Supported difficulties: {0}".F(server.Map.Options.Difficulties.JoinWith(",")));
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return true;
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}
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server.LobbyInfo.GlobalSettings.Difficulty = s;
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server.SyncLobbyInfo();
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return true;
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}},
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{ "startingunits",
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s =>
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{
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if (!client.IsAdmin)
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{
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server.SendOrderTo(conn, "Message", "Only the host can set that option");
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return true;
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}
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if (!server.Map.Options.ConfigurableStartingUnits)
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{
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server.SendOrderTo(conn, "Message", "Map has disabled start unit configuration");
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return true;
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}
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server.LobbyInfo.GlobalSettings.StartingUnitsClass = s;
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server.SyncLobbyInfo();
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return true;
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}},
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{ "startingcash",
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s =>
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{
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if (!client.IsAdmin)
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{
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server.SendOrderTo(conn, "Message", "Only the host can set that option");
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return true;
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}
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if (server.Map.Options.StartingCash.HasValue)
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{
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server.SendOrderTo(conn, "Message", "Map has disabled cash configuration");
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return true;
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}
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server.LobbyInfo.GlobalSettings.StartingCash = int.Parse(s);
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server.SyncLobbyInfo();
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return true;
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}},
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{ "kick",
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s =>
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{
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if (!client.IsAdmin)
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{
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server.SendOrderTo(conn, "Message", "Only the host can kick players");
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return true;
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}
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var split = s.Split(' ');
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if (split.Length < 2)
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{
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server.SendOrderTo(conn, "Message", "Malformed kick command");
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return true;
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}
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int kickClientID;
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int.TryParse(split[0], out kickClientID);
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var kickConn = server.Conns.SingleOrDefault(c => server.GetClient(c) != null && server.GetClient(c).Index == kickClientID);
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if (kickConn == null)
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{
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server.SendOrderTo(conn, "Message", "Noone in that slot.");
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return true;
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}
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var kickConnIP = server.GetClient(kickConn).IpAddress;
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Log.Write("server", "Kicking client {0} as requested", kickClientID);
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server.SendOrderTo(kickConn, "ServerError", "You have been kicked from the server");
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server.DropClient(kickConn);
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bool tempBan;
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bool.TryParse(split[1], out tempBan);
|
|
|
|
if (tempBan)
|
|
{
|
|
Log.Write("server", "Temporarily banning client {0} ({1}) as requested", kickClientID, kickConnIP);
|
|
server.TempBans.Add(kickConnIP);
|
|
}
|
|
|
|
server.SyncLobbyInfo();
|
|
return true;
|
|
}},
|
|
{ "name",
|
|
s =>
|
|
{
|
|
Log.Write("server", "Player@{0} is now known as {1}", conn.socket.RemoteEndPoint, s);
|
|
client.Name = s;
|
|
server.SyncLobbyInfo();
|
|
return true;
|
|
}},
|
|
{ "race",
|
|
s =>
|
|
{
|
|
var parts = s.Split(' ');
|
|
var targetClient = server.LobbyInfo.ClientWithIndex(int.Parse(parts[0]));
|
|
|
|
// Only the host can change other client's info
|
|
if (targetClient.Index != client.Index && !client.IsAdmin)
|
|
return true;
|
|
|
|
// Map has disabled race changes
|
|
if (server.LobbyInfo.Slots[targetClient.Slot].LockRace)
|
|
return true;
|
|
|
|
targetClient.Country = parts[1];
|
|
server.SyncLobbyInfo();
|
|
return true;
|
|
}},
|
|
{ "team",
|
|
s =>
|
|
{
|
|
var parts = s.Split(' ');
|
|
var targetClient = server.LobbyInfo.ClientWithIndex(int.Parse(parts[0]));
|
|
|
|
// Only the host can change other client's info
|
|
if (targetClient.Index != client.Index && !client.IsAdmin)
|
|
return true;
|
|
|
|
// Map has disabled team changes
|
|
if (server.LobbyInfo.Slots[targetClient.Slot].LockTeam)
|
|
return true;
|
|
|
|
int team;
|
|
if (!int.TryParse(parts[1], out team))
|
|
{
|
|
Log.Write("server", "Invalid team: {0}", s );
|
|
return false;
|
|
}
|
|
|
|
targetClient.Team = team;
|
|
server.SyncLobbyInfo();
|
|
return true;
|
|
}},
|
|
{ "spawn",
|
|
s =>
|
|
{
|
|
var parts = s.Split(' ');
|
|
var targetClient = server.LobbyInfo.ClientWithIndex(int.Parse(parts[0]));
|
|
|
|
// Only the host can change other client's info
|
|
if (targetClient.Index != client.Index && !client.IsAdmin)
|
|
return true;
|
|
|
|
// Spectators don't need a spawnpoint
|
|
if (targetClient.Slot == null)
|
|
return true;
|
|
|
|
// Map has disabled spawn changes
|
|
if (server.LobbyInfo.Slots[targetClient.Slot].LockSpawn)
|
|
return true;
|
|
|
|
int spawnPoint;
|
|
if (!int.TryParse(parts[1], out spawnPoint) || spawnPoint < 0 || spawnPoint > server.Map.GetSpawnPoints().Length)
|
|
{
|
|
Log.Write("server", "Invalid spawn point: {0}", parts[1]);
|
|
return true;
|
|
}
|
|
|
|
if (server.LobbyInfo.Clients.Where( cc => cc != client ).Any( cc => (cc.SpawnPoint == spawnPoint) && (cc.SpawnPoint != 0) ))
|
|
{
|
|
server.SendOrderTo(conn, "Message", "You can't be at the same spawn point as another player");
|
|
return true;
|
|
}
|
|
|
|
targetClient.SpawnPoint = spawnPoint;
|
|
server.SyncLobbyInfo();
|
|
return true;
|
|
}},
|
|
{ "color",
|
|
s =>
|
|
{
|
|
var parts = s.Split(' ');
|
|
var targetClient = server.LobbyInfo.ClientWithIndex(int.Parse(parts[0]));
|
|
|
|
// Only the host can change other client's info
|
|
if (targetClient.Index != client.Index && !client.IsAdmin)
|
|
return true;
|
|
|
|
// Spectator or map has disabled color changes
|
|
if (targetClient.Slot == null || server.LobbyInfo.Slots[targetClient.Slot].LockColor)
|
|
return true;
|
|
|
|
var ci = parts[1].Split(',').Select(cc => int.Parse(cc)).ToArray();
|
|
targetClient.Color = targetClient.PreferredColor = new HSLColor((byte)ci[0], (byte)ci[1], (byte)ci[2]);
|
|
server.SyncLobbyInfo();
|
|
return true;
|
|
}}
|
|
};
|
|
|
|
var cmdName = cmd.Split(' ').First();
|
|
var cmdValue = cmd.Split(' ').Skip(1).JoinWith(" ");
|
|
|
|
Func<string, bool> a;
|
|
if (!dict.TryGetValue(cmdName, out a))
|
|
return false;
|
|
|
|
return a(cmdValue);
|
|
}
|
|
|
|
public void ServerStarted(S server)
|
|
{
|
|
LoadMap(server);
|
|
SetDefaultDifficulty(server);
|
|
}
|
|
|
|
static Session.Slot MakeSlotFromPlayerReference(PlayerReference pr)
|
|
{
|
|
if (!pr.Playable) return null;
|
|
if (Game.Settings.Server.LockBots)
|
|
pr.AllowBots = false;
|
|
return new Session.Slot
|
|
{
|
|
PlayerReference = pr.Name,
|
|
Closed = false,
|
|
AllowBots = pr.AllowBots,
|
|
LockRace = pr.LockRace,
|
|
LockColor = pr.LockColor,
|
|
LockTeam = pr.LockTeam,
|
|
LockSpawn = pr.LockSpawn,
|
|
Required = pr.Required,
|
|
};
|
|
}
|
|
|
|
static void LoadMap(S server)
|
|
{
|
|
server.Map = new Map(server.ModData.AvailableMaps[server.LobbyInfo.GlobalSettings.Map].Path);
|
|
server.LobbyInfo.Slots = server.Map.Players
|
|
.Select(p => MakeSlotFromPlayerReference(p.Value))
|
|
.Where(s => s != null)
|
|
.ToDictionary(s => s.PlayerReference, s => s);
|
|
|
|
server.Map.Options.UpdateServerSettings(server.LobbyInfo.GlobalSettings);
|
|
}
|
|
|
|
static void SetDefaultDifficulty(S server)
|
|
{
|
|
if (!server.Map.Options.Difficulties.Any())
|
|
{
|
|
server.LobbyInfo.GlobalSettings.Difficulty = null;
|
|
return;
|
|
}
|
|
|
|
if (!server.Map.Options.Difficulties.Contains(server.LobbyInfo.GlobalSettings.Difficulty))
|
|
server.LobbyInfo.GlobalSettings.Difficulty = server.Map.Options.Difficulties.First();
|
|
}
|
|
}
|
|
}
|