589 lines
11 KiB
YAML
589 lines
11 KiB
YAML
DOG:
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Inherits: ^Infantry
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Buildable:
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Queue: Infantry
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BuildAtProductionType: Dog
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BuildPaletteOrder: 50
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Prerequisites: ~kenn, ~techlevel.infonly
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Valued:
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Cost: 200
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Tooltip:
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Name: Attack Dog
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Description: Anti-infantry unit.\nCan detect cloaked units and spies.\n Strong vs Infantry\n Weak vs Vehicles
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Selectable:
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Voice: DogVoice
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Bounds: 12,17,-1,-4
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Health:
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HP: 12
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Mobile:
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Speed: 99
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RevealsShroud:
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Range: 5c0
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Armament:
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Weapon: DogJaw
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AttackLeap:
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RenderInfantry:
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IdleAnimations: idle1,idle2
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IgnoresDisguise:
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DetectCloaked:
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Range: 5
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E1:
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Inherits: ^Infantry
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Buildable:
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Queue: Infantry
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BuildAtProductionType: Soldier
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BuildPaletteOrder: 10
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Prerequisites: ~barracks, ~techlevel.infonly
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Valued:
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Cost: 100
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Tooltip:
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Name: Rifle Infantry
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Description: General-purpose infantry.\n Strong vs Infantry\n Weak vs Vehicles
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Selectable:
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Bounds: 12,17,0,-9
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Health:
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HP: 50
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Mobile:
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Speed: 56
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Armament@PRIMARY:
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Weapon: M1Carbine
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Armament@GARRISONED:
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Name: garrisoned
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Weapon: Vulcan
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MuzzleSequence: garrison-muzzle
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AttackFrontal:
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TakeCover:
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RenderInfantry:
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IdleAnimations: idle1,idle2
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StandAnimations: stand,stand2
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E2:
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Inherits: ^Infantry
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Buildable:
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Queue: Infantry
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BuildAtProductionType: Soldier
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BuildPaletteOrder: 20
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Prerequisites: ~barr, ~techlevel.infonly
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Valued:
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Cost: 160
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Tooltip:
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Name: Grenadier
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Description: Infantry armed with grenades. \n Strong vs Buildings, Infantry\n Weak vs Vehicles
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Selectable:
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Bounds: 12,17,0,-9
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Health:
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HP: 50
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Mobile:
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Speed: 71
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Armament@PRIMARY:
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Weapon: Grenade
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LocalOffset: 0,0,555
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FireDelay: 15
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Armament@GARRISONED:
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Name: garrisoned
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Weapon: Grenade
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FireDelay: 15
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AttackFrontal:
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TakeCover:
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RenderInfantry:
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IdleAnimations: idle1,idle2
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StandAnimations: stand,stand2
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Explodes:
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Weapon: UnitExplodeSmall
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Chance: 50
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E3:
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Inherits: ^Infantry
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Buildable:
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Queue: Infantry
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BuildAtProductionType: Soldier
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BuildPaletteOrder: 30
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Prerequisites: ~barracks, ~techlevel.infonly
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Valued:
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Cost: 300
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Tooltip:
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Name: Rocket Soldier
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Description: Anti-tank/Anti-aircraft infantry.\n Strong vs Tanks, Aircraft\n Weak vs Infantry
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Selectable:
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Bounds: 12,17,0,-9
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Health:
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HP: 45
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Mobile:
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Speed: 56
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Armament@PRIMARY:
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Weapon: RedEye
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LocalOffset: 0,0,555
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Armament@SECONDARY:
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Weapon: Dragon
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LocalOffset: 0,0,555
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Armament@GARRISONED:
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Name: garrisoned
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Weapon: Dragon
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AttackFrontal:
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TakeCover:
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RenderInfantry:
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IdleAnimations: idle1,idle2
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StandAnimations: stand,stand2
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E4:
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Inherits: ^Infantry
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Buildable:
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Queue: Infantry
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BuildAtProductionType: Soldier
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BuildPaletteOrder: 70
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Prerequisites: ~barr, ftur, ~techlevel.low
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Valued:
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Cost: 300
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Tooltip:
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Name: Flamethrower
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Description: Advanced Anti-infantry unit.\n Strong vs Infantry, Buildings\n Weak vs Vehicles
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Selectable:
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Bounds: 12,17,0,-9
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Health:
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HP: 40
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Mobile:
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Speed: 56
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Armament@PRIMARY:
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Weapon: Flamer
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LocalOffset: 427,0,341
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FireDelay: 8
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Armament@GARRISONED:
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Name: garrisoned
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Weapon: Flamer
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AttackFrontal:
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TakeCover:
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RenderInfantry:
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IdleAnimations: idle1,idle2
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StandAnimations: stand,stand2
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E6:
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Inherits: ^Infantry
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Buildable:
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Queue: Infantry
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BuildAtProductionType: Soldier
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BuildPaletteOrder: 60
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Prerequisites: ~barracks, ~techlevel.infonly
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Valued:
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Cost: 500
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Tooltip:
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Name: Engineer
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Description: Infiltrates and captures enemy structures.\n Strong vs Nothing\n Weak vs Everything
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Selectable:
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Voice: EngineerVoice
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Bounds: 12,17,0,-9
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Health:
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HP: 25
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Mobile:
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Speed: 56
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Passenger:
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PipType: Yellow
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EngineerRepair:
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RepairsBridges:
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ExternalCaptures:
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Type: building
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TakeCover:
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-AutoTarget:
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RenderInfantry:
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IdleAnimations: idle1,idle2
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StandAnimations: stand,stand2
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SPY:
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Inherits: ^Infantry
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Buildable:
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Queue: Infantry
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BuildAtProductionType: Soldier
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BuildPaletteOrder: 90
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Prerequisites: ~!infantry.england, dome, ~tent, ~techlevel.medium
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Valued:
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Cost: 500
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-Tooltip:
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DisguiseToolTip:
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Name: Spy
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GenericName: Soldier
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Description: Infiltrates enemy structures for intel or\nsabotage. Exact effect depends on the\nbuilding infiltrated.\n Strong vs Nothing\n Weak vs Everything\n Special Ability: Disguised
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Selectable:
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Voice: SpyVoice
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Bounds: 12,17,0,-9
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Health:
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HP: 25
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Mobile:
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Speed: 56
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RevealsShroud:
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Range: 5c0
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Passenger:
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PipType: Yellow
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TakeCover:
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Disguise:
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Infiltrates:
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Types: SpyInfiltrate
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-AutoTarget:
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-RenderInfantry:
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RenderDisguise:
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IdleAnimations: idle1,idle2
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StandAnimations: stand,stand2
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Armament:
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Weapon: SilencedPPK
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AttackFrontal:
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SPY.England:
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Inherits: SPY
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RenderDisguise:
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Image: spy
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Buildable:
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Prerequisites: ~infantry.england, dome, ~tent, ~techlevel.medium
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Valued:
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Cost: 250
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DisguiseToolTip:
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Name: British Spy
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E7:
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Inherits: ^Infantry
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Buildable:
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Queue: Infantry
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BuildAtProductionType: Soldier
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BuildPaletteOrder: 120
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Prerequisites: ~tent, atek, ~techlevel.unrestricted
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BuildLimit: 1
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Valued:
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Cost: 1200
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Tooltip:
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Name: Tanya
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Description: Elite commando infantry, armed with \ndual pistols and C4.\n Strong vs Infantry, Buildings\n Weak vs Vehicles\n Special Ability: Destroy Building with C4\n\nMaximum 1 can be trained
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Selectable:
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Voice: TanyaVoice
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Bounds: 12,17,0,-9
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Health:
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HP: 100
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Mobile:
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Speed: 71
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RevealsShroud:
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Range: 6c0
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C4Demolition:
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C4Delay: 45
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Voice: Demolish
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Passenger:
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PipType: Red
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Armament@PRIMARY:
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Weapon: Colt45
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Armament@SECONDARY:
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Weapon: Colt45
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Armament@GARRISONED:
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Name: garrisoned
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Weapon: Colt45
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MuzzleSequence: garrison-muzzle
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AttackFrontal:
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TakeCover:
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RenderInfantry:
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IdleAnimations: idle1,idle2
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AnnounceOnBuild:
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AnnounceOnKill:
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MEDI:
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Inherits: ^Infantry
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Buildable:
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Queue: Infantry
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BuildAtProductionType: Soldier
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BuildPaletteOrder: 40
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Prerequisites: ~tent, ~techlevel.infonly
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Valued:
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Cost: 200
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Tooltip:
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Name: Medic
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Description: Heals nearby infantry.\n Strong vs Nothing\n Weak vs Everything
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Selectable:
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Voice: MedicVoice
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Bounds: 12,17,0,-9
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Health:
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HP: 80
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Mobile:
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Speed: 56
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RevealsShroud:
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Range: 3c0
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Passenger:
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PipType: Yellow
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AutoHeal:
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Armament:
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Weapon: Heal
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AttackMedic:
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Cursor: heal
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OutsideRangeCursor: heal
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TakeCover:
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-AutoTarget:
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RenderInfantry:
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IdleAnimations: idle1,idle2
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AttackAnimation: heal
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MECH:
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Inherits: ^Infantry
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Buildable:
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Queue: Infantry
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BuildAtProductionType: Soldier
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BuildPaletteOrder: 100
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Prerequisites: ~tent, fix, ~techlevel.medium
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Valued:
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Cost: 500
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Tooltip:
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Name: Mechanic
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Description: Repairs nearby vehicles and restores\nhusks to working condition.\n Strong vs Nothing\n Weak vs Everything
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Selectable:
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Voice: MechanicVoice
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Bounds: 12,17,0,-9
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Health:
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HP: 80
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Mobile:
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Speed: 56
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RevealsShroud:
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Range: 3c0
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Passenger:
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PipType: Yellow
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AutoHeal:
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Armament:
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Weapon: Repair
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AttackMedic:
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Cursor: repair
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OutsideRangeCursor: repair
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Captures:
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CaptureTypes: husk
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TakeCover:
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-AutoTarget:
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RenderInfantry:
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IdleAnimations: idle1,idle2
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AttackAnimation: heal
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EINSTEIN:
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Inherits: ^Infantry
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Selectable:
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Voice: EinsteinVoice
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Bounds: 12,17,0,-9
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Valued:
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Cost: 10
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Tooltip:
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Name: Prof. Einstein
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Health:
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HP: 25
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Mobile:
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Speed: 71
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RevealsShroud:
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Range: 2c0
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-AutoTarget:
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ProximityCaptor:
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Types: CivilianInfantry
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RenderInfantry:
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ScaredyCat:
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DELPHI:
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Inherits: ^Infantry
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Selectable:
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Voice: CivilianMaleVoice
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Bounds: 12,17,0,-9
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Valued:
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Cost: 10
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Tooltip:
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Name: Agent Delphi
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Health:
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HP: 25
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Mobile:
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Speed: 71
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RevealsShroud:
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Range: 2c0
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-AutoTarget:
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ProximityCaptor:
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Types: CivilianInfantry
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RenderInfantry:
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ScaredyCat:
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CHAN:
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Inherits: ^CivInfantry
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Tooltip:
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Name: Agent Chan
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GNRL:
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Inherits: ^CivInfantry
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Tooltip:
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Name: General
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Selectable:
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Voice: StavrosVoice
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THF:
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Inherits: ^Infantry
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Valued:
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Cost: 400
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Tooltip:
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Name: Thief
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Description: Steals enemy credits.\n Strong vs Nothing\n Weak vs Everything\n
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Selectable:
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Voice: ThiefVoice
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Bounds: 12,17,0,-9
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Health:
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HP: 25
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Mobile:
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Speed: 56
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RevealsShroud:
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Range: 5c0
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Passenger:
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PipType: Yellow
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Infiltrates:
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InfiltrateTypes: Cash
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TakeCover:
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-AutoTarget:
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HIJACKER:
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Inherits: ^Infantry
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Buildable:
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Queue: Infantry
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BuildAtProductionType: Soldier
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BuildPaletteOrder: 110
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Prerequisites: ~barr, fix, ~techlevel.medium
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Valued:
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Cost: 500
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Tooltip:
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Name: Hijacker
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Description: Hijacks enemy vehicles. Unarmed\n Strong vs Tanks\n Weak vs Infantry, Aircraft
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Selectable:
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Voice: ThiefVoice
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Bounds: 12,17,0,-9
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Health:
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HP: 50
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Mobile:
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Speed: 56
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RevealsShroud:
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Range: 5c0
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Passenger:
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PipType: Yellow
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Captures:
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CaptureTypes: vehicle
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-AutoTarget:
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SHOK:
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Inherits: ^Infantry
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Buildable:
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Queue: Infantry
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BuildAtProductionType: Soldier
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BuildPaletteOrder: 130
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Prerequisites: ~barr, stek, tsla, ~techlevel.unrestricted
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Valued:
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Cost: 400
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Tooltip:
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Name: Shock Trooper
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Description: Infantry with tesla coils\n Strong vs Infantry\n Weak vs Vehicles
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Selectable:
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Voice: ShokVoice
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Bounds: 12,17,0,-9
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Health:
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HP: 100
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Mobile:
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Speed: 56
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RevealsShroud:
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Range: 4c0
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Armament@PRIMARY:
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Weapon: PortaTesla
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LocalOffset: 427,0,341
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Armament@GARRISONED:
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Name: garrisoned
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Weapon: PortaTesla
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AttackFrontal:
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TakeCover:
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RenderInfantry:
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IdleAnimations: idle1,idle2
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StandAnimations: stand,stand2
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SNIPER:
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Inherits: ^Infantry
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Valued:
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Cost: 700
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Tooltip:
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Name: Sniper
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Description: Elite sniper infantry unit.\nCan detect cloaked units.\n Strong vs Infantry\n Weak vs Vehicles
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Buildable:
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Queue: Infantry
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BuildAtProductionType: Soldier
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BuildPaletteOrder: 80
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Prerequisites: ~barr, dome, ~techlevel.medium
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Selectable:
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Bounds: 12,17,0,-6
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Mobile:
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Speed: 56
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Health:
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HP: 80
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Passenger:
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PipType: Red
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RevealsShroud:
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Range: 6c0
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AutoTarget:
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InitialStance: ReturnFire
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Armament@PRIMARY:
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Weapon: Sniper
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Armament@GARRISONED:
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Name: garrisoned
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Weapon: Sniper
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MuzzleSequence: garrison-muzzle
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AttackFrontal:
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TakeCover:
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RenderInfantry:
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IdleAnimations: idle1,idle2
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StandAnimations: stand,stand2
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Cloak:
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InitialDelay: 250
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CloakDelay: 120
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CloakSound:
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UncloakSound:
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UncloakOnMove: yes
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DetectCloaked:
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Range: 6
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-MustBeDestroyed:
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Zombie:
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Inherits: ^Infantry
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Valued:
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Cost: 100
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Tooltip:
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Name: Zombie
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Description: Slow undead. Attacks in close combat.
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Buildable:
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Queue: Infantry
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BuildPaletteOrder: 200
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Prerequisites: ~bio
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Selectable:
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Voice: AntVoice
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Bounds: 12,17,0,-9
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Health:
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HP: 250
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Mobile:
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Speed: 42
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AutoTarget:
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ScanRadius: 5
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AttackFrontal:
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Armament:
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Weapon: claw
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Ant:
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Inherits: ^Infantry
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Valued:
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Cost: 300
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Tooltip:
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Name: Giant Ant
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Description: Irradiated insect that grew oversize.
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Buildable:
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Queue: Infantry
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BuildPaletteOrder: 1954
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Prerequisites: ~bio
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Selectable:
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Voice: AntVoice
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Bounds: 30,30,0,-2
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Health:
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HP: 750
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Radius: 469
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Mobile:
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Speed: 99
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ROT: 12
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SharesCell: no
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AutoTarget:
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ScanRadius: 5
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AttackFrontal:
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Armament:
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Weapon: mandible
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WithDeathAnimation:
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UseDeathTypeSuffix: false
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