294 lines
5.6 KiB
YAML
294 lines
5.6 KiB
YAML
SS:
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Inherits: ^Ship
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Buildable:
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Queue: Ship
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BuildAtProductionType: Submarine
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BuildPaletteOrder: 30
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Prerequisites: ~spen, ~techlevel.medium
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Valued:
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Cost: 950
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Tooltip:
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Name: Submarine
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Description: Submerged anti-ship unit armed with\ntorpedoes.\nCan detect other submarines.\n Strong vs Ships\n Weak vs Everything\n Special Ability: Submerge
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Health:
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HP: 250
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Armor:
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Type: Light
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Mobile:
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ROT: 4
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Speed: 71
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RevealsShroud:
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Range: 6c0
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-TargetableUnit:
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TargetableSubmarine:
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TargetTypes: Ground, Water, Repair
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CloakedTargetTypes: Underwater, Repair
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RenderUnit:
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Cloak:
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CloakTypes: Underwater
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InitialDelay: 0
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CloakDelay: 50
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CloakSound: subshow1.aud
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UncloakSound: subshow1.aud
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Armament:
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Weapon: TorpTube
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LocalOffset: 0,-171,0, 0,171,0
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FireDelay: 2
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AttackFrontal:
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Selectable:
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Bounds: 38,38
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Chronoshiftable:
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RepairableNear:
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AutoTarget:
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InitialStance: ReturnFire
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DetectCloaked:
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CloakTypes: Underwater
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Range: 4
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RenderDetectionCircle:
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Explodes:
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Weapon: UnitExplodeSubmarine
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EmptyWeapon: UnitExplodeSubmarine
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-MustBeDestroyed:
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MSUB:
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Inherits: ^Ship
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Buildable:
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Queue: Ship
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BuildAtProductionType: Submarine
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BuildPaletteOrder: 60
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Prerequisites: ~spen, stek, ~techlevel.unrestricted
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Valued:
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Cost: 2400
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Tooltip:
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Name: Missile Submarine
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Description: Submerged anti-ground unit armed with\nlong-range ballistic missiles.\nCan detect other submarines.\n Strong vs Buildings\n Weak vs Everything\n Special Ability: Submerge
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Health:
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HP: 400
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Armor:
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Type: Light
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Mobile:
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ROT: 3
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Speed: 42
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RevealsShroud:
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Range: 6c0
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RenderUnit:
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-TargetableUnit:
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TargetableSubmarine:
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TargetTypes: Ground, Water, Repair
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CloakedTargetTypes: Underwater, Repair
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Cloak:
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CloakTypes: Underwater
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InitialDelay: 0
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CloakDelay: 100
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CloakSound: subshow1.aud
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UncloakSound: subshow1.aud
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Armament:
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Weapon: SubMissile
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LocalOffset: 0,-171,0, 0,171,0
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FireDelay: 2
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AttackFrontal:
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Selectable:
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Bounds: 44,44
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Chronoshiftable:
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RepairableNear:
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AutoTarget:
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InitialStance: ReturnFire
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DetectCloaked:
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CloakTypes: Underwater
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Range: 4
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RenderDetectionCircle:
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Explodes:
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Weapon: UnitExplodeSubmarine
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EmptyWeapon: UnitExplodeSubmarine
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-MustBeDestroyed:
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DD:
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Inherits: ^Ship
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Buildable:
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Queue: Ship
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BuildAtProductionType: Boat
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BuildPaletteOrder: 40
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Prerequisites: ~syrd, dome, ~techlevel.medium
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Valued:
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Cost: 1000
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Tooltip:
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Name: Destroyer
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Description: Fast multi-role ship.\nCan detect submarines.\n Strong vs Submarines, Aircraft\n Weak vs Infantry, Tanks
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Health:
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HP: 400
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Armor:
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Type: Heavy
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Mobile:
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ROT: 7
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Speed: 85
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RevealsShroud:
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Range: 6c0
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Turreted:
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ROT: 7
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Offset: 341,0,128
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Armament@PRIMARY:
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Weapon: Stinger
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LocalOffset: 0,-100,0, 0,100,0
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LocalYaw: 64, -64
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Armament@SECONDARY:
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Weapon: DepthCharge
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LocalOffset: 0,-100,0, 0,100,0
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LocalYaw: 80, -80
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AttackTurreted:
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Selectable:
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Bounds: 38,38
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RenderUnit:
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WithTurret:
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AutoTarget:
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Chronoshiftable:
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RepairableNear:
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DetectCloaked:
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CloakTypes: Underwater
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Range: 4
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RenderDetectionCircle:
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Explodes:
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Weapon: UnitExplodeShip
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EmptyWeapon: UnitExplodeShip
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CA:
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Inherits: ^Ship
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Buildable:
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Queue: Ship
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BuildAtProductionType: Boat
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BuildPaletteOrder: 50
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Prerequisites: ~syrd, atek, ~techlevel.unrestricted
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Valued:
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Cost: 2400
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Tooltip:
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Name: Cruiser
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Description: Very slow long-range ship.\n Strong vs Buildings\n Weak vs Ships, Submarines
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Health:
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HP: 800
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Armor:
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Type: Heavy
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Mobile:
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ROT: 3
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Speed: 42
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RevealsShroud:
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Range: 7c0
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Turreted@PRIMARY:
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Turret: primary
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Offset: -864,0,128
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ROT: 3
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Turreted@SECONDARY:
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Turret: secondary
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Offset: 768,0,128
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ROT: 3
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Armament@PRIMARY:
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Turret: primary
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Weapon: 8Inch
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LocalOffset: 480,-100,40, 480,100,40
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Recoil: 171
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RecoilRecovery: 34
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MuzzleSequence: muzzle
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Armament@SECONDARY:
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Name: secondary
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Turret: secondary
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Weapon: 8Inch
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LocalOffset: 480,-100,40, 480,100,40
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Recoil: 171
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RecoilRecovery: 34
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MuzzleSequence: muzzle
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AttackTurreted:
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WithMuzzleFlash:
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Selectable:
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Bounds: 44,44
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RenderUnit:
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WithTurret@PRIMARY:
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Turret: primary
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WithTurret@SECONDARY:
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Turret: secondary
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AutoTarget:
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Chronoshiftable:
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RepairableNear:
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Explodes:
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Weapon: UnitExplodeShip
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EmptyWeapon: UnitExplodeShip
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LST:
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Inherits: ^Ship
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Buildable:
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Queue: Ship
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BuildPaletteOrder: 10
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Prerequisites: ~techlevel.low
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Valued:
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Cost: 700
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Tooltip:
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Name: Transport
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Description: General-purpose naval transport.\nCan carry infantry and tanks.\n Unarmed
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Health:
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HP: 350
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Armor:
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Type: Heavy
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Mobile:
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ROT: 10
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Speed: 113
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RevealsShroud:
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Range: 6c0
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RenderLandingCraft:
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OpenTerrainTypes: Clear, Rough, Road, Ore, Gems, Beach
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Cargo:
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Types: Infantry, Vehicle
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MaxWeight: 5
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PipCount: 5
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PassengerFacing: 0
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RepairableNear:
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Explodes:
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Weapon: UnitExplodeShip
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EmptyWeapon: UnitExplodeShip
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PT:
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Inherits: ^Ship
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Buildable:
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Queue: Ship
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BuildAtProductionType: Boat
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BuildPaletteOrder: 20
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Prerequisites: ~syrd, ~techlevel.medium
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Valued:
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Cost: 500
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Tooltip:
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Name: Gunboat
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Description: Light scout & support ship.\nCan detect submarines.\n Strong vs Ships, Submarines\n Weak vs Aircraft
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Health:
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HP: 200
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Armor:
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Type: Heavy
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Mobile:
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ROT: 7
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Speed: 128
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RevealsShroud:
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Range: 7c0
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Turreted:
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ROT: 7
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Offset: 512,0,0
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Armament@PRIMARY:
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Weapon: 2Inch
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LocalOffset: 208,0,48
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MuzzleSequence: muzzle
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Armament@SECONDARY:
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Name: secondary
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Weapon: DepthCharge
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MuzzleSequence: muzzle
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AttackTurreted:
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WithMuzzleFlash:
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Selectable:
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Bounds: 32,32
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RenderUnit:
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WithTurret:
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AutoTarget:
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Chronoshiftable:
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RepairableNear:
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DetectCloaked:
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CloakTypes: Underwater
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Range: 4
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RenderDetectionCircle:
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Explodes:
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Weapon: UnitExplodeShip
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EmptyWeapon: UnitExplodeShip
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