Files
OpenRA/OpenRA.Mods.Cnc/UtilityCommands/ImportTiberianDawnMapCommand.cs
RoosterDragon 9e548fd0f0 Freeze non-mutable readonly static dictionaries.
Since these will live for the lifetime of the process, it is worth freezing them on creation to improve lookup performance. If the dictionaries were iterated, change to an immutable array instead to preserve the order.
2025-12-12 09:51:27 +02:00

187 lines
4.8 KiB
C#

#region Copyright & License Information
/*
* Copyright (c) The OpenRA Developers and Contributors
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System;
using System.Collections.Frozen;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using OpenRA.Mods.Common.FileFormats;
namespace OpenRA.Mods.Cnc.UtilityCommands
{
sealed class ImportTiberianDawnMapCommand : ImportGen1MapCommand, IUtilityCommand
{
// NOTE: 64x64 map size is a C&C95 engine limitation
public ImportTiberianDawnMapCommand()
: base(64) { }
string IUtilityCommand.Name => "--import-td-map";
bool IUtilityCommand.ValidateArguments(string[] args) { return ValidateArguments(args); }
[Desc("FILENAME [AUTHOR]", "Convert a legacy Tiberian Dawn INI/MPR map to the OpenRA format.")]
void IUtilityCommand.Run(Utility utility, string[] args) { Run(utility, args); }
public override void ValidateMapFormat(int format)
{
if (format > 1)
Console.WriteLine($"ERROR: Detected NewINIFormat {format}. Are you trying to import a Red Alert map?");
}
static readonly FrozenDictionary<string, (byte Type, byte Index)> OverlayResourceMapping = new Dictionary<string, (byte Type, byte Index)>
{
// Tiberium
{ "ti1", (1, 0) },
{ "ti2", (1, 1) },
{ "ti3", (1, 2) },
{ "ti4", (1, 3) },
{ "ti5", (1, 4) },
{ "ti6", (1, 5) },
{ "ti7", (1, 6) },
{ "ti8", (1, 7) },
{ "ti9", (1, 8) },
{ "ti10", (1, 9) },
{ "ti11", (1, 10) },
{ "ti12", (1, 11) },
}.ToFrozenDictionary();
void UnpackTileData(Stream ms)
{
for (var j = 0; j < MapSize; j++)
{
for (var i = 0; i < MapSize; i++)
{
var type = ms.ReadUInt8();
var index = ms.ReadUInt8();
Map.Tiles[new CPos(i, j)] = new TerrainTile(type, index);
}
}
}
static readonly string[] OverlayActors =
[
// Fences
"sbag", "cycl", "brik", "barb", "wood",
// Fields
"v12", "v13", "v14", "v15", "v16", "v17", "v18",
// Crates
"wcrate", "scrate"
];
void ReadOverlay(IniFile file)
{
var overlay = file.GetSection("OVERLAY", true);
if (overlay == null)
return;
var nodes = new List<MiniYamlNode>();
foreach (var kv in overlay)
{
var loc = Exts.ParseInt32Invariant(kv.Key);
var cell = new CPos(loc % MapSize, loc / MapSize);
var res = (Type: (byte)0, Index: (byte)0);
var type = kv.Value.ToLowerInvariant();
if (OverlayResourceMapping.TryGetValue(type, out var r))
res = r;
Map.Resources[cell] = new ResourceTile(res.Type, res.Index);
if (OverlayActors.Contains(type))
{
var ar = new ActorReference(type)
{
new LocationInit(cell),
new OwnerInit("Neutral")
};
nodes.Add(new MiniYamlNode("Actor" + (Map.ActorDefinitions.Count + nodes.Count), ar.Save()));
}
}
Map.ActorDefinitions = Map.ActorDefinitions.Concat(nodes).ToArray();
}
public override string ParseTreeActor(string input)
{
var tree = input.Split(',')[0].ToLowerInvariant();
switch (tree)
{
case "split2":
return "t03.transformable";
case "split3":
return "t13.transformable";
default:
return tree;
}
}
public override CPos ParseActorLocation(string input, int loc)
{
var newLoc = new CPos(loc % MapSize, loc / MapSize);
var vectorDown = new CVec(0, 1);
if (input == "obli" || input == "atwr" || input == "weap" || input == "hand" || input == "tmpl" || input == "split2" || input == "split3")
newLoc += vectorDown;
return newLoc;
}
public override void LoadPlayer(IniFile file, string section)
{
string color;
string faction;
switch (section)
{
case "GoodGuy":
color = "gold";
faction = "gdi";
break;
case "BadGuy":
color = "red";
faction = "nod";
break;
case "Special":
case "Neutral":
default:
color = "neutral";
faction = "gdi";
break;
}
SetMapPlayers(section, faction, color, file, Players, MapPlayers);
}
public override void ReadPacks(IniFile file, string filename)
{
using (var s = File.OpenRead(filename[..^4] + ".bin"))
UnpackTileData(s);
ReadOverlay(file);
}
public override MiniYamlNode SaveWaypoint(int waypointNumber, ActorReference waypointReference)
{
var waypointName = "waypoint" + waypointNumber;
if (waypointNumber == 25)
waypointName = "DefaultFlareLocation";
else if (waypointNumber == 26)
waypointName = "DefaultCameraPosition";
else if (waypointNumber == 27)
waypointName = "DefaultChinookTarget";
return new MiniYamlNode(waypointName, waypointReference.Save());
}
}
}