The TraitsImplementing<T> performs a dictionary lookup to match up its generic type parameter with the right trait collection. Since actors are rendered so much, it is useful to cache this result to avoid looking it up repeatedly.
296 lines
7.2 KiB
C#
296 lines
7.2 KiB
C#
#region Copyright & License Information
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/*
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* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Drawing;
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using System.Linq;
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using Eluant;
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using Eluant.ObjectBinding;
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using OpenRA.Activities;
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using OpenRA.Graphics;
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using OpenRA.Primitives;
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using OpenRA.Scripting;
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using OpenRA.Traits;
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namespace OpenRA
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{
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public class Actor : IScriptBindable, IScriptNotifyBind, ILuaTableBinding, ILuaEqualityBinding, ILuaToStringBinding, IEquatable<Actor>
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{
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public readonly ActorInfo Info;
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public readonly World World;
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public readonly uint ActorID;
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[Sync]
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public Player Owner;
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public bool IsInWorld { get; internal set; }
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public bool Destroyed { get; private set; }
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Activity currentActivity;
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public Group Group;
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public int Generation;
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Lazy<Rectangle> bounds;
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Lazy<IFacing> facing;
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Lazy<Health> health;
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Lazy<IOccupySpace> occupySpace;
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Lazy<IEffectiveOwner> effectiveOwner;
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public Rectangle Bounds { get { return bounds.Value; } }
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public IOccupySpace OccupiesSpace { get { return occupySpace.Value; } }
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public IEffectiveOwner EffectiveOwner { get { return effectiveOwner.Value; } }
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public bool IsIdle { get { return currentActivity == null; } }
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public bool IsDead { get { return Destroyed || (health.Value == null ? false : health.Value.IsDead); } }
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public CPos Location { get { return occupySpace.Value.TopLeft; } }
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public WPos CenterPosition { get { return occupySpace.Value.CenterPosition; } }
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public WRot Orientation
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{
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get
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{
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// TODO: Support non-zero pitch/roll in IFacing (IOrientation?)
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var facingValue = facing.Value != null ? facing.Value.Facing : 0;
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return new WRot(WAngle.Zero, WAngle.Zero, WAngle.FromFacing(facingValue));
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}
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}
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readonly IEnumerable<IRenderModifier> traitsImplementingRenderModifier;
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readonly IEnumerable<IRender> traitsImplementingRender;
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internal Actor(World world, string name, TypeDictionary initDict)
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{
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var init = new ActorInitializer(this, initDict);
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World = world;
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ActorID = world.NextAID();
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if (initDict.Contains<OwnerInit>())
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Owner = init.Get<OwnerInit, Player>();
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occupySpace = Exts.Lazy(() => TraitOrDefault<IOccupySpace>());
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if (name != null)
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{
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name = name.ToLowerInvariant();
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if (!world.Map.Rules.Actors.ContainsKey(name))
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throw new NotImplementedException("No rules definition for unit " + name);
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Info = world.Map.Rules.Actors[name];
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foreach (var trait in Info.TraitsInConstructOrder())
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AddTrait(trait.Create(init));
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}
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facing = Exts.Lazy(() => TraitOrDefault<IFacing>());
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health = Exts.Lazy(() => TraitOrDefault<Health>());
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effectiveOwner = Exts.Lazy(() => TraitOrDefault<IEffectiveOwner>());
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bounds = Exts.Lazy(() =>
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{
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var si = Info.Traits.GetOrDefault<SelectableInfo>();
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var size = (si != null && si.Bounds != null) ? new int2(si.Bounds[0], si.Bounds[1]) :
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TraitsImplementing<IAutoSelectionSize>().Select(x => x.SelectionSize(this)).FirstOrDefault();
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var offset = -size / 2;
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if (si != null && si.Bounds != null && si.Bounds.Length > 2)
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offset += new int2(si.Bounds[2], si.Bounds[3]);
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return new Rectangle(offset.X, offset.Y, size.X, size.Y);
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});
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traitsImplementingRenderModifier = TraitsImplementing<IRenderModifier>();
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traitsImplementingRender = TraitsImplementing<IRender>();
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}
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public void Tick()
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{
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var wasIdle = IsIdle;
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currentActivity = Traits.Util.RunActivity(this, currentActivity);
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if (!wasIdle && IsIdle)
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foreach (var n in TraitsImplementing<INotifyBecomingIdle>())
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n.OnBecomingIdle(this);
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}
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public IEnumerable<IRenderable> Render(WorldRenderer wr)
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{
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var renderables = Renderables(wr);
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foreach (var modifier in traitsImplementingRenderModifier)
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renderables = modifier.ModifyRender(this, wr, renderables);
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return renderables;
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}
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IEnumerable<IRenderable> Renderables(WorldRenderer wr)
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{
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foreach (var render in traitsImplementingRender)
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foreach (var renderable in render.Render(this, wr))
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yield return renderable;
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}
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public void QueueActivity(bool queued, Activity nextActivity)
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{
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if (!queued)
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CancelActivity();
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QueueActivity(nextActivity);
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}
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public void QueueActivity(Activity nextActivity)
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{
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if (currentActivity == null)
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currentActivity = nextActivity;
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else
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currentActivity.Queue(nextActivity);
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}
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public void CancelActivity()
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{
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if (currentActivity != null)
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currentActivity.Cancel(this);
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}
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public Activity GetCurrentActivity()
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{
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return currentActivity;
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}
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public override int GetHashCode()
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{
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return (int)ActorID;
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}
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public override bool Equals(object obj)
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{
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var o = obj as Actor;
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return o != null && Equals(o);
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}
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public bool Equals(Actor other)
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{
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return ActorID == other.ActorID;
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}
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public override string ToString()
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{
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return "{0} {1}{2}".F(Info.Name, ActorID, IsInWorld ? "" : " (not in world)");
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}
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public T Trait<T>()
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{
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return World.TraitDict.Get<T>(this);
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}
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public T TraitOrDefault<T>()
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{
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return World.TraitDict.GetOrDefault<T>(this);
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}
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public IEnumerable<T> TraitsImplementing<T>()
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{
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return World.TraitDict.WithInterface<T>(this);
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}
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public bool HasTrait<T>()
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{
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return World.TraitDict.Contains<T>(this);
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}
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public void AddTrait(object trait)
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{
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World.TraitDict.AddTrait(this, trait);
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}
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public void Destroy()
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{
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World.AddFrameEndTask(w =>
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{
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if (Destroyed)
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return;
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if (IsInWorld)
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World.Remove(this);
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World.TraitDict.RemoveActor(this);
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Destroyed = true;
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if (luaInterface != null)
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luaInterface.Value.OnActorDestroyed();
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});
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}
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// TODO: move elsewhere.
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public void ChangeOwner(Player newOwner)
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{
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World.AddFrameEndTask(w =>
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{
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if (this.Destroyed)
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return;
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var oldOwner = Owner;
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// momentarily remove from world so the ownership queries don't get confused
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w.Remove(this);
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Owner = newOwner;
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Generation++;
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w.Add(this);
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foreach (var t in this.TraitsImplementing<INotifyOwnerChanged>())
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t.OnOwnerChanged(this, oldOwner, newOwner);
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});
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}
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public void Kill(Actor attacker)
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{
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if (health.Value == null)
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return;
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health.Value.InflictDamage(this, attacker, health.Value.MaxHP, null, true);
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}
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#region Scripting interface
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Lazy<ScriptActorInterface> luaInterface;
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public void OnScriptBind(ScriptContext context)
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{
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if (luaInterface == null)
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luaInterface = Exts.Lazy(() => new ScriptActorInterface(context, this));
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}
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public LuaValue this[LuaRuntime runtime, LuaValue keyValue]
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{
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get { return luaInterface.Value[runtime, keyValue]; }
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set { luaInterface.Value[runtime, keyValue] = value; }
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}
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public LuaValue Equals(LuaRuntime runtime, LuaValue left, LuaValue right)
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{
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Actor a, b;
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if (!left.TryGetClrValue<Actor>(out a) || !right.TryGetClrValue<Actor>(out b))
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return false;
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return a == b;
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}
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public LuaValue ToString(LuaRuntime runtime)
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{
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return "Actor ({0})".F(this);
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}
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public bool HasScriptProperty(string name)
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{
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return luaInterface.Value.ContainsKey(name);
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}
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#endregion
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}
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}
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