158 lines
4.7 KiB
C#
Executable File
158 lines
4.7 KiB
C#
Executable File
#region Copyright & License Information
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/*
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* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see LICENSE.
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*/
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#endregion
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using System.Collections.Generic;
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using System.Linq;
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using OpenRA.GameRules;
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using System.Drawing;
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namespace OpenRA.Traits
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{
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public class ProductionInfo : TraitInfo<Production>
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{
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public readonly int[] SpawnOffset = null;
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public readonly int[] ProductionOffset = null;
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public readonly int[] ExitOffset = null;
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public readonly bool EnablePrimary = true;
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public readonly string[] Produces = { };
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}
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public class Production : IIssueOrder, IResolveOrder, ITags, IOrderCursor
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{
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public virtual int2? CreationLocation( Actor self, ActorInfo producee )
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{
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var pos = Util.CellContaining(self.CenterLocation);
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var pi = self.Info.Traits.Get<ProductionInfo>();
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if (pi.ProductionOffset != null)
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pos += pi.ProductionOffset.AsInt2();
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return pos;
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}
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public virtual int2? ExitLocation(Actor self, ActorInfo producee)
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{
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var pos = Util.CellContaining(self.CenterLocation);
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var pi = self.Info.Traits.Get<ProductionInfo>();
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if (pi.ExitOffset != null)
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pos += pi.ExitOffset.AsInt2();
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return pos;
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}
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public virtual int CreationFacing( Actor self, Actor newUnit )
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{
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return newUnit.traits.Get<IMove>().InitialFacing;
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}
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public virtual bool Produce( Actor self, ActorInfo producee )
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{
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var location = CreationLocation( self, producee );
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if( location == null || self.World.WorldActor.traits.Get<UnitInfluence>().GetUnitsAt( location.Value ).Any() )
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return false;
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var newUnit = self.World.CreateActor( producee.Name, location.Value, self.Owner );
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newUnit.traits.Get<Unit>().Facing = CreationFacing( self, newUnit ); ;
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var pi = self.Info.Traits.Get<ProductionInfo>();
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var rp = self.traits.GetOrDefault<RallyPoint>();
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if (rp != null || pi.ExitOffset != null)
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{
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var mobile = newUnit.traits.GetOrDefault<Mobile>();
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if (mobile != null)
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{
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int2? target = null;
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if (pi.ExitOffset != null)
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{
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target = ExitLocation(self, producee).Value;
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newUnit.QueueActivity(new Activities.Move(target.Value, 1));
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}
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if (rp != null)
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{
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target = rp.rallyPoint;
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newUnit.QueueActivity(new Activities.Move(target.Value, 1));
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}
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if (target != null && newUnit.Owner == self.World.LocalPlayer)
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{
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self.World.AddFrameEndTask(w =>
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{
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var line = newUnit.traits.GetOrDefault<DrawLineToTarget>();
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if (line != null)
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line.SetTargetSilently(newUnit, Target.FromCell(target.Value), Color.Green);
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});
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}
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}
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}
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if (pi != null && pi.SpawnOffset != null)
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newUnit.CenterLocation = self.CenterLocation + pi.SpawnOffset.AsInt2();
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foreach (var t in self.traits.WithInterface<INotifyProduction>())
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t.UnitProduced(self, newUnit);
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Log.Write("debug", "{0} #{1} produced by {2} #{3}", newUnit.Info.Name, newUnit.ActorID, self.Info.Name, self.ActorID);
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return true;
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}
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// "primary building" crap - perhaps this should be split?
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bool isPrimary = false;
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public bool IsPrimary { get { return isPrimary; } }
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public IEnumerable<TagType> GetTags()
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{
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yield return (isPrimary) ? TagType.Primary : TagType.None;
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}
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public Order IssueOrder(Actor self, int2 xy, MouseInput mi, Actor underCursor)
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{
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if (mi.Button == MouseButton.Right && underCursor == self && self.Info.Traits.Get<ProductionInfo>().EnablePrimary)
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return new Order("PrimaryProducer", self);
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return null;
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}
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public string CursorForOrder(Actor self, Order order)
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{
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return (order.OrderString == "PrimaryProducer") ? "deploy" : null;
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}
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public void ResolveOrder(Actor self, Order order)
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{
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if (order.OrderString == "PrimaryProducer")
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SetPrimaryProducer(self, !isPrimary);
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}
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public void SetPrimaryProducer(Actor self, bool state)
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{
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if (state == false)
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{
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isPrimary = false;
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return;
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}
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// Cancel existing primaries
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foreach (var p in self.Info.Traits.Get<ProductionInfo>().Produces)
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{
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foreach (var b in self.World.Queries.OwnedBy[self.Owner]
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.WithTrait<Production>()
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.Where(x => x.Trait.IsPrimary
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&& (x.Actor.Info.Traits.Get<ProductionInfo>().Produces.Contains(p))))
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{
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b.Trait.SetPrimaryProducer(b.Actor, false);
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}
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}
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isPrimary = true;
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var eva = self.World.WorldActor.Info.Traits.Get<EvaAlertsInfo>();
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Sound.PlayToPlayer(self.Owner,eva.PrimaryBuildingSelected);
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}
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}
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}
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