Files
OpenRA/OpenRA.Mods.Common/Traits/World/SpawnMapActors.cs
2015-04-26 18:12:21 +12:00

46 lines
1.4 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System.Collections.Generic;
using System.Linq;
using OpenRA.Graphics;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
{
[Desc("Spawns the initial units for each player upon game start.")]
public class SpawnMapActorsInfo : TraitInfo<SpawnMapActors> { }
public class SpawnMapActors : IWorldLoaded
{
public Dictionary<string, Actor> Actors = new Dictionary<string, Actor>();
public uint LastMapActorID { get; private set; }
public void WorldLoaded(World world, WorldRenderer wr)
{
foreach (var actorReference in world.Map.Actors.Value)
{
// if there is no real player associated, dont spawn it.
var ownerName = actorReference.Value.InitDict.Get<OwnerInit>().PlayerName;
if (!world.Players.Any(p => p.InternalName == ownerName))
continue;
var initDict = actorReference.Value.InitDict;
initDict.Add(new SkipMakeAnimsInit());
var actor = world.CreateActor(actorReference.Value.Type, initDict);
Actors[actorReference.Key] = actor;
LastMapActorID = actor.ActorID;
}
}
}
public class SkipMakeAnimsInit : IActorInit, ISuppressInitExport { }
}