Files
OpenRA/OpenRA.Mods.Common/Scripting/Global/BeaconGlobal.cs
2018-01-17 00:47:34 +01:00

49 lines
1.6 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2018 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using OpenRA.Mods.Common.Effects;
using OpenRA.Mods.Common.Traits;
using OpenRA.Scripting;
namespace OpenRA.Mods.Common.Scripting
{
[ScriptGlobal("Beacon")]
public class BeaconGlobal : ScriptGlobal
{
readonly RadarPings radarPings;
public BeaconGlobal(ScriptContext context) : base(context)
{
radarPings = context.World.WorldActor.TraitOrDefault<RadarPings>();
}
[Desc("Creates a new beacon that stays for the specified time at the specified WPos. " +
"Does not remove player set beacons, nor gets removed by placing them.")]
public Beacon New(Player owner, WPos position, int duration = 30 * 25, bool showRadarPings = true)
{
var beacon = owner.PlayerActor.Info.TraitInfo<PlaceBeaconInfo>();
var playerBeacon = new Beacon(owner, position, duration, beacon.Palette, beacon.IsPlayerPalette, beacon.BeaconImage, beacon.ArrowSequence, beacon.CircleSequence);
owner.PlayerActor.World.AddFrameEndTask(w => w.Add(playerBeacon));
if (showRadarPings && radarPings != null)
{
radarPings.Add(
() => owner.IsAlliedWith(owner.World.RenderPlayer),
position,
owner.Color.RGB,
duration);
}
return playerBeacon;
}
}
}