51 lines
1.7 KiB
C#
51 lines
1.7 KiB
C#
#region Copyright & License Information
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/*
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* Copyright 2007-2018 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System;
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using System.Linq;
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using OpenRA.Graphics;
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namespace OpenRA.Mods.Common.UtilityCommands
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{
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class CheckSquenceSprites : IUtilityCommand
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{
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string IUtilityCommand.Name { get { return "--check-sequence-sprites"; } }
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bool IUtilityCommand.ValidateArguments(string[] args)
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{
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return true;
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}
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[Desc("Check the sequence definitions for missing sprite files.")]
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void IUtilityCommand.Run(Utility utility, string[] args)
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{
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// HACK: The engine code assumes that Game.modData is set.
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var modData = Game.ModData = utility.ModData;
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var failed = false;
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modData.SpriteSequenceLoader.OnMissingSpriteError = s => { Console.WriteLine("\t" + s); failed = true; };
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foreach (var t in modData.Manifest.TileSets)
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{
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var ts = new TileSet(modData.DefaultFileSystem, t);
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Console.WriteLine("Tileset: " + ts.Name);
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var sc = new SpriteCache(modData.DefaultFileSystem, modData.SpriteLoaders, new SheetBuilder(SheetType.Indexed));
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var nodes = MiniYaml.Merge(modData.Manifest.Sequences.Select(s => MiniYaml.FromStream(modData.DefaultFileSystem.Open(s), s)));
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foreach (var n in nodes.Where(node => !node.Key.StartsWith("^")))
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modData.SpriteSequenceLoader.ParseSequences(modData, ts, sc, n);
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}
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if (failed)
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Environment.Exit(1);
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}
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}
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}
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