Files
OpenRA/OpenRA.Mods.Common/Widgets/ColorMixerWidget.cs
2018-01-17 00:47:34 +01:00

256 lines
5.9 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2018 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System;
using System.Drawing;
using System.Threading;
using OpenRA.Graphics;
using OpenRA.Widgets;
namespace OpenRA.Mods.Common.Widgets
{
public class ColorMixerWidget : Widget
{
public float STrim = 0.025f;
public float VTrim = 0.025f;
public event Action OnChange = () => { };
public float H { get; private set; }
public float S { get; private set; }
public float V { get; private set; }
byte[] front, back;
Sprite mixerSprite;
bool isMoving;
bool update;
readonly object syncWorker = new object();
readonly object bufferSync = new object();
Thread workerThread;
bool workerAlive;
float[] sRange = { 0.0f, 1.0f };
float[] vRange = { 0.0f, 1.0f };
public ColorMixerWidget() { }
public ColorMixerWidget(ColorMixerWidget other)
: base(other)
{
OnChange = other.OnChange;
H = other.H;
S = other.S;
V = other.V;
sRange = (float[])other.sRange.Clone();
vRange = (float[])other.vRange.Clone();
STrim = other.STrim;
VTrim = other.VTrim;
}
public void SetPaletteRange(float sMin, float sMax, float vMin, float vMax)
{
sRange[0] = sMin + STrim;
sRange[1] = sMax - STrim;
vRange[0] = vMin + VTrim;
vRange[1] = vMax - VTrim;
var rect = new Rectangle((int)(255 * sRange[0]), (int)(255 * (1 - vRange[1])), (int)(255 * (sRange[1] - sRange[0])) + 1, (int)(255 * (vRange[1] - vRange[0])) + 1);
mixerSprite = new Sprite(mixerSprite.Sheet, rect, TextureChannel.Alpha);
}
public override void Initialize(WidgetArgs args)
{
base.Initialize(args);
sRange[0] += STrim;
sRange[1] -= STrim;
vRange[0] += VTrim;
vRange[1] -= VTrim;
// Bitmap data is generated in a background thread and then flipped
front = new byte[4 * 256 * 256];
back = new byte[4 * 256 * 256];
var rect = new Rectangle((int)(255 * sRange[0]), (int)(255 * (1 - vRange[1])), (int)(255 * (sRange[1] - sRange[0])) + 1, (int)(255 * (vRange[1] - vRange[0])) + 1);
var mixerSheet = new Sheet(SheetType.BGRA, new Size(256, 256));
mixerSheet.GetTexture().SetData(front, 256, 256);
mixerSprite = new Sprite(mixerSheet, rect, TextureChannel.Alpha);
GenerateBitmap();
}
void GenerateBitmap()
{
// Generating the selection bitmap is slow,
// so we do it in a background thread
lock (syncWorker)
{
update = true;
if (workerThread == null || !workerAlive)
{
workerThread = new Thread(GenerateBitmapWorker);
workerThread.Start();
}
}
}
void GenerateBitmapWorker()
{
lock (syncWorker)
workerAlive = true;
for (;;)
{
float hue;
lock (syncWorker)
{
if (!update)
{
workerAlive = false;
break;
}
update = false;
// Take a local copy of the hue to generate to avoid tearing
hue = H;
}
unsafe
{
// Generate palette in HSV
fixed (byte* cc = &back[0])
{
var c = (int*)cc;
for (var v = 0; v < 256; v++)
for (var s = 0; s < 256; s++)
*(c + (v * 256) + s) = HSLColor.FromHSV(hue, s / 255f, (255 - v) / 255f).RGB.ToArgb();
}
}
lock (bufferSync)
{
var swap = front;
front = back;
back = swap;
}
}
}
public override void Draw()
{
if (Monitor.TryEnter(bufferSync))
{
try
{
mixerSprite.Sheet.GetTexture().SetData(front, 256, 256);
}
finally
{
Monitor.Exit(bufferSync);
}
}
Game.Renderer.RgbaSpriteRenderer.DrawSprite(mixerSprite, RenderOrigin, new float2(RenderBounds.Size));
var sprite = ChromeProvider.GetImage("lobby-bits", "colorpicker");
var pos = RenderOrigin + PxFromValue() - new int2(sprite.Bounds.Width, sprite.Bounds.Height) / 2;
WidgetUtils.FillEllipseWithColor(new Rectangle(pos.X + 1, pos.Y + 1, sprite.Bounds.Width - 2, sprite.Bounds.Height - 2), Color.RGB);
Game.Renderer.RgbaSpriteRenderer.DrawSprite(sprite, pos);
}
void SetValueFromPx(int2 xy)
{
var rb = RenderBounds;
var s = sRange[0] + xy.X * (sRange[1] - sRange[0]) / rb.Width;
var v = sRange[1] - xy.Y * (vRange[1] - vRange[0]) / rb.Height;
S = s.Clamp(sRange[0], sRange[1]);
V = v.Clamp(vRange[0], vRange[1]);
}
int2 PxFromValue()
{
var rb = RenderBounds;
var x = RenderBounds.Width * (S - sRange[0]) / (sRange[1] - sRange[0]);
var y = RenderBounds.Height * (1 - (V - vRange[0]) / (vRange[1] - vRange[0]));
return new int2((int)x.Clamp(0, rb.Width), (int)y.Clamp(0, rb.Height));
}
public override bool HandleMouseInput(MouseInput mi)
{
if (mi.Button != MouseButton.Left)
return false;
if (mi.Event == MouseInputEvent.Down && !TakeMouseFocus(mi))
return false;
if (!HasMouseFocus)
return false;
switch (mi.Event)
{
case MouseInputEvent.Up:
isMoving = false;
YieldMouseFocus(mi);
break;
case MouseInputEvent.Down:
isMoving = true;
SetValueFromPx(mi.Location - RenderOrigin);
OnChange();
break;
case MouseInputEvent.Move:
if (isMoving)
{
SetValueFromPx(mi.Location - RenderOrigin);
OnChange();
}
break;
}
return true;
}
public HSLColor Color { get { return HSLColor.FromHSV(H, S, V); } }
public void Set(float hue)
{
if (H != hue)
{
H = hue;
GenerateBitmap();
OnChange();
}
}
public void Set(HSLColor color)
{
float h, s, v;
color.ToHSV(out h, out s, out v);
if (H != h || S != s || V != v)
{
if (H != h)
{
H = h;
GenerateBitmap();
}
S = s.Clamp(sRange[0], sRange[1]);
V = v.Clamp(vRange[0], vRange[1]);
OnChange();
}
}
}
}