217 lines
7.1 KiB
C#
217 lines
7.1 KiB
C#
#region Copyright & License Information
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/*
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* Copyright 2007-2018 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using OpenRA.FileSystem;
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using OpenRA.Widgets;
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namespace OpenRA.Mods.Common.Widgets.Logic
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{
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public class SaveMapLogic : ChromeLogic
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{
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enum MapFileType { Unpacked, OraMap }
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struct MapFileTypeInfo
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{
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public string Extension;
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public string UiLabel;
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}
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class SaveDirectory
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{
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public readonly Folder Folder;
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public readonly string DisplayName;
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public readonly MapClassification Classification;
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public SaveDirectory(Folder folder, MapClassification classification)
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{
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Folder = folder;
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DisplayName = Platform.UnresolvePath(Folder.Name);
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Classification = classification;
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}
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}
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[ObjectCreator.UseCtor]
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public SaveMapLogic(Widget widget, ModData modData, Action<string> onSave, Action onExit,
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Map map, List<MiniYamlNode> playerDefinitions, List<MiniYamlNode> actorDefinitions)
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{
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var title = widget.Get<TextFieldWidget>("TITLE");
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title.Text = map.Title;
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var author = widget.Get<TextFieldWidget>("AUTHOR");
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author.Text = map.Author;
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var visibilityPanel = Ui.LoadWidget("MAP_SAVE_VISIBILITY_PANEL", null, new WidgetArgs());
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var visOptionTemplate = visibilityPanel.Get<CheckboxWidget>("VISIBILITY_TEMPLATE");
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visibilityPanel.RemoveChildren();
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foreach (MapVisibility visibilityOption in Enum.GetValues(typeof(MapVisibility)))
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{
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// To prevent users from breaking the game only show the 'Shellmap' option when it is already set.
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if (visibilityOption == MapVisibility.Shellmap && !map.Visibility.HasFlag(visibilityOption))
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continue;
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var checkbox = (CheckboxWidget)visOptionTemplate.Clone();
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checkbox.GetText = () => visibilityOption.ToString();
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checkbox.IsChecked = () => map.Visibility.HasFlag(visibilityOption);
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checkbox.OnClick = () => map.Visibility ^= visibilityOption;
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visibilityPanel.AddChild(checkbox);
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}
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var visibilityDropdown = widget.Get<DropDownButtonWidget>("VISIBILITY_DROPDOWN");
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visibilityDropdown.OnMouseDown = _ =>
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{
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visibilityDropdown.RemovePanel();
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visibilityDropdown.AttachPanel(visibilityPanel);
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};
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var writableDirectories = new List<SaveDirectory>();
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SaveDirectory selectedDirectory = null;
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var directoryDropdown = widget.Get<DropDownButtonWidget>("DIRECTORY_DROPDOWN");
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{
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Func<SaveDirectory, ScrollItemWidget, ScrollItemWidget> setupItem = (option, template) =>
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{
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var item = ScrollItemWidget.Setup(template,
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() => selectedDirectory == option,
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() => selectedDirectory = option);
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item.Get<LabelWidget>("LABEL").GetText = () => option.DisplayName;
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return item;
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};
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foreach (var kv in modData.MapCache.MapLocations)
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{
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var folder = kv.Key as Folder;
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if (folder == null)
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continue;
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try
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{
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using (var fs = File.Create(Path.Combine(folder.Name, ".testwritable"), 1, FileOptions.DeleteOnClose))
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{
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// Do nothing: we just want to test whether we can create the file
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}
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writableDirectories.Add(new SaveDirectory(folder, kv.Value));
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}
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catch
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{
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// Directory is not writable
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}
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}
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if (map.Package != null)
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selectedDirectory = writableDirectories.FirstOrDefault(k => k.Folder.Contains(map.Package.Name));
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// Prioritize MapClassification.User directories over system directories
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if (selectedDirectory == null)
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selectedDirectory = writableDirectories.OrderByDescending(kv => kv.Classification).First();
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directoryDropdown.GetText = () => selectedDirectory == null ? "" : selectedDirectory.DisplayName;
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directoryDropdown.OnClick = () =>
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directoryDropdown.ShowDropDown("LABEL_DROPDOWN_TEMPLATE", 210, writableDirectories, setupItem);
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}
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var mapIsUnpacked = map.Package != null && map.Package is Folder;
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var filename = widget.Get<TextFieldWidget>("FILENAME");
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filename.Text = map.Package == null ? "" : mapIsUnpacked ? Path.GetFileName(map.Package.Name) : Path.GetFileNameWithoutExtension(map.Package.Name);
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var fileType = mapIsUnpacked ? MapFileType.Unpacked : MapFileType.OraMap;
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var fileTypes = new Dictionary<MapFileType, MapFileTypeInfo>()
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{
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{ MapFileType.OraMap, new MapFileTypeInfo { Extension = ".oramap", UiLabel = ".oramap" } },
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{ MapFileType.Unpacked, new MapFileTypeInfo { Extension = "", UiLabel = "(unpacked)" } }
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};
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var typeDropdown = widget.Get<DropDownButtonWidget>("TYPE_DROPDOWN");
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{
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Func<KeyValuePair<MapFileType, MapFileTypeInfo>, ScrollItemWidget, ScrollItemWidget> setupItem = (option, template) =>
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{
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var item = ScrollItemWidget.Setup(template,
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() => fileType == option.Key,
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() => { typeDropdown.Text = option.Value.UiLabel; fileType = option.Key; });
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item.Get<LabelWidget>("LABEL").GetText = () => option.Value.UiLabel;
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return item;
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};
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typeDropdown.Text = fileTypes[fileType].UiLabel;
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typeDropdown.OnClick = () =>
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typeDropdown.ShowDropDown("LABEL_DROPDOWN_TEMPLATE", 210, fileTypes, setupItem);
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}
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var close = widget.Get<ButtonWidget>("BACK_BUTTON");
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close.OnClick = () => { Ui.CloseWindow(); onExit(); };
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var save = widget.Get<ButtonWidget>("SAVE_BUTTON");
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save.OnClick = () =>
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{
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if (string.IsNullOrEmpty(filename.Text))
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return;
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map.Title = title.Text;
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map.Author = author.Text;
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if (actorDefinitions != null)
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map.ActorDefinitions = actorDefinitions;
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if (playerDefinitions != null)
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map.PlayerDefinitions = playerDefinitions;
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map.RequiresMod = modData.Manifest.Id;
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var combinedPath = Platform.ResolvePath(Path.Combine(selectedDirectory.Folder.Name, filename.Text + fileTypes[fileType].Extension));
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// Invalidate the old map metadata
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if (map.Uid != null && map.Package != null && map.Package.Name == combinedPath)
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modData.MapCache[map.Uid].Invalidate();
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try
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{
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var package = map.Package as IReadWritePackage;
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if (package == null || package.Name != combinedPath)
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{
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selectedDirectory.Folder.Delete(combinedPath);
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if (fileType == MapFileType.OraMap)
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package = ZipFileLoader.Create(combinedPath);
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else
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package = new Folder(combinedPath);
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}
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map.Save(package);
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// Update the map cache so it can be loaded without restarting the game
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modData.MapCache[map.Uid].UpdateFromMap(map.Package, selectedDirectory.Folder, selectedDirectory.Classification, null, map.Grid.Type);
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Console.WriteLine("Saved current map at {0}", combinedPath);
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Ui.CloseWindow();
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onSave(map.Uid);
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}
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catch (Exception e)
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{
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Log.Write("debug", "Failed to save map at {0}: {1}", combinedPath, e.Message);
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ConfirmationDialogs.ButtonPrompt(
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title: "Failed to save map",
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text: "See debug.log for details.",
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onConfirm: () => { },
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confirmText: "Ok");
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}
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};
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}
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}
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}
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